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wine
wine-cw
Commits
c3bd09e5
Commit
c3bd09e5
authored
Jun 10, 2006
by
Alexandre Julliard
Browse files
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Plain Diff
d3d8: Make the virtual table functions static where possible.
parent
02731de4
Expand all
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Inline
Side-by-side
Showing
16 changed files
with
170 additions
and
175 deletions
+170
-175
basetexture.c
dlls/d3d8/basetexture.c
+14
-14
cubetexture.c
dlls/d3d8/cubetexture.c
+19
-19
d3d8_private.h
dlls/d3d8/d3d8_private.h
+0
-5
device.c
dlls/d3d8/device.c
+0
-0
directx.c
dlls/d3d8/directx.c
+17
-17
indexbuffer.c
dlls/d3d8/indexbuffer.c
+14
-14
pixelshader.c
dlls/d3d8/pixelshader.c
+5
-5
resource.c
dlls/d3d8/resource.c
+10
-10
stateblock.c
dlls/d3d8/stateblock.c
+6
-6
surface.c
dlls/d3d8/surface.c
+11
-11
swapchain.c
dlls/d3d8/swapchain.c
+5
-5
texture.c
dlls/d3d8/texture.c
+19
-19
vertexbuffer.c
dlls/d3d8/vertexbuffer.c
+14
-14
vertexshader.c
dlls/d3d8/vertexshader.c
+5
-5
volume.c
dlls/d3d8/volume.c
+12
-12
volumetexture.c
dlls/d3d8/volumetexture.c
+19
-19
No files found.
dlls/d3d8/basetexture.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DBaseTexture8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_QueryInterface
(
LPDIRECT3DBASETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_QueryInterface
(
LPDIRECT3DBASETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 i
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DBaseTexture8Impl_AddRef
(
LPDIRECT3DBASETEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DBaseTexture8Impl_AddRef
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DBaseTexture8Impl_Release
(
LPDIRECT3DBASETEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DBaseTexture8Impl_Release
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -65,49 +65,49 @@ ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
}
/* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_GetDevice
(
LPDIRECT3DBASETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_GetDevice
(
LPDIRECT3DBASETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetPrivateData
(
This
->
wineD3DBaseTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetPrivateData
(
This
->
wineD3DBaseTexture
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_FreePrivateData
(
This
->
wineD3DBaseTexture
,
refguid
);
}
DWORD
WINAPI
IDirect3DBaseTexture8Impl_SetPriority
(
LPDIRECT3DBASETEXTURE8
iface
,
DWORD
PriorityNew
)
{
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_SetPriority
(
LPDIRECT3DBASETEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetPriority
(
This
->
wineD3DBaseTexture
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetPriority
(
LPDIRECT3DBASETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetPriority
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetPriority
(
This
->
wineD3DBaseTexture
);
}
void
WINAPI
IDirect3DBaseTexture8Impl_PreLoad
(
LPDIRECT3DBASETEXTURE8
iface
)
{
static
void
WINAPI
IDirect3DBaseTexture8Impl_PreLoad
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
@@ -115,7 +115,7 @@ void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
return
;
}
D3DRESOURCETYPE
WINAPI
IDirect3DBaseTexture8Impl_GetType
(
LPDIRECT3DBASETEXTURE8
iface
)
{
static
D3DRESOURCETYPE
WINAPI
IDirect3DBaseTexture8Impl_GetType
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
@@ -123,21 +123,21 @@ D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8
}
/* IDirect3DBaseTexture8 Interface follow: */
DWORD
WINAPI
IDirect3DBaseTexture8Impl_SetLOD
(
LPDIRECT3DBASETEXTURE8
iface
,
DWORD
LODNew
)
{
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_SetLOD
(
LPDIRECT3DBASETEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetLOD
(
This
->
wineD3DBaseTexture
,
LODNew
);
}
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetLOD
(
LPDIRECT3DBASETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetLOD
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetLOD
(
This
->
wineD3DBaseTexture
);
}
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount
(
LPDIRECT3DBASETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
dlls/d3d8/cubetexture.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DCubeTexture8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_QueryInterface
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_QueryInterface
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 i
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DCubeTexture8Impl_AddRef
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DCubeTexture8Impl_AddRef
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DCubeTexture8Impl_Release
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DCubeTexture8Impl_Release
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -65,75 +65,75 @@ ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
}
/* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetDevice
(
LPDIRECT3DCUBETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetDevice
(
LPDIRECT3DCUBETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_SetPrivateData
(
This
->
wineD3DCubeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_GetPrivateData
(
This
->
wineD3DCubeTexture
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData
(
LPDIRECT3DCUBETEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_FreePrivateData
(
This
->
wineD3DCubeTexture
,
refguid
);
}
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
PriorityNew
)
{
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_SetPriority
(
This
->
wineD3DCubeTexture
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_GetPriority
(
This
->
wineD3DCubeTexture
);
}
void
WINAPI
IDirect3DCubeTexture8Impl_PreLoad
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
static
void
WINAPI
IDirect3DCubeTexture8Impl_PreLoad
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_PreLoad
(
This
->
wineD3DCubeTexture
);
}
D3DRESOURCETYPE
WINAPI
IDirect3DCubeTexture8Impl_GetType
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
static
D3DRESOURCETYPE
WINAPI
IDirect3DCubeTexture8Impl_GetType
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_GetType
(
This
->
wineD3DCubeTexture
);
}
/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
LODNew
)
{
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_SetLOD
(
This
->
wineD3DCubeTexture
,
LODNew
);
}
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_GetLOD
((
LPDIRECT3DBASETEXTURE8
)
This
);
}
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_GetLevelCount
(
This
->
wineD3DCubeTexture
);
}
/* IDirect3DCubeTexture8 Interface follow: */
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc
(
LPDIRECT3DCUBETEXTURE8
iface
,
UINT
Level
,
D3DSURFACE_DESC
*
pDesc
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc
(
LPDIRECT3DCUBETEXTURE8
iface
,
UINT
Level
,
D3DSURFACE_DESC
*
pDesc
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
WINED3DSURFACE_DESC
wined3ddesc
;
...
