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wine
wine-cw
Commits
c1acebc3
Commit
c1acebc3
authored
Feb 12, 2004
by
Alexandre Julliard
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Get rid of the flatthunk.h header.
parent
a2e2e185
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2 changed files
with
99 additions
and
131 deletions
+99
-131
flatthunk.h
dlls/kernel/flatthunk.h
+0
-130
thunk.c
dlls/kernel/thunk.c
+99
-1
No files found.
dlls/kernel/flatthunk.h
deleted
100644 → 0
View file @
a2e2e185
/*
* Win95 Flat Thunk data structures
*
* Copyright 1998 Ulrich Weigand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_FLATTHUNK_H
#define __WINE_FLATTHUNK_H
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
struct
ThunkDataCommon
{
char
magic
[
4
];
/* 00 */
DWORD
checksum
;
/* 04 */
};
struct
ThunkDataLS16
{
struct
ThunkDataCommon
common
;
/* 00 */
SEGPTR
targetTable
;
/* 08 */
DWORD
firstTime
;
/* 0C */
};
struct
ThunkDataLS32
{
struct
ThunkDataCommon
common
;
/* 00 */
DWORD
*
targetTable
;
/* 08 */
char
lateBinding
[
4
];
/* 0C */
DWORD
flags
;
/* 10 */
DWORD
reserved1
;
/* 14 */
DWORD
reserved2
;
/* 18 */
DWORD
offsetQTThunk
;
/* 1C */
DWORD
offsetFTProlog
;
/* 20 */
};
struct
ThunkDataSL16
{
struct
ThunkDataCommon
common
;
/* 00 */
DWORD
flags1
;
/* 08 */
DWORD
reserved1
;
/* 0C */
struct
ThunkDataSL
*
fpData
;
/* 10 */
SEGPTR
spData
;
/* 14 */
DWORD
reserved2
;
/* 18 */
char
lateBinding
[
4
];
/* 1C */
DWORD
flags2
;
/* 20 */
DWORD
reserved3
;
/* 20 */
SEGPTR
apiDatabase
;
/* 28 */
};
struct
ThunkDataSL32
{
struct
ThunkDataCommon
common
;
/* 00 */
DWORD
reserved1
;
/* 08 */
struct
ThunkDataSL
*
data
;
/* 0C */
char
lateBinding
[
4
];
/* 10 */
DWORD
flags
;
/* 14 */
DWORD
reserved2
;
/* 18 */
DWORD
reserved3
;
/* 1C */
DWORD
offsetTargetTable
;
/* 20 */
};
struct
ThunkDataSL
{
#if 0
This structure differs from the Win95 original,
but this should not matter since it is strictly internal to
the thunk handling routines in KRNL386 / KERNEL32.
For reference, here is the Win95 layout:
struct ThunkDataCommon common; /* 00 */
DWORD flags1; /* 08 */
SEGPTR apiDatabase; /* 0C */
WORD exePtr; /* 10 */
WORD segMBA; /* 12 */
DWORD lenMBATotal; /* 14 */
DWORD lenMBAUsed; /* 18 */
DWORD flags2; /* 1C */
char pszDll16[256]; /* 20 */
char pszDll32[256]; /*120 */
We do it differently since all our thunk handling is done
by 32-bit code. Therefore we do not need do provide
easy access to this data, especially the process target
table database, for 16-bit code.
#endif
struct
ThunkDataCommon
common
;
DWORD
flags1
;
struct
SLApiDB
*
apiDB
;
struct
SLTargetDB
*
targetDB
;
DWORD
flags2
;
char
pszDll16
[
256
];
char
pszDll32
[
256
];
};
struct
SLTargetDB
{
struct
SLTargetDB
*
next
;
DWORD
process
;
DWORD
*
targetTable
;
};
struct
SLApiDB
{
DWORD
nrArgBytes
;
DWORD
errorReturnValue
;
};
#endif
/* __WINE_FLATTHUNK_H */
dlls/kernel/thunk.c
View file @
c1acebc3
...
...
@@ -40,13 +40,111 @@
#include "wine/debug.h"
#include "wine/library.h"
#include "flatthunk.h"
#include "module.h"
#include "stackframe.h"
#include "kernel_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
thunk
);
struct
ThunkDataCommon
{
char
magic
[
4
];
/* 00 */
DWORD
checksum
;
/* 04 */
};
struct
ThunkDataLS16
{
struct
ThunkDataCommon
common
;
/* 00 */
SEGPTR
targetTable
;
/* 08 */
DWORD
firstTime
;
/* 0C */
};
struct
ThunkDataLS32
{
struct
ThunkDataCommon
common
;
/* 00 */
DWORD
*
targetTable
;
/* 08 */
char
lateBinding
[
4
];
/* 0C */
DWORD
flags
;
/* 10 */
DWORD
reserved1
;
/* 14 */
DWORD
reserved2
;
/* 18 */
DWORD
offsetQTThunk
;
/* 1C */
DWORD
offsetFTProlog
;
/* 20 */
};
struct
ThunkDataSL16
{
struct
ThunkDataCommon
common
;
/* 00 */
DWORD
flags1
;
/* 08 */
DWORD
reserved1
;
/* 0C */
struct
ThunkDataSL
*
fpData
;
/* 10 */
SEGPTR
spData
;
/* 14 */
DWORD
reserved2
;
/* 18 */
char
lateBinding
[
4
];
/* 1C */
DWORD
flags2
;
/* 20 */
DWORD
reserved3
;
/* 20 */
SEGPTR
apiDatabase
;
/* 28 */
};
struct
ThunkDataSL32
{
struct
ThunkDataCommon
common
;
/* 00 */
DWORD
reserved1
;
/* 08 */
struct
ThunkDataSL
*
data
;
/* 0C */
char
lateBinding
[
4
];
/* 10 */
DWORD
flags
;
/* 14 */
DWORD
reserved2
;
/* 18 */
DWORD
reserved3
;
/* 1C */
DWORD
offsetTargetTable
;
/* 20 */
};
struct
ThunkDataSL
{
#if 0
This structure differs from the Win95 original,
but this should not matter since it is strictly internal to
the thunk handling routines in KRNL386 / KERNEL32.
For reference, here is the Win95 layout:
struct ThunkDataCommon common; /* 00 */
DWORD flags1; /* 08 */
SEGPTR apiDatabase; /* 0C */
WORD exePtr; /* 10 */
WORD segMBA; /* 12 */
DWORD lenMBATotal; /* 14 */
DWORD lenMBAUsed; /* 18 */
DWORD flags2; /* 1C */
char pszDll16[256]; /* 20 */
char pszDll32[256]; /*120 */
We do it differently since all our thunk handling is done
by 32-bit code. Therefore we do not need do provide
easy access to this data, especially the process target
table database, for 16-bit code.
#endif
struct
ThunkDataCommon
common
;
DWORD
flags1
;
struct
SLApiDB
*
apiDB
;
struct
SLTargetDB
*
targetDB
;
DWORD
flags2
;
char
pszDll16
[
256
];
char
pszDll32
[
256
];
};
struct
SLTargetDB
{
struct
SLTargetDB
*
next
;
DWORD
process
;
DWORD
*
targetTable
;
};
struct
SLApiDB
{
DWORD
nrArgBytes
;
DWORD
errorReturnValue
;
};
#ifdef __i386__
extern
void
__wine_call_from_16_thunk
();
#else
...
...
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