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wine
wine-cw
Commits
c35b85a7
Commit
c35b85a7
authored
Sep 01, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 02, 2010
Browse files
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Plain Diff
d3d9: Merge vertex and pixel shader implementations into a single file.
parent
1861c216
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Showing
4 changed files
with
279 additions
and
306 deletions
+279
-306
Makefile.in
dlls/d3d9/Makefile.in
+1
-2
pixelshader.c
dlls/d3d9/pixelshader.c
+0
-152
shader.c
dlls/d3d9/shader.c
+278
-0
vertexshader.c
dlls/d3d9/vertexshader.c
+0
-152
No files found.
dlls/d3d9/Makefile.in
View file @
c35b85a7
...
...
@@ -12,15 +12,14 @@ C_SRCS = \
device.c
\
directx.c
\
indexbuffer.c
\
pixelshader.c
\
query.c
\
shader.c
\
stateblock.c
\
surface.c
\
swapchain.c
\
texture.c
\
vertexbuffer.c
\
vertexdeclaration.c
\
vertexshader.c
\
volume.c
\
volumetexture.c
...
...
dlls/d3d9/pixelshader.c
deleted
100644 → 0
View file @
1861c216
/*
* IDirect3DPixelShader9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
/* IDirect3DPixelShader9 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DPixelShader9Impl_QueryInterface
(
LPDIRECT3DPIXELSHADER9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DPixelShader9
))
{
IDirect3DPixelShader9_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DPixelShader9Impl_AddRef
(
LPDIRECT3DPIXELSHADER9
iface
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
This
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DPixelShader_AddRef
(
This
->
wineD3DPixelShader
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
IDirect3DPixelShader9Impl_Release
(
LPDIRECT3DPIXELSHADER9
iface
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice9Ex
*
parentDevice
=
This
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DPixelShader_Release
(
This
->
wineD3DPixelShader
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release
(
parentDevice
);
}
return
ref
;
}
/* IDirect3DPixelShader9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetDevice
(
IDirect3DPixelShader9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DPixelShader9Impl_GetFunction
(
LPDIRECT3DPIXELSHADER9
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
IDirect3DPixelShader9Impl
*
This
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DPixelShader_GetFunction
(
This
->
wineD3DPixelShader
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
}
static
const
IDirect3DPixelShader9Vtbl
Direct3DPixelShader9_Vtbl
=
{
/* IUnknown */
IDirect3DPixelShader9Impl_QueryInterface
,
IDirect3DPixelShader9Impl_AddRef
,
IDirect3DPixelShader9Impl_Release
,
/* IDirect3DPixelShader9 */
IDirect3DPixelShader9Impl_GetDevice
,
IDirect3DPixelShader9Impl_GetFunction
};
static
void
STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_pixelshader_wined3d_parent_ops
=
{
d3d9_pixelshader_wined3d_object_destroyed
,
};
HRESULT
pixelshader_init
(
IDirect3DPixelShader9Impl
*
shader
,
IDirect3DDevice9Impl
*
device
,
const
DWORD
*
byte_code
)
{
HRESULT
hr
;
shader
->
ref
=
1
;
shader
->
lpVtbl
=
&
Direct3DPixelShader9_Vtbl
;
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreatePixelShader
(
device
->
WineD3DDevice
,
byte_code
,
NULL
,
shader
,
&
d3d9_pixelshader_wined3d_parent_ops
,
&
shader
->
wineD3DPixelShader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to created wined3d pixel shader, hr %#x.
\n
"
,
hr
);
return
hr
;
}
shader
->
parentDevice
=
(
IDirect3DDevice9Ex
*
)
device
;
IDirect3DDevice9Ex_AddRef
(
shader
->
parentDevice
);
return
D3D_OK
;
}
dlls/d3d9/shader.c
0 → 100644
View file @
c35b85a7
/*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
static
HRESULT
WINAPI
d3d9_vertexshader_QueryInterface
(
IDirect3DVertexShader9
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexShader9
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IDirect3DVertexShader9_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
d3d9_vertexshader_AddRef
(
IDirect3DVertexShader9
*
iface
)
{
IDirect3DVertexShader9Impl
*
shader
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
shader
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
refcount
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
shader
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DVertexShader_AddRef
(
shader
->
wineD3DVertexShader
);
wined3d_mutex_unlock
();
}
return
refcount
;
}
static
ULONG
WINAPI
d3d9_vertexshader_Release
(
IDirect3DVertexShader9
*
iface
)
{
IDirect3DVertexShader9Impl
*
shader
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
!