...
@@ -153,7 +153,7 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 ifa
return
IWineD3DCubeTexture_GetLevelDesc
(
This
->
wineD3DCubeTexture
,
Level
,
&
wined3ddesc
);
}
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
IDirect3DSurface8
**
ppCubeMapSurface
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
IDirect3DSurface8
**
ppCubeMapSurface
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
...
...
@@ -168,19 +168,19 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE
return
hrc
;
}
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_LockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_LockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_LockRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
}
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_UnlockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_UnlockRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
UINT
Level
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_UnlockRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
Level
);
}
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
CONST
RECT
*
pDirtyRect
)
{
static
HRESULT
WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect
(
LPDIRECT3DCUBETEXTURE8
iface
,
D3DCUBEMAP_FACES
FaceType
,
CONST
RECT
*
pDirtyRect
)
{
IDirect3DCubeTexture8Impl
*
This
=
(
IDirect3DCubeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DCubeTexture_AddDirtyRect
(
This
->
wineD3DCubeTexture
,
(
WINED3DCUBEMAP_FACES
)
FaceType
,
pDirtyRect
);
...
...
dlls/d3d8/d3d8_private.h
View file @
c3bd09e5
...
...
@@ -192,11 +192,6 @@ struct IDirect3DDevice8Impl
/* ---------------- */
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern
const
IDirect3DVolume8Vtbl
Direct3DVolume8_Vtbl
;
/*****************************************************************************
* IDirect3DVolume8 implementation structure
*/
struct
IDirect3DVolume8Impl
...
...
dlls/d3d8/device.c
View file @
c3bd09e5
This diff is collapsed.
Click to expand it.
dlls/d3d8/directx.c
View file @
c3bd09e5
...
...
@@ -38,7 +38,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3D IUnknown parts follow: */
HRESULT
WINAPI
IDirect3D8Impl_QueryInterface
(
LPDIRECT3D8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
static
HRESULT
WINAPI
IDirect3D8Impl_QueryInterface
(
LPDIRECT3D8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
...
...
@@ -54,7 +54,7 @@ HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVO
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3D8Impl_AddRef
(
LPDIRECT3D8
iface
)
{
static
ULONG
WINAPI
IDirect3D8Impl_AddRef
(
LPDIRECT3D8
iface
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -63,7 +63,7 @@ ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3D8Impl_Release
(
LPDIRECT3D8
iface
)
{
static
ULONG
WINAPI
IDirect3D8Impl_Release
(
LPDIRECT3D8
iface
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -79,17 +79,17 @@ ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
}
/* IDirect3D8 Interface follow: */
HRESULT
WINAPI
IDirect3D8Impl_RegisterSoftwareDevice
(
LPDIRECT3D8
iface
,
void
*
pInitializeFunction
)
{
static
HRESULT
WINAPI
IDirect3D8Impl_RegisterSoftwareDevice
(
LPDIRECT3D8
iface
,
void
*
pInitializeFunction
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_RegisterSoftwareDevice
(
This
->
WineD3D
,
pInitializeFunction
);
}
UINT
WINAPI
IDirect3D8Impl_GetAdapterCount
(
LPDIRECT3D8
iface
)
{
static
UINT
WINAPI
IDirect3D8Impl_GetAdapterCount
(
LPDIRECT3D8
iface
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterCount
(
This
->
WineD3D
);
}
HRESULT
WINAPI
IDirect3D8Impl_GetAdapterIdentifier
(
LPDIRECT3D8
iface
,
static
HRESULT
WINAPI
IDirect3D8Impl_GetAdapterIdentifier
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
DWORD
Flags
,
D3DADAPTER_IDENTIFIER8
*
pIdentifier
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
WINED3DADAPTER_IDENTIFIER
adapter_id
;
...
...
@@ -111,23 +111,23 @@ HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
return
IWineD3D_GetAdapterIdentifier
(
This
->
WineD3D
,
Adapter
,
Flags
,
&
adapter_id
);
}
UINT
WINAPI
IDirect3D8Impl_GetAdapterModeCount
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
static
UINT
WINAPI
IDirect3D8Impl_GetAdapterModeCount
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterModeCount
(
This
->
WineD3D
,
Adapter
,
0
/* format */
);
}
HRESULT
WINAPI
IDirect3D8Impl_EnumAdapterModes
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
UINT
Mode
,
D3DDISPLAYMODE
*
pMode
)
{
static
HRESULT
WINAPI
IDirect3D8Impl_EnumAdapterModes
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
UINT
Mode
,
D3DDISPLAYMODE
*
pMode
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
/* FIXME: USe a constant WINED3DFOTMAT_ANY, or something similar */
return
IWineD3D_EnumAdapterModes
(
This
->
WineD3D
,
Adapter
,
0
/* format */
,
Mode
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
}
HRESULT
WINAPI
IDirect3D8Impl_GetAdapterDisplayMode
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDISPLAYMODE
*
pMode
)
{
static
HRESULT
WINAPI
IDirect3D8Impl_GetAdapterDisplayMode
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDISPLAYMODE
*
pMode
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterDisplayMode
(
This
->
WineD3D
,
Adapter
,
(
WINED3DDISPLAYMODE
*
)
pMode
);
}
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceType
(
LPDIRECT3D8
iface
,
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceType
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
CheckType
,
D3DFORMAT
DisplayFormat
,
D3DFORMAT
BackBufferFormat
,
BOOL
Windowed
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
...
...
