Commit bfcd4135 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dcompiler: Parse PCSG in the reflection interface.

parent ae98cb46
......@@ -99,6 +99,7 @@ struct d3dcompiler_shader_reflection
struct d3dcompiler_shader_signature *isgn;
struct d3dcompiler_shader_signature *osgn;
struct d3dcompiler_shader_signature *pcsg;
};
/* reflection handling */
......
......@@ -48,6 +48,12 @@ static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
free_signature(ref->osgn);
HeapFree(GetProcessHeap(), 0, ref->osgn);
}
if (ref->pcsg)
{
free_signature(ref->pcsg);
HeapFree(GetProcessHeap(), 0, ref->pcsg);
}
}
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
......@@ -518,6 +524,23 @@ HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection
}
break;
case TAG_PCSG:
reflection->pcsg = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->pcsg));
if (!reflection->pcsg)
{
ERR("Failed to allocate PCSG memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->pcsg, section->data, section->data_size);
if (FAILED(hr))
{
WARN("Failed to parse section PCSG.\n");
goto err_out;
}
break;
default:
FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
break;
......
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