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wine
wine-cw
Commits
beb8986e
Commit
beb8986e
authored
Mar 09, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 10, 2016
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Plain Diff
wined3d: Merge wined3d_surface_unmap() and wined3d_volume_unmap().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
a59f70d2
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Showing
6 changed files
with
59 additions
and
98 deletions
+59
-98
volume.c
dlls/d3d8/volume.c
+2
-0
volume.c
dlls/d3d9/volume.c
+2
-0
surface.c
dlls/wined3d/surface.c
+0
-51
texture.c
dlls/wined3d/texture.c
+55
-15
volume.c
dlls/wined3d/volume.c
+0
-30
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-2
No files found.
dlls/d3d8/volume.c
View file @
beb8986e
...
...
@@ -168,6 +168,8 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
hr
=
wined3d_resource_unmap
(
wined3d_texture_get_resource
(
volume
->
wined3d_texture
),
volume
->
sub_resource_idx
);
wined3d_mutex_unlock
();
if
(
hr
==
WINEDDERR_NOTLOCKED
)
return
D3DERR_INVALIDCALL
;
return
hr
;
}
...
...
dlls/d3d9/volume.c
View file @
beb8986e
...
...
@@ -168,6 +168,8 @@ static HRESULT WINAPI d3d9_volume_UnlockBox(IDirect3DVolume9 *iface)
hr
=
wined3d_resource_unmap
(
wined3d_texture_get_resource
(
volume
->
wined3d_texture
),
volume
->
sub_resource_idx
);
wined3d_mutex_unlock
();
if
(
hr
==
WINEDDERR_NOTLOCKED
)
return
D3DERR_INVALIDCALL
;
return
hr
;
}
...
...
dlls/wined3d/surface.c
View file @
beb8986e
...
...
@@ -2078,57 +2078,6 @@ do { \
return
WINED3D_OK
;
}
HRESULT
wined3d_surface_unmap
(
struct
wined3d_surface
*
surface
)
{
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
struct
wined3d_texture
*
texture
=
surface
->
container
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
TRACE
(
"surface %p.
\n
"
,
surface
);
if
(
!
surface
->
resource
.
map_count
)
{
WARN
(
"Trying to unmap unmapped surface.
\n
"
);
return
WINEDDERR_NOTLOCKED
;
}
--
surface
->
resource
.
map_count
;
switch
(
surface
->
resource
.
map_binding
)
{
case
WINED3D_LOCATION_SYSMEM
:
case
WINED3D_LOCATION_USER_MEMORY
:
case
WINED3D_LOCATION_DIB
:
break
;
case
WINED3D_LOCATION_BUFFER
:
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
surface_get_sub_resource_idx
(
surface
)].
buffer_object
));
GL_EXTCALL
(
glUnmapBuffer
(
GL_PIXEL_UNPACK_BUFFER
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"glUnmapBuffer"
);
context_release
(
context
);
break
;
default:
ERR
(
"Unexpected map binding %s.
\n
"
,
wined3d_debug_location
(
surface
->
resource
.
map_binding
));
break
;
}
if
(
!
(
surface
->
locations
&
(
WINED3D_LOCATION_DRAWABLE
|
WINED3D_LOCATION_TEXTURE_RGB
)))
{
if
(
texture
->
swapchain
&&
texture
->
swapchain
->
front_buffer
==
texture
)
texture
->
swapchain
->
swapchain_ops
->
swapchain_frontbuffer_updated
(
texture
->
swapchain
);
else
if
(
texture
->
resource
.
format_flags
&
(
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
))
FIXME
(
"Depth / stencil buffer locking is not implemented.
\n
"
);
}
return
WINED3D_OK
;
}
HRESULT
wined3d_surface_map
(
struct
wined3d_surface
*
surface
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
{
...
...
dlls/wined3d/texture.c
View file @
beb8986e
...
...
@@ -1028,14 +1028,64 @@ static HRESULT texture2d_resource_sub_resource_map(struct wined3d_resource *reso
return
wined3d_surface_map
(
surface_from_resource
(
sub_resource
),
map_desc
,
box
,
flags
);
}
static
HRESULT
texture
2d
_resource_sub_resource_unmap
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
)
static
HRESULT
texture_resource_sub_resource_unmap
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
)
{
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_resource
*
sub_resource
;
struct
wined3d_texture
*
texture
;
struct
wined3d_context
*
context
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
wined3d_texture_from_resource
(
resource
),
sub_resource_idx
)))
TRACE
(
"resource %p, sub_resource_idx %u.
\n
"
,
resource
,
sub_resource_idx
);
texture
=
wined3d_texture_from_resource
(
resource
);
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
,
sub_resource_idx
)))
return
E_INVALIDARG
;
return
wined3d_surface_unmap
(
surface_from_resource
(
sub_resource
));
if
(
!
sub_resource
->
map_count
)
{
WARN
(
"Trying to unmap unmapped sub-resource.
\n
"
);
return
WINEDDERR_NOTLOCKED
;
}
switch
(
sub_resource
->
map_binding
)
{
case
WINED3D_LOCATION_SYSMEM
:
case
WINED3D_LOCATION_USER_MEMORY
:
case
WINED3D_LOCATION_DIB
:
break
;
case
WINED3D_LOCATION_BUFFER
:
context
=
context_acquire
(
resource
->
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
texture
->
sub_resources
[
sub_resource_idx
].
buffer_object
));
GL_EXTCALL
(
glUnmapBuffer
(
GL_PIXEL_UNPACK_BUFFER
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"glUnmapBuffer"
);
context_release
(
context
);
break
;
default:
ERR
(
"Unexpected map binding %s.