@@ -135,7 +135,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
BackBufferFormat
,
Windowed
);
}
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceFormat
(
LPDIRECT3D8
iface
,
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceFormat
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
AdapterFormat
,
DWORD
Usage
,
D3DRESOURCETYPE
RType
,
D3DFORMAT
CheckFormat
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
...
...
@@ -143,7 +143,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
Usage
,
RType
,
CheckFormat
);
}
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType
(
LPDIRECT3D8
iface
,
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
SurfaceFormat
,
BOOL
Windowed
,
D3DMULTISAMPLE_TYPE
MultiSampleType
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
...
...
@@ -151,7 +151,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
Windowed
,
(
WINED3DMULTISAMPLE_TYPE
)
MultiSampleType
,
NULL
);
}
HRESULT
WINAPI
IDirect3D8Impl_CheckDepthStencilMatch
(
LPDIRECT3D8
iface
,
static
HRESULT
WINAPI
IDirect3D8Impl_CheckDepthStencilMatch
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DFORMAT
AdapterFormat
,
D3DFORMAT
RenderTargetFormat
,
D3DFORMAT
DepthStencilFormat
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
...
...
@@ -159,7 +159,7 @@ HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
RenderTargetFormat
,
DepthStencilFormat
);
}
HRESULT
WINAPI
IDirect3D8Impl_GetDeviceCaps
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DCAPS8
*
pCaps
)
{
static
HRESULT
WINAPI
IDirect3D8Impl_GetDeviceCaps
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
D3DCAPS8
*
pCaps
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
WINED3DCAPS
*
pWineCaps
;
...
...
@@ -180,7 +180,7 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D
return
hrc
;
}
HMONITOR
WINAPI
IDirect3D8Impl_GetAdapterMonitor
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
static
HMONITOR
WINAPI
IDirect3D8Impl_GetAdapterMonitor
(
LPDIRECT3D8
iface
,
UINT
Adapter
)
{
IDirect3D8Impl
*
This
=
(
IDirect3D8Impl
*
)
iface
;
return
IWineD3D_GetAdapterMonitor
(
This
->
WineD3D
,
Adapter
);
}
...
...
@@ -207,7 +207,7 @@ HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Heig
}
/* Callback for creating the inplicite swapchain when the device is created */
HRESULT
WINAPI
D3D8CB_CreateAdditionalSwapChain
(
IUnknown
*
device
,
static
HRESULT
WINAPI
D3D8CB_CreateAdditionalSwapChain
(
IUnknown
*
device
,
WINED3DPRESENT_PARAMETERS
*
pPresentationParameters
,
IWineD3DSwapChain
**
ppSwapChain
){
HRESULT
res
=
D3D_OK
;
...
...
@@ -279,7 +279,7 @@ HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UI
return
res
;
}
HRESULT
WINAPI
IDirect3D8Impl_CreateDevice
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
HWND
hFocusWindow
,
static
HRESULT
WINAPI
IDirect3D8Impl_CreateDevice
(
LPDIRECT3D8
iface
,
UINT
Adapter
,
D3DDEVTYPE
DeviceType
,
HWND
hFocusWindow
,
DWORD
BehaviourFlags
,
D3DPRESENT_PARAMETERS
*
pPresentationParameters
,
IDirect3DDevice8
**
ppReturnedDeviceInterface
)
{
...
...
dlls/d3d8/indexbuffer.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DIndexBuffer8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 i
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DIndexBuffer8Impl_AddRef
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
static
ULONG
WINAPI
IDirect3DIndexBuffer8Impl_AddRef
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DIndexBuffer8Impl_Release
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
static
ULONG
WINAPI
IDirect3DIndexBuffer8Impl_Release
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -64,68 +64,68 @@ ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface) {
}
/* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetDevice
(
LPDIRECT3DINDEXBUFFER8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetDevice
(
LPDIRECT3DINDEXBUFFER8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_SetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_GetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_FreePrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
);
}
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_SetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
static
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_SetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_SetPriority
(
This
->
wineD3DIndexBuffer
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_GetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
static
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_GetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_GetPriority
(
This
->
wineD3DIndexBuffer
);
}
void
WINAPI
IDirect3DIndexBuffer8Impl_PreLoad
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
static
void
WINAPI
IDirect3DIndexBuffer8Impl_PreLoad
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_PreLoad
(
This
->
wineD3DIndexBuffer
);
}
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer8Impl_GetType
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
static
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer8Impl_GetType
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_GetType
(
This
->
wineD3DIndexBuffer
);
}
/* IDirect3DIndexBuffer8 Interface follow: */
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Lock
(
LPDIRECT3DINDEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Lock
(
LPDIRECT3DINDEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_Lock
(
This
->
wineD3DIndexBuffer
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Unlock
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Unlock
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_Unlock
(
This
->
wineD3DIndexBuffer
);
}
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetDesc
(
LPDIRECT3DINDEXBUFFER8
iface
,
D3DINDEXBUFFER_DESC
*
pDesc
)
{
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetDesc
(
LPDIRECT3DINDEXBUFFER8
iface
,
D3DINDEXBUFFER_DESC
*
pDesc
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DIndexBuffer_GetDesc
(
This
->
wineD3DIndexBuffer
,
(
WINED3DINDEXBUFFER_DESC
*
)
pDesc
);
...
...
dlls/d3d8/pixelshader.c
View file @
c3bd09e5
...
...
