Commit bb8ba38f authored by Alexandre Julliard's avatar Alexandre Julliard

msi: Avoid some redundant checks in MsiCloseHandle.

parent 46158e03
......@@ -64,7 +64,7 @@ typedef struct msi_handle_info_t
} msi_handle_info;
static msi_handle_info *msihandletable = NULL;
static int msihandletable_size = 0;
static unsigned int msihandletable_size = 0;
void msi_free_handle_table(void)
{
......@@ -158,8 +158,6 @@ void *msihandle2msiinfo(MSIHANDLE handle, UINT type)
EnterCriticalSection( &MSI_handle_cs );
handle--;
if( handle<0 )
goto out;
if( handle >= msihandletable_size )
goto out;
if( msihandletable[handle].remote)
......@@ -185,8 +183,6 @@ IUnknown *msi_get_remote( MSIHANDLE handle )
EnterCriticalSection( &MSI_handle_cs );
handle--;
if( handle<0 )
goto out;
if( handle>=msihandletable_size )
goto out;
if( !msihandletable[handle].remote)
......@@ -273,7 +269,6 @@ UINT WINAPI MsiCloseHandle(MSIHANDLE handle)
{
MSIOBJECTHDR *info = NULL;
UINT ret = ERROR_INVALID_HANDLE;
IUnknown *unk;
TRACE("%lx\n",handle);
......@@ -282,16 +277,17 @@ UINT WINAPI MsiCloseHandle(MSIHANDLE handle)
EnterCriticalSection( &MSI_handle_cs );
unk = msi_get_remote( handle );
if (unk)
handle--;
if (handle >= msihandletable_size)
goto out;
if (msihandletable[handle].remote)
{
/* release once for handle, once for table entry */
IUnknown_Release( unk );
IUnknown_Release( unk );
IUnknown_Release( msihandletable[handle].u.unk );
}
else
{
info = msihandle2msiinfo(handle, 0);
info = msihandletable[handle].u.obj;
if( !info )
goto out;
......@@ -300,17 +296,15 @@ UINT WINAPI MsiCloseHandle(MSIHANDLE handle)
ERR("Invalid handle!\n");
goto out;
}
msiobj_release( info );
}
msihandletable[handle-1].u.obj = NULL;
msihandletable[handle-1].remote = 0;
msihandletable[handle-1].dwThreadId = 0;
msihandletable[handle].u.obj = NULL;
msihandletable[handle].remote = 0;
msihandletable[handle].dwThreadId = 0;
ret = ERROR_SUCCESS;
TRACE("handle %lx Destroyed\n", handle);
TRACE("handle %lx destroyed\n", handle+1);
out:
LeaveCriticalSection( &MSI_handle_cs );
if( info )
......
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