\n
"
,
wined3d_debug_location
(
sub_resource
->
map_binding
));
break
;
}
if
(
texture
->
swapchain
&&
texture
->
swapchain
->
front_buffer
==
texture
)
{
struct
wined3d_surface
*
surface
=
texture
->
sub_resources
[
sub_resource_idx
].
u
.
surface
;
if
(
!
(
surface
->
locations
&
(
WINED3D_LOCATION_DRAWABLE
|
WINED3D_LOCATION_TEXTURE_RGB
)))
texture
->
swapchain
->
swapchain_ops
->
swapchain_frontbuffer_updated
(
texture
->
swapchain
);
}
else
if
(
resource
->
format_flags
&
(
WINED3DFMT_FLAG_DEPTH
|
WINED3DFMT_FLAG_STENCIL
))
{
FIXME
(
"Depth / stencil buffer locking is not implemented.
\n
"
);
}
--
sub_resource
->
map_count
;
return
WINED3D_OK
;
}
static
const
struct
wined3d_resource_ops
texture2d_resource_ops
=
...
...
@@ -1044,7 +1094,7 @@ static const struct wined3d_resource_ops texture2d_resource_ops =
texture_resource_decref
,
wined3d_texture_unload
,
texture2d_resource_sub_resource_map
,
texture
2d
_resource_sub_resource_unmap
,
texture_resource_sub_resource_unmap
,
};
static
HRESULT
texture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_resource_desc
*
desc
,
...
...
@@ -1358,23 +1408,13 @@ static HRESULT texture3d_resource_sub_resource_map(struct wined3d_resource *reso
return
wined3d_volume_map
(
volume_from_resource
(
sub_resource
),
map_desc
,
box
,
flags
);
}
static
HRESULT
texture3d_resource_sub_resource_unmap
(
struct
wined3d_resource
*
resource
,
unsigned
int
sub_resource_idx
)
{
struct
wined3d_resource
*
sub_resource
;
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
wined3d_texture_from_resource
(
resource
),
sub_resource_idx
)))
return
E_INVALIDARG
;
return
wined3d_volume_unmap
(
volume_from_resource
(
sub_resource
));
}
static
const
struct
wined3d_resource_ops
texture3d_resource_ops
=
{
texture_resource_incref
,
texture_resource_decref
,
wined3d_texture_unload
,
texture3d_resource_sub_resource_map
,
texture
3d
_resource_sub_resource_unmap
,
texture_resource_sub_resource_unmap
,
};
static
HRESULT
volumetexture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_resource_desc
*
desc
,
...
...
dlls/wined3d/volume.c
View file @
beb8986e
...
...
@@ -579,36 +579,6 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
return
WINED3D_OK
;
}
HRESULT
wined3d_volume_unmap
(
struct
wined3d_volume
*
volume
)
{
TRACE
(
"volume %p.
\n
"
,
volume
);
if
(
!
volume
->
resource
.
map_count
)
{
WARN
(
"Trying to unlock an unlocked volume %p.
\n
"
,
volume
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
volume
->
resource
.
map_binding
==
WINED3D_LOCATION_BUFFER
)
{
struct
wined3d_device
*
device
=
volume
->
resource
.
device
;
struct
wined3d_context
*
context
=
context_acquire
(
device
,
NULL
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
volume
->
container
->
sub_resources
[
volume
->
texture_level
].
buffer_object
));
GL_EXTCALL
(
glUnmapBuffer
(
GL_PIXEL_UNPACK_BUFFER
));
GL_EXTCALL
(
glBindBuffer
(
GL_PIXEL_UNPACK_BUFFER
,
0
));
checkGLcall
(
"Unmap PBO"
);
context_release
(
context
);
}
volume
->
resource
.
map_count
--
;
return
WINED3D_OK
;
}
static
ULONG
volume_resource_incref
(
struct
wined3d_resource
*
resource
)
{
struct
wined3d_volume
*
volume
=
volume_from_resource
(
resource
);
...
...
dlls/wined3d/wined3d_private.h
View file @
beb8986e
...
...
@@ -2491,7 +2491,6 @@ void wined3d_volume_load(struct wined3d_volume *volume, struct wined3d_context *
HRESULT
wined3d_volume_map
(
struct
wined3d_volume
*
volume
,
struct
wined3d_map_desc
*
map_desc
,
const
struct
wined3d_box
*
box
,
DWORD
flags
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_validate_location
(
struct
wined3d_volume
*
volume
,
DWORD
location
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_volume_unmap
(
struct
wined3d_volume
*
volume
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_upload_data
(
struct
wined3d_volume
*
volume
,
const
struct
wined3d_context
*
context
,
const
struct
wined3d_const_bo_address
*
data
)
DECLSPEC_HIDDEN
;
...
...
@@ -2618,7 +2617,6 @@ void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
void
surface_set_dirty
(
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_target
(
struct
wined3d_surface
*
surface
,
GLenum
target
,
GLint
level
)
DECLSPEC_HIDDEN
;
void
surface_translate_drawable_coords
(
const
struct
wined3d_surface
*
surface
,
HWND
window
,
RECT
*
rect
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_surface_unmap
(
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
HRESULT
wined3d_surface_update_desc
(
struct
wined3d_surface
*
surface
,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
HRESULT
surface_upload_from_surface
(
struct
wined3d_surface
*
dst_surface
,
const
POINT
*
dst_point
,
...
...
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