@@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DPixelShader8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DPixelShader8Impl_QueryInterface
(
IDirect3DPixelShader8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DPixelShader8Impl_QueryInterface
(
IDirect3DPixelShader8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DPixelShader8Impl_QueryInterface(IDirect3DPixelShader8 *i
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DPixelShader8Impl_AddRef
(
IDirect3DPixelShader8
*
iface
)
{
static
ULONG
WINAPI
IDirect3DPixelShader8Impl_AddRef
(
IDirect3DPixelShader8
*
iface
)
{
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DPixelShader8Impl_AddRef(IDirect3DPixelShader8 *iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DPixelShader8Impl_Release
(
IDirect3DPixelShader8
*
iface
)
{
static
ULONG
WINAPI
IDirect3DPixelShader8Impl_Release
(
IDirect3DPixelShader8
*
iface
)
{
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -63,7 +63,7 @@ ULONG WINAPI IDirect3DPixelShader8Impl_Release(IDirect3DPixelShader8 * iface) {
}
/* IDirect3DPixelShader8 Interface follow: */
HRESULT
WINAPI
IDirect3DPixelShader8Impl_GetDevice
(
IDirect3DPixelShader8
*
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DPixelShader8Impl_GetDevice
(
IDirect3DPixelShader8
*
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
...
...
@@ -76,7 +76,7 @@ HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8 *iface,
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DPixelShader8Impl_GetFunction
(
IDirect3DPixelShader8
*
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DPixelShader8Impl_GetFunction
(
IDirect3DPixelShader8
*
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
IDirect3DPixelShader8Impl
*
This
=
(
IDirect3DPixelShader8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DPixelShader_GetFunction
(
This
->
wineD3DPixelShader
,
pData
,
pSizeOfData
);
...
...
dlls/d3d8/resource.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DResource8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DResource8Impl_QueryInterface
(
LPDIRECT3DRESOURCE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DResource8Impl_QueryInterface
(
LPDIRECT3DRESOURCE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -39,7 +39,7 @@ HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DResource8Impl_AddRef
(
LPDIRECT3DRESOURCE8
iface
)
{
static
ULONG
WINAPI
IDirect3DResource8Impl_AddRef
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -48,7 +48,7 @@ ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DResource8Impl_Release
(
LPDIRECT3DRESOURCE8
iface
)
{
static
ULONG
WINAPI
IDirect3DResource8Impl_Release
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -74,44 +74,44 @@ HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDire
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DResource8Impl_SetPrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DResource8Impl_SetPrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_SetPrivateData
(
This
->
wineD3DResource
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DResource8Impl_GetPrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DResource8Impl_GetPrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_GetPrivateData
(
This
->
wineD3DResource
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DResource8Impl_FreePrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DResource8Impl_FreePrivateData
(
LPDIRECT3DRESOURCE8
iface
,
REFGUID
refguid
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_FreePrivateData
(
This
->
wineD3DResource
,
refguid
);
}
DWORD
WINAPI
IDirect3DResource8Impl_SetPriority
(
LPDIRECT3DRESOURCE8
iface
,
DWORD
PriorityNew
)
{
static
DWORD
WINAPI
IDirect3DResource8Impl_SetPriority
(
LPDIRECT3DRESOURCE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_SetPriority
(
This
->
wineD3DResource
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DResource8Impl_GetPriority
(
LPDIRECT3DRESOURCE8
iface
)
{
static
DWORD
WINAPI
IDirect3DResource8Impl_GetPriority
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_GetPriority
(
This
->
wineD3DResource
);
}
void
WINAPI
IDirect3DResource8Impl_PreLoad
(
LPDIRECT3DRESOURCE8
iface
)
{
static
void
WINAPI
IDirect3DResource8Impl_PreLoad
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DResource_PreLoad
(
This
->
wineD3DResource
);
return
;
}
D3DRESOURCETYPE
WINAPI
IDirect3DResource8Impl_GetType
(
LPDIRECT3DRESOURCE8
iface
)
{
static
D3DRESOURCETYPE
WINAPI
IDirect3DResource8Impl_GetType
(
LPDIRECT3DRESOURCE8
iface
)
{
IDirect3DResource8Impl
*
This
=
(
IDirect3DResource8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DResource_GetType
(
This
->
wineD3DResource
);
...
...
dlls/d3d8/stateblock.c
View file @
c3bd09e5
...
...
@@ -27,7 +27,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* NOTE: DirectX8 doesn't export a IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as simila as possible */
/* IDirect3DStateBlock8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DStateBlock8Impl_QueryInterface
(
IDirect3DStateBlock8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DStateBlock8Impl_QueryInterface
(
IDirect3DStateBlock8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -42,7 +42,7 @@ HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *ifa
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DStateBlock8Impl_AddRef
(
IDirect3DStateBlock8
*
iface
)
{
static
ULONG
WINAPI
IDirect3DStateBlock8Impl_AddRef
(
IDirect3DStateBlock8
*
iface
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -51,7 +51,7 @@ ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DStateBlock8Impl_Release
(
IDirect3DStateBlock8
*
iface
)
{
static
ULONG
WINAPI
IDirect3DStateBlock8Impl_Release
(
IDirect3DStateBlock8
*
iface
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -65,19 +65,19 @@ ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) {
}
/* IDirect3DStateBlock8 Interface follow: */
HRESULT
WINAPI
IDirect3DStateBlock8Impl_GetDevice
(
IDirect3DStateBlock8
*
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DStateBlock8Impl_GetDevice
(
IDirect3DStateBlock8
*
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DStateBlock8Impl_Capture
(
IDirect3DStateBlock8
*
iface
)
{
static
HRESULT
WINAPI
IDirect3DStateBlock8Impl_Capture
(
IDirect3DStateBlock8
*
iface
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DStateBlock_Capture
(
This
->
wineD3DStateBlock
);
}
HRESULT
WINAPI
IDirect3DStateBlock8Impl_Apply
(
IDirect3DStateBlock8
*
iface
)
{
static
HRESULT
WINAPI
IDirect3DStateBlock8Impl_Apply
(
IDirect3DStateBlock8
*
iface
)
{
IDirect3DStateBlock8Impl
*
This
=
(
IDirect3DStateBlock8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DStateBlock_Apply
(
This
->
wineD3DStateBlock
);
...
