Commit c117248b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass an IWineD3DResourceImpl pointer to resource_get_type().

parent 7e67bced
......@@ -1190,7 +1190,7 @@ end:
static WINED3DRESOURCETYPE STDMETHODCALLTYPE buffer_GetType(IWineD3DBuffer *iface)
{
return resource_get_type((IWineD3DResource *)iface);
return resource_get_type((IWineD3DResourceImpl *)iface);
}
/* IWineD3DBuffer methods */
......
......@@ -270,8 +270,9 @@ static void WINAPI IWineD3DCubeTextureImpl_UnLoad(IWineD3DCubeTexture *iface)
basetexture_unload((IWineD3DBaseTextureImpl *)This);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
return resource_get_type((IWineD3DResource *)iface);
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
}
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface)
......
......@@ -264,9 +264,8 @@ DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
return resource->resource.priority;
}
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
return This->resource.resourceType;
TRACE("resource %p, returning %#x.\n", resource, resource->resource.resourceType);
return resource->resource.resourceType;
}
......@@ -138,9 +138,9 @@ DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface)
return resource_get_priority((IWineD3DResourceImpl *)iface);
}
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface) {
TRACE("(%p) : calling resourceimpl_GetType\n", iface);
return resource_get_type((IWineD3DResource *)iface);
WINED3DRESOURCETYPE WINAPI IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
}
void * WINAPI IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface *iface)
......
......@@ -291,8 +291,9 @@ static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) {
basetexture_unload((IWineD3DBaseTextureImpl *)This);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
return resource_get_type((IWineD3DResource *)iface);
static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
}
static void * WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface)
......
......@@ -193,8 +193,9 @@ static void WINAPI IWineD3DVolumeImpl_UnLoad(IWineD3DVolume *iface)
resource_unload((IWineD3DResourceImpl *)iface);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
return resource_get_type((IWineD3DResource *)iface);
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
}
static void WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC *desc)
......
......@@ -207,8 +207,9 @@ static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface
basetexture_unload((IWineD3DBaseTextureImpl *)This);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
return resource_get_type((IWineD3DResource *)iface);
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface)
{
return resource_get_type((IWineD3DResourceImpl *)iface);
}
static void * WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface)
......
......@@ -1836,7 +1836,7 @@ HRESULT resource_get_private_data(struct IWineD3DResourceImpl *resource, REFGUID
HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE resource_type,
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
......
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