Commit bb4f7505 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d9: COM cleanup for the IDirect3DVertexShader9 iface.

parent f12cbfb5
...@@ -407,8 +407,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, ...@@ -407,8 +407,7 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
* IDirect3DVertexShader implementation structure * IDirect3DVertexShader implementation structure
*/ */
typedef struct IDirect3DVertexShader9Impl { typedef struct IDirect3DVertexShader9Impl {
/* IUnknown fields */ IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
const IDirect3DVertexShader9Vtbl *lpVtbl;
LONG ref; LONG ref;
struct wined3d_shader *wined3d_shader; struct wined3d_shader *wined3d_shader;
IDirect3DDevice9Ex *parentDevice; IDirect3DDevice9Ex *parentDevice;
......
...@@ -2289,7 +2289,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex ...@@ -2289,7 +2289,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex
} }
TRACE("Created vertex shader %p.\n", object); TRACE("Created vertex shader %p.\n", object);
*shader = (IDirect3DVertexShader9 *)object; *shader = &object->IDirect3DVertexShader9_iface;
return D3D_OK; return D3D_OK;
} }
......
...@@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9); ...@@ -25,7 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
{ {
return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, lpVtbl); return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, IDirect3DVertexShader9_iface);
} }
static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object) static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
...@@ -48,7 +48,7 @@ static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *i ...@@ -48,7 +48,7 @@ static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *i
static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface) static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
{ {
IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface; IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedIncrement(&shader->ref); ULONG refcount = InterlockedIncrement(&shader->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount);
...@@ -66,7 +66,7 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface) ...@@ -66,7 +66,7 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface) static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
{ {
IDirect3DVertexShader9Impl *shader = (IDirect3DVertexShader9Impl *)iface; IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
ULONG refcount = InterlockedDecrement(&shader->ref); ULONG refcount = InterlockedDecrement(&shader->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount);
...@@ -88,9 +88,11 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface) ...@@ -88,9 +88,11 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device) static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
{ {
IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
TRACE("iface %p, device %p.\n", iface, device); TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)((IDirect3DVertexShader9Impl *)iface)->parentDevice; *device = (IDirect3DDevice9 *)shader->parentDevice;
IDirect3DDevice9_AddRef(*device); IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device); TRACE("Returning device %p.\n", *device);
...@@ -101,12 +103,13 @@ static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, ...@@ -101,12 +103,13 @@ static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface,
static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface,
void *data, UINT *data_size) void *data, UINT *data_size)
{ {
IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
HRESULT hr; HRESULT hr;
TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_shader_get_byte_code(((IDirect3DVertexShader9Impl *)iface)->wined3d_shader, data, data_size); hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
...@@ -138,7 +141,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im ...@@ -138,7 +141,7 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Im
HRESULT hr; HRESULT hr;
shader->ref = 1; shader->ref = 1;
shader->lpVtbl = &d3d9_vertexshader_vtbl; shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL, hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL,
......
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