...
dlls/d3d8/surface.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DSurface8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DSurface8Impl_QueryInterface
(
LPDIRECT3DSURFACE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_QueryInterface
(
LPDIRECT3DSURFACE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface, RE
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DSurface8Impl_AddRef
(
LPDIRECT3DSURFACE8
iface
)
{
static
ULONG
WINAPI
IDirect3DSurface8Impl_AddRef
(
LPDIRECT3DSURFACE8
iface
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
IUnknown
*
containerParent
=
NULL
;
...
...
@@ -59,7 +59,7 @@ ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface) {
}
}
ULONG
WINAPI
IDirect3DSurface8Impl_Release
(
LPDIRECT3DSURFACE8
iface
)
{
static
ULONG
WINAPI
IDirect3DSurface8Impl_Release
(
LPDIRECT3DSURFACE8
iface
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
IUnknown
*
containerParent
=
NULL
;
...
...
@@ -85,31 +85,31 @@ ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface) {
}
/* IDirect3DSurface8 IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DSurface8Impl_GetDevice
(
LPDIRECT3DSURFACE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_GetDevice
(
LPDIRECT3DSURFACE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DSurface8Impl_SetPrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_SetPrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DSurface_SetPrivateData
(
This
->
wineD3DSurface
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DSurface8Impl_GetPrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_GetPrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DSurface_GetPrivateData
(
This
->
wineD3DSurface
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DSurface8Impl_FreePrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_FreePrivateData
(
LPDIRECT3DSURFACE8
iface
,
REFGUID
refguid
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DSurface_FreePrivateData
(
This
->
wineD3DSurface
,
refguid
);
}
/* IDirect3DSurface8 Interface follow: */
HRESULT
WINAPI
IDirect3DSurface8Impl_GetContainer
(
LPDIRECT3DSURFACE8
iface
,
REFIID
riid
,
void
**
ppContainer
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_GetContainer
(
LPDIRECT3DSURFACE8
iface
,
REFIID
riid
,
void
**
ppContainer
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
HRESULT
res
;
IUnknown
*
IWineContainer
=
NULL
;
...
...
@@ -154,7 +154,7 @@ HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFI
return
res
;
}
HRESULT
WINAPI
IDirect3DSurface8Impl_GetDesc
(
LPDIRECT3DSURFACE8
iface
,
D3DSURFACE_DESC
*
pDesc
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_GetDesc
(
LPDIRECT3DSURFACE8
iface
,
D3DSURFACE_DESC
*
pDesc
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
WINED3DSURFACE_DESC
wined3ddesc
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
@@ -173,14 +173,14 @@ HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFAC
return
IWineD3DSurface_GetDesc
(
This
->
wineD3DSurface
,
&
wined3ddesc
);
}
HRESULT
WINAPI
IDirect3DSurface8Impl_LockRect
(
LPDIRECT3DSURFACE8
iface
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_LockRect
(
LPDIRECT3DSURFACE8
iface
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
TRACE
(
"(%p) calling IWineD3DSurface_LockRect %p %p %p %ld
\n
"
,
This
,
This
->
wineD3DSurface
,
pLockedRect
,
pRect
,
Flags
);
return
IWineD3DSurface_LockRect
(
This
->
wineD3DSurface
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
}
HRESULT
WINAPI
IDirect3DSurface8Impl_UnlockRect
(
LPDIRECT3DSURFACE8
iface
)
{
static
HRESULT
WINAPI
IDirect3DSurface8Impl_UnlockRect
(
LPDIRECT3DSURFACE8
iface
)
{
IDirect3DSurface8Impl
*
This
=
(
IDirect3DSurface8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DSurface_UnlockRect
(
This
->
wineD3DSurface
);
...
...
dlls/d3d8/swapchain.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DSwapChain IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DSwapChain8Impl_QueryInterface
(
LPDIRECT3DSWAPCHAIN8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
static
HRESULT
WINAPI
IDirect3DSwapChain8Impl_QueryInterface
(
LPDIRECT3DSWAPCHAIN8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DSwapChain8Impl_AddRef
(
LPDIRECT3DSWAPCHAIN8
iface
)
{
static
ULONG
WINAPI
IDirect3DSwapChain8Impl_AddRef
(
LPDIRECT3DSWAPCHAIN8
iface
)
{
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DSwapChain8Impl_Release
(
LPDIRECT3DSWAPCHAIN8
iface
)
{
static
ULONG
WINAPI
IDirect3DSwapChain8Impl_Release
(
LPDIRECT3DSWAPCHAIN8
iface
)
{
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -64,13 +64,13 @@ ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface) {
}
/* IDirect3DSwapChain8 parts follow: */
HRESULT
WINAPI
IDirect3DSwapChain8Impl_Present
(
LPDIRECT3DSWAPCHAIN8
iface
,
CONST
RECT
*
pSourceRect
,
CONST
RECT
*
pDestRect
,
HWND
hDestWindowOverride
,
CONST
RGNDATA
*
pDirtyRegion
)
{
static
HRESULT
WINAPI
IDirect3DSwapChain8Impl_Present
(
LPDIRECT3DSWAPCHAIN8
iface
,
CONST
RECT
*
pSourceRect
,
CONST
RECT
*
pDestRect
,
HWND
hDestWindowOverride
,
CONST
RGNDATA
*
pDirtyRegion
)
{
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DSwapChain_Present
(
This
->
wineD3DSwapChain
,
pSourceRect
,
pDestRect
,
hDestWindowOverride
,
pDirtyRegion
,
0
);
}
HRESULT
WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer
(
LPDIRECT3DSWAPCHAIN8
iface
,
UINT
iBackBuffer
,
D3DBACKBUFFER_TYPE
Type
,
IDirect3DSurface8
**
ppBackBuffer
)
{
static
HRESULT
WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer
(
LPDIRECT3DSWAPCHAIN8
iface
,
UINT
iBackBuffer
,
D3DBACKBUFFER_TYPE
Type
,
IDirect3DSurface8
**
ppBackBuffer
)
{
IDirect3DSwapChain8Impl
*
This
=
(
IDirect3DSwapChain8Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
...
