Commit beb4ac8f authored by Jason Edmeades's avatar Jason Edmeades Committed by Alexandre Julliard

DXT1/3/5 support was broken, but unnoticeable since we also indicated

it wasn't supported.
parent 5546a02e
......@@ -50,6 +50,7 @@ IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion)
IDirect3D8Impl *object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3D8Impl));
object->lpVtbl = &Direct3D8_Vtbl;
object->direct3d8 = object;
object->ref = 1;
TRACE("SDKVersion = %x, Created Direct3D object at %p\n", SDKVersion, object);
......
......@@ -249,6 +249,7 @@ struct IDirect3D8Impl
/* IDirect3D8 fields */
GL_Info gl_info;
IDirect3D8Impl *direct3d8;
};
/* IUnknown: */
......
......@@ -2813,8 +2813,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD
/* If Alpha arg1 is texture then handle the special case when there changes between a
texture and no texture - See comments in set_tex_op */
if ((This->StateBlock->texture_state[Stage][D3DTSS_ALPHAARG1] == D3DTA_TEXTURE) &&
((oldTxt == NULL) && (pTexture != NULL)) ||
((pTexture == NULL) && (oldTxt != NULL)))
(((oldTxt == NULL) && (pTexture != NULL)) || ((pTexture == NULL) && (oldTxt != NULL))))
{
reapplyFlags |= REAPPLY_ALPHAOP;
}
......@@ -3096,6 +3095,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
checkGLcall("glDisable(GL_TEXTURE_GEN_S,T,R)");
break;
case D3DTSS_TCI_CAMERASPACEPOSITION:
......
......@@ -320,6 +320,15 @@ HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
RType, debug_d3dressourcetype(RType),
CheckFormat, debug_d3dformat(CheckFormat));
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
switch (CheckFormat) {
case D3DFMT_DXT1:
case D3DFMT_DXT3:
case D3DFMT_DXT5:
return D3D_OK;
}
}
switch (CheckFormat) {
case D3DFMT_UYVY:
case D3DFMT_YUY2:
......
......@@ -409,22 +409,8 @@ SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
}
GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
GLint retVal;
GLint retVal = 0;
switch (fmt) {
case D3DFMT_P8: retVal = GL_COLOR_INDEX8_EXT; break;
case D3DFMT_A8P8: retVal = GL_COLOR_INDEX8_EXT; break;
case D3DFMT_A4R4G4B4: retVal = GL_RGBA4; break;
case D3DFMT_A8R8G8B8: retVal = GL_RGBA8; break;
case D3DFMT_X8R8G8B8: retVal = GL_RGB8; break;
case D3DFMT_R8G8B8: retVal = GL_RGB8; break;
case D3DFMT_R5G6B5: retVal = GL_RGB5; break; /* fixme: internal format 6 for g? */
case D3DFMT_A1R5G5B5: retVal = GL_RGB5_A1; break;
default:
FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
retVal = GL_RGB8;
}
#if defined(GL_EXT_texture_compression_s3tc)
if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
switch (fmt) {
......@@ -437,6 +423,22 @@ GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt) {
}
}
#endif
if (retVal == 0) {
switch (fmt) {
case D3DFMT_P8: retVal = GL_COLOR_INDEX8_EXT; break;
case D3DFMT_A8P8: retVal = GL_COLOR_INDEX8_EXT; break;
case D3DFMT_A4R4G4B4: retVal = GL_RGBA4; break;
case D3DFMT_A8R8G8B8: retVal = GL_RGBA8; break;
case D3DFMT_X8R8G8B8: retVal = GL_RGB8; break;
case D3DFMT_R8G8B8: retVal = GL_RGB8; break;
case D3DFMT_R5G6B5: retVal = GL_RGB5; break; /* fixme: internal format 6 for g? */
case D3DFMT_A1R5G5B5: retVal = GL_RGB5_A1; break;
default:
FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt));
retVal = GL_RGB8;
}
}
TRACE("fmt2glintFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal);
return retVal;
}
......
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