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wine
wine-cw
Commits
c31dfc7d
Commit
c31dfc7d
authored
Jul 02, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 10, 2008
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wined3d: A few more vertex states.
parent
9086ed2d
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1 changed file
with
24 additions
and
12 deletions
+24
-12
state.c
dlls/wined3d/state.c
+24
-12
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dlls/wined3d/state.c
View file @
c31dfc7d
...
...
@@ -3958,23 +3958,23 @@ const struct StateEntry FFPStateTable[] =
{
/*133, WINED3DRS_WRAP5 */
STATE_RENDER
(
WINED3DRS_WRAP0
),
NULL
},
{
/*134, WINED3DRS_WRAP6 */
STATE_RENDER
(
WINED3DRS_WRAP0
),
NULL
},
{
/*135, WINED3DRS_WRAP7 */
STATE_RENDER
(
WINED3DRS_WRAP0
),
NULL
},
{
/*136, WINED3DRS_CLIPPING */
STATE_RENDER
(
WINED3DRS_CLIPPING
),
state_clipping
},
{
/*137, WINED3DRS_LIGHTING */
STATE_RENDER
(
WINED3DRS_LIGHTING
),
state_lighting
},
{
/*136, WINED3DRS_CLIPPING */
STATE_RENDER
(
WINED3DRS_CLIPPING
),
NULL
},
{
/*137, WINED3DRS_LIGHTING */
STATE_RENDER
(
WINED3DRS_LIGHTING
),
NULL
},
{
/*138, WINED3DRS_EXTENTS */
STATE_RENDER
(
WINED3DRS_EXTENTS
),
state_extents
},
{
/*139, WINED3DRS_AMBIENT */
STATE_RENDER
(
WINED3DRS_AMBIENT
),
state_ambient
},
{
/*139, WINED3DRS_AMBIENT */
STATE_RENDER
(
WINED3DRS_AMBIENT
),
NULL
},
{
/*140, WINED3DRS_FOGVERTEXMODE */
STATE_RENDER
(
WINED3DRS_FOGENABLE
),
NULL
},
{
/*141, WINED3DRS_COLORVERTEX */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
},
{
/*142, WINED3DRS_LOCALVIEWER */
STATE_RENDER
(
WINED3DRS_LOCALVIEWER
),
state_localviewer
},
{
/*143, WINED3DRS_NORMALIZENORMALS */
STATE_RENDER
(
WINED3DRS_NORMALIZENORMALS
),
state_normalize
},
{
/*141, WINED3DRS_COLORVERTEX */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
NULL
},
{
/*142, WINED3DRS_LOCALVIEWER */
STATE_RENDER
(
WINED3DRS_LOCALVIEWER
),
NULL
},
{
/*143, WINED3DRS_NORMALIZENORMALS */
STATE_RENDER
(
WINED3DRS_NORMALIZENORMALS
),
NULL
},
{
/*144, WINED3DRS_COLORKEYBLENDENABLE */
STATE_RENDER
(
WINED3DRS_COLORKEYBLENDENABLE
),
state_ckeyblend
},
{
/*145, WINED3DRS_DIFFUSEMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
},
{
/*146, WINED3DRS_SPECULARMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
},
{
/*147, WINED3DRS_AMBIENTMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
},
{
/*148, WINED3DRS_EMISSIVEMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
},
{
/*145, WINED3DRS_DIFFUSEMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
NULL
},
{
/*146, WINED3DRS_SPECULARMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
NULL
},
{
/*147, WINED3DRS_AMBIENTMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
NULL
},
{
/*148, WINED3DRS_EMISSIVEMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
NULL
},
{
/*149, Undefined */
0
,
state_undefined
},
{
/*150, Undefined */
0
,
state_undefined
},
{
/*151, WINED3DRS_VERTEXBLEND */
STATE_RENDER
(
WINED3DRS_VERTEXBLEND
),
state_vertexblend
},
{
/*152, WINED3DRS_CLIPPLANEENABLE */
STATE_RENDER
(
WINED3DRS_CLIPPING
),
state_clipping
},
{
/*151, WINED3DRS_VERTEXBLEND */
STATE_RENDER
(
WINED3DRS_VERTEXBLEND
),
NULL
},
{
/*152, WINED3DRS_CLIPPLANEENABLE */
STATE_RENDER
(
WINED3DRS_CLIPPING
),
NULL
},
{
/*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */
0
,
state_nogl
},
{
/*154, WINED3DRS_POINTSIZE */
STATE_RENDER
(
WINED3DRS_POINTSCALEENABLE
),
state_pscale
},
{
/*155, WINED3DRS_POINTSIZE_MIN */
STATE_RENDER
(
WINED3DRS_POINTSIZE_MIN
),
state_psizemin
},
...
...
@@ -5309,6 +5309,18 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
{
STATE_RENDER
(
WINED3DRS_FOGCOLOR
),
{
STATE_RENDER
(
WINED3DRS_FOGCOLOR
),
state_fogcolor
}},
{
STATE_RENDER
(
WINED3DRS_FOGDENSITY
),
{
STATE_RENDER
(
WINED3DRS_FOGDENSITY
),
state_fogdensity
}},
{
STATE_RENDER
(
WINED3DRS_RANGEFOGENABLE
),
{
STATE_RENDER
(
WINED3DRS_RANGEFOGENABLE
),
state_rangefog
}},
{
STATE_RENDER
(
WINED3DRS_CLIPPING
),
{
STATE_RENDER
(
WINED3DRS_CLIPPING
),
state_clipping
}},
{
STATE_RENDER
(
WINED3DRS_CLIPPLANEENABLE
),
{
STATE_RENDER
(
WINED3DRS_CLIPPING
),
state_clipping
}},
{
STATE_RENDER
(
WINED3DRS_LIGHTING
),
{
STATE_RENDER
(
WINED3DRS_LIGHTING
),
state_lighting
}},
{
STATE_RENDER
(
WINED3DRS_AMBIENT
),
{
STATE_RENDER
(
WINED3DRS_AMBIENT
),
state_ambient
}},
{
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
{
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
}},
{
STATE_RENDER
(
WINED3DRS_LOCALVIEWER
),
{
STATE_RENDER
(
WINED3DRS_LOCALVIEWER
),
state_localviewer
}},
{
STATE_RENDER
(
WINED3DRS_NORMALIZENORMALS
),
{
STATE_RENDER
(
WINED3DRS_NORMALIZENORMALS
),
state_normalize
}},
{
STATE_RENDER
(
WINED3DRS_DIFFUSEMATERIALSOURCE
),
{
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
}},
{
STATE_RENDER
(
WINED3DRS_SPECULARMATERIALSOURCE
),
{
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
}},
{
STATE_RENDER
(
WINED3DRS_AMBIENTMATERIALSOURCE
),
{
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
}},
{
STATE_RENDER
(
WINED3DRS_EMISSIVEMATERIALSOURCE
),
{
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
}},
{
STATE_RENDER
(
WINED3DRS_VERTEXBLEND
),
{
STATE_RENDER
(
WINED3DRS_VERTEXBLEND
),
state_vertexblend
}},
{
0
/* Terminate */
,
{
0
,
0
}},
};
...
...
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