...
dlls/d3d8/texture.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DTexture8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DTexture8Impl_QueryInterface
(
LPDIRECT3DTEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_QueryInterface
(
LPDIRECT3DTEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, RE
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DTexture8Impl_AddRef
(
LPDIRECT3DTEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DTexture8Impl_AddRef
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DTexture8Impl_Release
(
LPDIRECT3DTEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DTexture8Impl_Release
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -65,75 +65,75 @@ ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
}
/* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DTexture8Impl_GetDevice
(
LPDIRECT3DTEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetDevice
(
LPDIRECT3DTEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DTexture8Impl_SetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_SetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DTexture8Impl_GetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetPrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPrivateData
(
This
->
wineD3DTexture
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DTexture8Impl_FreePrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_FreePrivateData
(
LPDIRECT3DTEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_FreePrivateData
(
This
->
wineD3DTexture
,
refguid
);
}
DWORD
WINAPI
IDirect3DTexture8Impl_SetPriority
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
PriorityNew
)
{
static
DWORD
WINAPI
IDirect3DTexture8Impl_SetPriority
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetPriority
(
This
->
wineD3DTexture
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DTexture8Impl_GetPriority
(
LPDIRECT3DTEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetPriority
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetPriority
(
This
->
wineD3DTexture
);
}
void
WINAPI
IDirect3DTexture8Impl_PreLoad
(
LPDIRECT3DTEXTURE8
iface
)
{
static
void
WINAPI
IDirect3DTexture8Impl_PreLoad
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_PreLoad
(
This
->
wineD3DTexture
);
}
D3DRESOURCETYPE
WINAPI
IDirect3DTexture8Impl_GetType
(
LPDIRECT3DTEXTURE8
iface
)
{
static
D3DRESOURCETYPE
WINAPI
IDirect3DTexture8Impl_GetType
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetType
(
This
->
wineD3DTexture
);
}
/* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
DWORD
WINAPI
IDirect3DTexture8Impl_SetLOD
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
LODNew
)
{
static
DWORD
WINAPI
IDirect3DTexture8Impl_SetLOD
(
LPDIRECT3DTEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_SetLOD
(
This
->
wineD3DTexture
,
LODNew
);
}
DWORD
WINAPI
IDirect3DTexture8Impl_GetLOD
(
LPDIRECT3DTEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetLOD
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLOD
(
This
->
wineD3DTexture
);
}
DWORD
WINAPI
IDirect3DTexture8Impl_GetLevelCount
(
LPDIRECT3DTEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DTexture8Impl_GetLevelCount
(
LPDIRECT3DTEXTURE8
iface
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_GetLevelCount
(
This
->
wineD3DTexture
);
}
/* IDirect3DTexture8 Interface follow: */
HRESULT
WINAPI
IDirect3DTexture8Impl_GetLevelDesc
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DSURFACE_DESC
*
pDesc
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetLevelDesc
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DSURFACE_DESC
*
pDesc
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
WINED3DSURFACE_DESC
wined3ddesc
;
...
...
@@ -153,7 +153,7 @@ HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT
return
IWineD3DTexture_GetLevelDesc
(
This
->
wineD3DTexture
,
Level
,
&
wined3ddesc
);
}
HRESULT
WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
IDirect3DSurface8
**
ppSurfaceLevel
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
IDirect3DSurface8
**
ppSurfaceLevel
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
IWineD3DSurface
*
mySurface
=
NULL
;
...
...
@@ -167,19 +167,19 @@ HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, U
return
hrc
;
}
HRESULT
WINAPI
IDirect3DTexture8Impl_LockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_LockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_RECT
*
pLockedRect
,
CONST
RECT
*
pRect
,
DWORD
Flags
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_LockRect
(
This
->
wineD3DTexture
,
Level
,
(
WINED3DLOCKED_RECT
*
)
pLockedRect
,
pRect
,
Flags
);
}
HRESULT
WINAPI
IDirect3DTexture8Impl_UnlockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_UnlockRect
(
LPDIRECT3DTEXTURE8
iface
,
UINT
Level
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_UnlockRect
(
This
->
wineD3DTexture
,
Level
);
}
HRESULT
WINAPI
IDirect3DTexture8Impl_AddDirtyRect
(
LPDIRECT3DTEXTURE8
iface
,
CONST
RECT
*
pDirtyRect
)
{
static
HRESULT
WINAPI
IDirect3DTexture8Impl_AddDirtyRect
(
LPDIRECT3DTEXTURE8
iface
,
CONST
RECT
*
pDirtyRect
)
{
IDirect3DTexture8Impl
*
This
=
(
IDirect3DTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DTexture_AddDirtyRect
(
This
->
wineD3DTexture
,
pDirtyRect
);
...
...
dlls/d3d8/vertexbuffer.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DVertexBuffer8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DVertexBuffer8Impl_AddRef
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
static
ULONG
WINAPI
IDirect3DVertexBuffer8Impl_AddRef
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DVertexBuffer8Impl_Release
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
static
ULONG
WINAPI
IDirect3DVertexBuffer8Impl_Release
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -66,49 +66,49 @@ ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
}
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetDevice
(
LPDIRECT3DVERTEXBUFFER8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetDevice
(
LPDIRECT3DVERTEXBUFFER8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVertexBuffer_SetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVertexBuffer_GetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVertexBuffer_FreePrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
);
}
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_SetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
static
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_SetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVertexBuffer_SetPriority
(
This
->
wineD3DVertexBuffer
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_GetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
static
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_GetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVertexBuffer_GetPriority
(
This
->
wineD3DVertexBuffer
);
}
void
WINAPI
IDirect3DVertexBuffer8Impl_PreLoad
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
static
void
WINAPI
IDirect3DVertexBuffer8Impl_PreLoad
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DVertexBuffer_PreLoad
(
This
->
wineD3DVertexBuffer
);
...