refcount
)
{
IDirect3DDevice9Ex
*
device
=
shader
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DVertexShader_Release
(
shader
->
wineD3DVertexShader
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release
(
device
);
}
return
refcount
;
}
static
HRESULT
WINAPI
d3d9_vertexshader_GetDevice
(
IDirect3DVertexShader9
*
iface
,
IDirect3DDevice9
**
device
)
{
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice9
*
)((
IDirect3DVertexShader9Impl
*
)
iface
)
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d9_vertexshader_GetFunction
(
IDirect3DVertexShader9
*
iface
,
void
*
data
,
UINT
*
data_size
)
{
HRESULT
hr
;
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
data
,
data_size
);
wined3d_mutex_lock
();
hr
=
IWineD3DVertexShader_GetFunction
(((
IDirect3DVertexShader9Impl
*
)
iface
)
->
wineD3DVertexShader
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
}
static
const
IDirect3DVertexShader9Vtbl
d3d9_vertexshader_vtbl
=
{
/* IUnknown */
d3d9_vertexshader_QueryInterface
,
d3d9_vertexshader_AddRef
,
d3d9_vertexshader_Release
,
/* IDirect3DVertexShader9 */
d3d9_vertexshader_GetDevice
,
d3d9_vertexshader_GetFunction
,
};
static
void
STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_vertexshader_wined3d_parent_ops
=
{
d3d9_vertexshader_wined3d_object_destroyed
,
};
HRESULT
vertexshader_init
(
IDirect3DVertexShader9Impl
*
shader
,
IDirect3DDevice9Impl
*
device
,
const
DWORD
*
byte_code
)
{
HRESULT
hr
;
shader
->
ref
=
1
;
shader
->
lpVtbl
=
&
d3d9_vertexshader_vtbl
;
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateVertexShader
(
device
->
WineD3DDevice
,
byte_code
,
NULL
,
shader
,
&
d3d9_vertexshader_wined3d_parent_ops
,
&
shader
->
wineD3DVertexShader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d vertex shader, hr %#x.
\n
"
,
hr
);
return
hr
;
}
shader
->
parentDevice
=
(
IDirect3DDevice9Ex
*
)
device
;
IDirect3DDevice9Ex_AddRef
(
shader
->
parentDevice
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d9_pixelshader_QueryInterface
(
IDirect3DPixelShader9
*
iface
,
REFIID
riid
,
void
**
object
)
{
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
object
);
if
(
IsEqualGUID
(
riid
,
&
IID_IDirect3DPixelShader9
)
||
IsEqualGUID
(
riid
,
&
IID_IUnknown
))
{
IDirect3DPixelShader9_AddRef
(
iface
);
*
object
=
iface
;
return
S_OK
;
}
WARN
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
riid
));
*
object
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
d3d9_pixelshader_AddRef
(
IDirect3DPixelShader9
*
iface
)
{
IDirect3DPixelShader9Impl
*
shader
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
ULONG
refcount
=
InterlockedIncrement
(
&
shader
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
refcount
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
shader
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DPixelShader_AddRef
(
shader
->
wineD3DPixelShader
);
wined3d_mutex_unlock
();
}
return
refcount
;
}
static
ULONG
WINAPI
d3d9_pixelshader_Release
(
IDirect3DPixelShader9
*
iface
)
{
IDirect3DPixelShader9Impl
*
shader
=
(
IDirect3DPixelShader9Impl
*
)
iface
;
ULONG
refcount
=
InterlockedDecrement
(
&
shader
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
refcount
);
if
(
!
