Commit bda6d092 authored by Ivan Gyurdiev's avatar Ivan Gyurdiev Committed by Alexandre Julliard

wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.

parent aec5bc33
......@@ -576,6 +576,12 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_float") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Float texture support\n");
gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_half_float_pixel") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Half-float pixel support\n");
gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
} else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
......@@ -1639,6 +1645,21 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
}
}
if (GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
switch (CheckFormat) {
case D3DFMT_A16B16G16R16F:
if (!half_pixel_support) break;
case D3DFMT_A32B32G32R32F:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
default:
break; /* Avoid compiler warnings */
}
}
/* This format is nothing special and it is supported perfectly.
* However, ati and nvidia driver on windows do not mark this format
* supported(tested with the dxCapsViewer) and pretending to
......@@ -1729,10 +1750,8 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
*/
case WINED3DFMT_R16F:
case WINED3DFMT_G16R16F:
case WINED3DFMT_A16B16G16R16F:
case WINED3DFMT_R32F:
case WINED3DFMT_G32R32F:
case WINED3DFMT_A32B32G32R32F:
case WINED3DFMT_CxV8U8:
TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
return WINED3DERR_NOTAVAILABLE;
......
......@@ -49,13 +49,13 @@ static const PixelFormatDesc formats[] = {
/* IEEE formats */
{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT },
/* Hmm? */
{WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
/* Float */
{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB },
/* Palettized formats */
{WINED3DFMT_A8P8 ,0x0000ff00 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_P8 ,0x0 ,0x0 ,0x0 ,0x0 ,1 ,FALSE ,GL_COLOR_INDEX8_EXT ,GL_COLOR_INDEX ,GL_UNSIGNED_BYTE },
......
......@@ -473,6 +473,17 @@ typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
#endif
/* GL_ARB_texture_float */
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#define GL_RGBA32F_ARB 0x8814
#define GL_RGBA16F_ARB 0x881A
#endif
/* GL_ARB_half_float_pixel */
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel
#define GL_HALF_FLOAT_ARB 0x140B
#endif
/* GL_ARB_vertex_program */
#ifndef GL_ARB_vertex_program
#define GL_ARB_vertex_program 1
......@@ -1407,6 +1418,8 @@ typedef enum _GL_SupportedExt {
ARB_TEXTURE_ENV_ADD,
ARB_TEXTURE_ENV_COMBINE,
ARB_TEXTURE_ENV_DOT3,
ARB_TEXTURE_FLOAT,
ARB_HALF_FLOAT_PIXEL,
ARB_TEXTURE_BORDER_CLAMP,
ARB_TEXTURE_MIRRORED_REPEAT,
ARB_VERTEX_PROGRAM,
......
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