...
@@ -116,7 +116,7 @@ void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
return
;
}
D3DRESOURCETYPE
WINAPI
IDirect3DVertexBuffer8Impl_GetType
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
static
D3DRESOURCETYPE
WINAPI
IDirect3DVertexBuffer8Impl_GetType
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
@@ -124,21 +124,21 @@ D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER
}
/* IDirect3DVertexBuffer8 Interface follow: */
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Lock
(
LPDIRECT3DVERTEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Lock
(
LPDIRECT3DVERTEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVertexBuffer_Lock
(
This
->
wineD3DVertexBuffer
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Unlock
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Unlock
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVertexBuffer_Unlock
(
This
->
wineD3DVertexBuffer
);
}
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetDesc
(
LPDIRECT3DVERTEXBUFFER8
iface
,
D3DVERTEXBUFFER_DESC
*
pDesc
)
{
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetDesc
(
LPDIRECT3DVERTEXBUFFER8
iface
,
D3DVERTEXBUFFER_DESC
*
pDesc
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
dlls/d3d8/vertexshader.c
View file @
c3bd09e5
...
...
@@ -25,7 +25,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DVertexShader8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DVertexShader8Impl_QueryInterface
(
IDirect3DVertexShader8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DVertexShader8Impl_QueryInterface
(
IDirect3DVertexShader8
*
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -40,7 +40,7 @@ HRESULT WINAPI IDirect3DVertexShader8Impl_QueryInterface(IDirect3DVertexShader8
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DVertexShader8Impl_AddRef
(
IDirect3DVertexShader8
*
iface
)
{
static
ULONG
WINAPI
IDirect3DVertexShader8Impl_AddRef
(
IDirect3DVertexShader8
*
iface
)
{
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -49,7 +49,7 @@ ULONG WINAPI IDirect3DVertexShader8Impl_AddRef(IDirect3DVertexShader8 *iface) {
return
ref
;
}
ULONG
WINAPI
IDirect3DVertexShader8Impl_Release
(
IDirect3DVertexShader8
*
iface
)
{
static
ULONG
WINAPI
IDirect3DVertexShader8Impl_Release
(
IDirect3DVertexShader8
*
iface
)
{
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -63,7 +63,7 @@ ULONG WINAPI IDirect3DVertexShader8Impl_Release(IDirect3DVertexShader8 *iface) {
}
/* IDirect3DVertexShader8 Interface follow: */
HRESULT
WINAPI
IDirect3DVertexShader8Impl_GetDevice
(
IDirect3DVertexShader8
*
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVertexShader8Impl_GetDevice
(
IDirect3DVertexShader8
*
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
HRESULT
hr
=
D3D_OK
;
...
...
@@ -79,7 +79,7 @@ HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader8 *ifac
return
hr
;
}
HRESULT
WINAPI
IDirect3DVertexShader8Impl_GetFunction
(
IDirect3DVertexShader8
*
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DVertexShader8Impl_GetFunction
(
IDirect3DVertexShader8
*
iface
,
VOID
*
pData
,
UINT
*
pSizeOfData
)
{
IDirect3DVertexShader8Impl
*
This
=
(
IDirect3DVertexShader8Impl
*
)
iface
;
TRACE
(
"(%p) : Relay
\n
"
,
This
);
...
...
dlls/d3d8/volume.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DVolume8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DVolume8Impl_QueryInterface
(
LPDIRECT3DVOLUME8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_QueryInterface
(
LPDIRECT3DVOLUME8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -39,7 +39,7 @@ HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFI
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DVolume8Impl_AddRef
(
LPDIRECT3DVOLUME8
iface
)
{
static
ULONG
WINAPI
IDirect3DVolume8Impl_AddRef
(
LPDIRECT3DVOLUME8
iface
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
IUnknown
*
containerParent
=
NULL
;
...
...
@@ -58,7 +58,7 @@ ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) {
}
}
ULONG
WINAPI
IDirect3DVolume8Impl_Release
(
LPDIRECT3DVOLUME8
iface
)
{
static
ULONG
WINAPI
IDirect3DVolume8Impl_Release
(
LPDIRECT3DVOLUME8
iface
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
IUnknown
*
containerParent
=
NULL
;
...
...
@@ -85,7 +85,7 @@ ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) {
}
/* IDirect3DVolume8 Interface follow: */
HRESULT
WINAPI
IDirect3DVolume8Impl_GetDevice
(
LPDIRECT3DVOLUME8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_GetDevice
(
LPDIRECT3DVOLUME8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
IWineD3DDevice
*
myDevice
=
NULL
;
...
...
@@ -95,25 +95,25 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3D
return
D3D_OK
;
}
HRESULT
WINAPI
IDirect3DVolume8Impl_SetPrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_SetPrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolume_SetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DVolume8Impl_GetPrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_GetPrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolume_GetPrivateData
(
This
->
wineD3DVolume
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DVolume8Impl_FreePrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_FreePrivateData
(
LPDIRECT3DVOLUME8
iface
,
REFGUID
refguid
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolume_FreePrivateData
(
This
->
wineD3DVolume
,
refguid
);
}
HRESULT
WINAPI
IDirect3DVolume8Impl_GetContainer
(
LPDIRECT3DVOLUME8
iface
,
REFIID
riid
,
void
**
ppContainer
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_GetContainer
(
LPDIRECT3DVOLUME8
iface
,
REFIID
riid
,
void
**
ppContainer
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
HRESULT
res
;
IUnknown
*
IWineContainer
=
NULL
;
...
...
