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wine
wine-cw
Commits
c481e0a7
Commit
c481e0a7
authored
Jul 14, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 14, 2009
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Plain Diff
d3d10: Merge parse_fx10_technique() and parse_fx10_technique_index().
parent
34ab5431
Show whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
30 additions
and
53 deletions
+30
-53
d3d10_private.h
dlls/d3d10/d3d10_private.h
+0
-1
effect.c
dlls/d3d10/effect.c
+30
-52
No files found.
dlls/d3d10/d3d10_private.h
View file @
c481e0a7
...
...
@@ -84,7 +84,6 @@ struct d3d10_effect_technique
struct
d3d10_effect
*
effect
;
char
*
name
;
DWORD
start
;
DWORD
pass_count
;
struct
d3d10_effect_pass
*
passes
;
};
...
...
dlls/d3d10/effect.c
View file @
c481e0a7
...
...
@@ -161,40 +161,6 @@ static HRESULT parse_fx10_pass_index(struct d3d10_effect_pass *p, const char **p
return
S_OK
;
}
static
HRESULT
parse_fx10_technique_index
(
struct
d3d10_effect_technique
*
t
,
const
char
**
ptr
)
{
HRESULT
hr
=
S_OK
;
unsigned
int
i
;
read_dword
(
ptr
,
&
t
->
start
);
TRACE
(
"Technique starts at offset %#x
\n
"
,
t
->
start
);
read_dword
(
ptr
,
&
t
->
pass_count
);
TRACE
(
"Technique has %u passes
\n
"
,
t
->
pass_count
);
skip_dword_unknown
(
ptr
,
1
);
t
->
passes
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
t
->
pass_count
*
sizeof
(
*
t
->
passes
));
if
(
!
t
->
passes
)
{
ERR
(
"Failed to allocate passes memory
\n
"
);
return
E_OUTOFMEMORY
;
}
for
(
i
=
0
;
i
<
t
->
pass_count
;
++
i
)
{
struct
d3d10_effect_pass
*
p
=
&
t
->
passes
[
i
];
p
->
vtbl
=
&
d3d10_effect_pass_vtbl
;
p
->
technique
=
t
;
hr
=
parse_fx10_pass_index
(
p
,
ptr
);
if
(
FAILED
(
hr
))
break
;
}
return
hr
;
}
static
char
*
copy_name
(
const
char
*
ptr
)
{
size_t
name_len
;
...
...
@@ -398,35 +364,50 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char *data)
return
hr
;
}
static
HRESULT
parse_fx10_technique
(
struct
d3d10_effect_technique
*
t
,
const
char
*
data
)
static
HRESULT
parse_fx10_technique
(
struct
d3d10_effect_technique
*
t
,
const
char
*
*
ptr
,
const
char
*
data
)
{
HRESULT
hr
=
S_OK
;
const
char
*
ptr
;
size_t
name_len
;
unsigned
int
i
;
DWORD
offset
;
ptr
=
data
+
t
->
start
;
read_dword
(
ptr
,
&
offset
);
TRACE
(
"Technique name at offset %#x.
\n
"
,
offset
);
name_len
=
strlen
(
ptr
)
+
1
;
t
->
name
=
HeapAlloc
(
GetProcessHeap
(),
0
,
name_len
);
t
->
name
=
copy_name
(
data
+
offset
);
if
(
!
t
->
name
)
{
ERR
(
"Failed to
allocate name memory
\n
"
);
ERR
(
"Failed to
copy name.
\n
"
);
return
E_OUTOFMEMORY
;
}
TRACE
(
"Technique name: %s.
\n
"
,
t
->
name
);
memcpy
(
t
->
name
,
ptr
,
name_len
);
ptr
+=
name_len
;
read_dword
(
ptr
,
&
t
->
pass_count
);
TRACE
(
"Technique has %u passes
\n
"
,
t
->
pass_count
);
skip_dword_unknown
(
ptr
,
1
);
TRACE
(
"technique name: %s
\n
"
,
t
->
name
);
t
->
passes
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
t
->
pass_count
*
sizeof
(
*
t
->
passes
));
if
(
!
t
->
passes
)
{
ERR
(
"Failed to allocate passes memory
\n
"
);
return
E_OUTOFMEMORY
;
}
for
(
i
=
0
;
i
<
t
->
pass_count
;
++
i
)
{
hr
=
parse_fx10_pass
(
&
t
->
passes
[
i
],
data
);
if
(
FAILED
(
hr
))
break
;
struct
d3d10_effect_pass
*
p
=
&
t
->
passes
[
i
];
HRESULT
hr
;
p
->
vtbl
=
&
d3d10_effect_pass_vtbl
;
p
->
technique
=
t
;
hr
=
parse_fx10_pass_index
(
p
,
ptr
);
if
(
FAILED
(
hr
))
return
hr
;
hr
=
parse_fx10_pass
(
p
,
data
);
if
(
FAILED
(
hr
))
return
hr
;
}
return
hr
;
return
S_OK
;
}
static
HRESULT
parse_fx10_local_buffer
(
struct
d3d10_effect_local_buffer
*
l
,
const
char
**
ptr
,
const
char
*
data
)
...
...
@@ -498,10 +479,7 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
t
->
vtbl
=
&
d3d10_effect_technique_vtbl
;
t
->
effect
=
e
;
hr
=
parse_fx10_technique_index
(
t
,
&
ptr
);
if
(
FAILED
(
hr
))
return
hr
;
hr
=
parse_fx10_technique
(
t
,
data
);
hr
=
parse_fx10_technique
(
t
,
&
ptr
,
data
);
if
(
FAILED
(
hr
))
return
hr
;
}
...
...
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