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wine
wine-cw
Commits
c126a7ea
Commit
c126a7ea
authored
Dec 12, 2022
by
Max Figura
Committed by
Alexandre Julliard
Feb 14, 2023
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wined3d: Move the WINED3D_RS_TEXTUREPERSPECTIVE stub to wined3d_device_apply_stateblock.
parent
8bb11da5
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4 changed files
with
4 additions
and
4 deletions
+4
-4
adapter_vk.c
dlls/wined3d/adapter_vk.c
+0
-1
device.c
dlls/wined3d/device.c
+3
-0
directx.c
dlls/wined3d/directx.c
+0
-1
state.c
dlls/wined3d/state.c
+1
-2
No files found.
dlls/wined3d/adapter_vk.c
View file @
c126a7ea
...
...
@@ -96,7 +96,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
STATE_VIEWPORT
,
{
STATE_VIEWPORT
,
state_nop
}},
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_TEXTUREPERSPECTIVE
),
{
STATE_RENDER
(
WINED3D_RS_TEXTUREPERSPECTIVE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_WRAPU
),
{
STATE_RENDER
(
WINED3D_RS_WRAPU
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_WRAPV
),
{
STATE_RENDER
(
WINED3D_RS_WRAPV
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_nop
}},
...
...
dlls/wined3d/device.c
View file @
c126a7ea
...
...
@@ -4044,6 +4044,9 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME
(
"Antialias not supported yet.
\n
"
);
break
;
case
WINED3D_RS_TEXTUREPERSPECTIVE
:
break
;
default:
wined3d_device_set_render_state
(
device
,
idx
,
state
->
rs
[
idx
]);
break
;
...
...
dlls/wined3d/directx.c
View file @
c126a7ea
...
...
@@ -2808,7 +2808,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{
STATE_VIEWPORT
,
{
STATE_VDECL
}},
{
STATE_INDEXBUFFER
,
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_TEXTUREPERSPECTIVE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_WRAPU
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_WRAPV
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_VDECL
}},
...
...
dlls/wined3d/state.c
View file @
c126a7ea
...
...
@@ -4780,7 +4780,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{
STATE_VIEWPORT
,
{
STATE_VIEWPORT
,
viewport_miscpart
},
WINED3D_GL_EXT_NONE
},
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
indexbuffer
},
ARB_VERTEX_BUFFER_OBJECT
},
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_TEXTUREPERSPECTIVE
),
{
STATE_RENDER
(
WINED3D_RS_TEXTUREPERSPECTIVE
),
state_nop
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_WRAPU
),
{
STATE_RENDER
(
WINED3D_RS_WRAPU
),
state_wrapu
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_WRAPV
),
{
STATE_RENDER
(
WINED3D_RS_WRAPV
),
state_wrapv
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern
},
WINED3D_GL_LEGACY_CONTEXT
},
...
...
@@ -5586,7 +5585,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
}
rs_holes
[]
=
{
{
1
,
3
},
{
1
,
4
},
{
7
,
8
},
{
14
,
14
},
{
17
,
23
},
...
...
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