@@ -130,7 +130,7 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID
return
res
;
}
HRESULT
WINAPI
IDirect3DVolume8Impl_GetDesc
(
LPDIRECT3DVOLUME8
iface
,
D3DVOLUME_DESC
*
pDesc
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_GetDesc
(
LPDIRECT3DVOLUME8
iface
,
D3DVOLUME_DESC
*
pDesc
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
WINED3DVOLUME_DESC
wined3ddesc
;
...
...
@@ -149,19 +149,19 @@ HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_D
return
IWineD3DVolume_GetDesc
(
This
->
wineD3DVolume
,
&
wined3ddesc
);
}
HRESULT
WINAPI
IDirect3DVolume8Impl_LockBox
(
LPDIRECT3DVOLUME8
iface
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_LockBox
(
LPDIRECT3DVOLUME8
iface
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"(%p) relay %p %p %p %ld
\n
"
,
This
,
This
->
wineD3DVolume
,
pLockedVolume
,
pBox
,
Flags
);
return
IWineD3DVolume_LockBox
(
This
->
wineD3DVolume
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
WINED3DBOX
*
)
pBox
,
Flags
);
}
HRESULT
WINAPI
IDirect3DVolume8Impl_UnlockBox
(
LPDIRECT3DVOLUME8
iface
)
{
static
HRESULT
WINAPI
IDirect3DVolume8Impl_UnlockBox
(
LPDIRECT3DVOLUME8
iface
)
{
IDirect3DVolume8Impl
*
This
=
(
IDirect3DVolume8Impl
*
)
iface
;
TRACE
(
"(%p) relay %p
\n
"
,
This
,
This
->
wineD3DVolume
);
return
IWineD3DVolume_UnlockBox
(
This
->
wineD3DVolume
);
}
const
IDirect3DVolume8Vtbl
Direct3DVolume8_Vtbl
=
static
const
IDirect3DVolume8Vtbl
Direct3DVolume8_Vtbl
=
{
/* IUnknown */
IDirect3DVolume8Impl_QueryInterface
,
...
...
dlls/d3d8/volumetexture.c
View file @
c3bd09e5
...
...
@@ -24,7 +24,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DVolumeTexture8 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
...
...
@@ -41,7 +41,7 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTUR
return
E_NOINTERFACE
;
}
ULONG
WINAPI
IDirect3DVolumeTexture8Impl_AddRef
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DVolumeTexture8Impl_AddRef
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
...
...
@@ -50,7 +50,7 @@ ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface)
return
ref
;
}
ULONG
WINAPI
IDirect3DVolumeTexture8Impl_Release
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
static
ULONG
WINAPI
IDirect3DVolumeTexture8Impl_Release
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
...
...
@@ -65,75 +65,75 @@ ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface)
}
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetDevice
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetDevice
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetPrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
,
pData
,
pSizeOfData
);
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_FreePrivateData
(
This
->
wineD3DVolumeTexture
,
refguid
);
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
PriorityNew
)
{
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetPriority
(
This
->
wineD3DVolumeTexture
,
PriorityNew
);
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetPriority
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetPriority
(
This
->
wineD3DVolumeTexture
);
}
void
WINAPI
IDirect3DVolumeTexture8Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
static
void
WINAPI
IDirect3DVolumeTexture8Impl_PreLoad
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_PreLoad
(
This
->
wineD3DVolumeTexture
);
}
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture8Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
static
D3DRESOURCETYPE
WINAPI
IDirect3DVolumeTexture8Impl_GetType
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetType
(
This
->
wineD3DVolumeTexture
);
}
/* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
LODNew
)
{
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_SetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_SetLOD
(
This
->
wineD3DVolumeTexture
,
LODNew
);
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLOD
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetLOD
(
This
->
wineD3DVolumeTexture
);
}
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
static
DWORD
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount
(
LPDIRECT3DVOLUMETEXTURE8
iface
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_GetLevelCount
(
This
->
wineD3DVolumeTexture
);
}
/* IDirect3DVolumeTexture8 Interface follow: */
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
D3DVOLUME_DESC
*
pDesc
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
D3DVOLUME_DESC
*
pDesc
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
WINED3DVOLUME_DESC
wined3ddesc
;
UINT
tmpInt
=
-
1
;
...
...
@@ -153,7 +153,7 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8
return
IWineD3DVolumeTexture_GetLevelDesc
(
This
->
wineD3DVolumeTexture
,
Level
,
&
wined3ddesc
);
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
IDirect3DVolume8
**
ppVolumeLevel
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
IDirect3DVolume8
**
ppVolumeLevel
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
IWineD3DVolume
*
myVolume
=
NULL
;
...
...
@@ -168,19 +168,19 @@ HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTUR
return
hrc
;
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_LockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_LockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
,
D3DLOCKED_BOX
*
pLockedVolume
,
CONST
D3DBOX
*
pBox
,
DWORD
Flags
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay %p %p %p %ld
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
pLockedVolume
,
pBox
,
Flags
);
return
IWineD3DVolumeTexture_LockBox
(
This
->
wineD3DVolumeTexture
,
Level
,
(
WINED3DLOCKED_BOX
*
)
pLockedVolume
,
(
WINED3DBOX
*
)
pBox
,
Flags
);
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
UINT
Level
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay %p %d
\n
"
,
This
,
This
->
wineD3DVolumeTexture
,
Level
);
return
IWineD3DVolumeTexture_UnlockBox
(
This
->
wineD3DVolumeTexture
,
Level
);
}
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
CONST
D3DBOX
*
pDirtyBox
)
{
static
HRESULT
WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox
(
LPDIRECT3DVOLUMETEXTURE8
iface
,
CONST
D3DBOX
*
pDirtyBox
)
{
IDirect3DVolumeTexture8Impl
*
This
=
(
IDirect3DVolumeTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DVolumeTexture_AddDirtyBox
(
This
->
wineD3DVolumeTexture
,
(
WINED3DBOX
*
)
pDirtyBox
);
...
...
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