refcount
)
{
IDirect3DDevice9Ex
*
device
=
shader
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DPixelShader_Release
(
shader
->
wineD3DPixelShader
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release
(
device
);
}
return
refcount
;
}
static
HRESULT
WINAPI
d3d9_pixelshader_GetDevice
(
IDirect3DPixelShader9
*
iface
,
IDirect3DDevice9
**
device
)
{
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice9
*
)((
IDirect3DPixelShader9Impl
*
)
iface
)
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
d3d9_pixelshader_GetFunction
(
IDirect3DPixelShader9
*
iface
,
void
*
data
,
UINT
*
data_size
)
{
HRESULT
hr
;
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
data
,
data_size
);
wined3d_mutex_lock
();
hr
=
IWineD3DPixelShader_GetFunction
(((
IDirect3DPixelShader9Impl
*
)
iface
)
->
wineD3DPixelShader
,
data
,
data_size
);
wined3d_mutex_unlock
();
return
hr
;
}
static
const
IDirect3DPixelShader9Vtbl
d3d9_pixelshader_vtbl
=
{
/* IUnknown */
d3d9_pixelshader_QueryInterface
,
d3d9_pixelshader_AddRef
,
d3d9_pixelshader_Release
,
/* IDirect3DPixelShader9 */
d3d9_pixelshader_GetDevice
,
d3d9_pixelshader_GetFunction
,
};
static
void
STDMETHODCALLTYPE
d3d9_pixelshader_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_pixelshader_wined3d_parent_ops
=
{
d3d9_pixelshader_wined3d_object_destroyed
,
};
HRESULT
pixelshader_init
(
IDirect3DPixelShader9Impl
*
shader
,
IDirect3DDevice9Impl
*
device
,
const
DWORD
*
byte_code
)
{
HRESULT
hr
;
shader
->
ref
=
1
;
shader
->
lpVtbl
=
&
d3d9_pixelshader_vtbl
;
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreatePixelShader
(
device
->
WineD3DDevice
,
byte_code
,
NULL
,
shader
,
&
d3d9_pixelshader_wined3d_parent_ops
,
&
shader
->
wineD3DPixelShader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to created wined3d pixel shader, hr %#x.
\n
"
,
hr
);
return
hr
;
}
shader
->
parentDevice
=
(
IDirect3DDevice9Ex
*
)
device
;
IDirect3DDevice9Ex_AddRef
(
shader
->
parentDevice
);
return
D3D_OK
;
}
dlls/d3d9/vertexshader.c
deleted
100644 → 0
View file @
1861c216
/*
* IDirect3DVertexShader9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
/* IDirect3DVertexShader9 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DVertexShader9Impl_QueryInterface
(
LPDIRECT3DVERTEXSHADER9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVertexShader9Impl
*
This
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexShader9
))
{
IDirect3DVertexShader9_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DVertexShader9Impl_AddRef
(
LPDIRECT3DVERTEXSHADER9
iface
)
{
IDirect3DVertexShader9Impl
*
This
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IDirect3DDevice9Ex_AddRef
(
This
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DVertexShader_AddRef
(
This
->
wineD3DVertexShader
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
IDirect3DVertexShader9Impl_Release
(
LPDIRECT3DVERTEXSHADER9
iface
)
{
IDirect3DVertexShader9Impl
*
This
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice9Ex
*
parentDevice
=
This
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DVertexShader_Release
(
This
->
wineD3DVertexShader
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release
(
parentDevice
);
}
return
ref
;
}
/* IDirect3DVertexShader9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexShader9Impl_GetDevice
(
IDirect3DVertexShader9
*
iface
,
IDirect3DDevice9
**
device
)
{
IDirect3DVertexShader9Impl
*
This
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice9
*
)
This
->
parentDevice
;
IDirect3DDevice9_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVertexShader9Impl_GetFunction
(
LPDIRECT3DVERTEXSHADER9
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
IDirect3DVertexShader9Impl
*
This
=
(
IDirect3DVertexShader9Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, data %p, data_size %p.
\n
"
,
iface
,
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DVertexShader_GetFunction
(
This
->
wineD3DVertexShader
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
}
static
const
IDirect3DVertexShader9Vtbl
Direct3DVertexShader9_Vtbl
=
{
/* IUnknown */
IDirect3DVertexShader9Impl_QueryInterface
,
IDirect3DVertexShader9Impl_AddRef
,
IDirect3DVertexShader9Impl_Release
,
/* IDirect3DVertexShader9 */
IDirect3DVertexShader9Impl_GetDevice
,
IDirect3DVertexShader9Impl_GetFunction
};
static
void
STDMETHODCALLTYPE
d3d9_vertexshader_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d9_vertexshader_wined3d_parent_ops
=
{
d3d9_vertexshader_wined3d_object_destroyed
,
};
HRESULT
vertexshader_init
(
IDirect3DVertexShader9Impl
*
shader
,
IDirect3DDevice9Impl
*
device
,
const
DWORD
*
byte_code
)
{
HRESULT
hr
;
shader
->
ref
=
1
;
shader
->
lpVtbl
=
&
Direct3DVertexShader9_Vtbl
;
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateVertexShader
(
device
->
WineD3DDevice
,
byte_code
,
NULL
,
shader
,
&
d3d9_vertexshader_wined3d_parent_ops
,
&
shader
->
wineD3DVertexShader
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d vertex shader, hr %#x.
\n
"
,
hr
);
return
hr
;
}
shader
->
parentDevice
=
(
IDirect3DDevice9Ex
*
)
device
;
IDirect3DDevice9Ex_AddRef
(
shader
->
parentDevice
);
return
D3D_OK
;
}
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