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wine
wine-cw
Commits
c600fd86
Commit
c600fd86
authored
Jun 14, 2019
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 14, 2019
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wined3d: Pass a wined3d_context_gl structure to context_generate_fbo_key().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
b5ecad00
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1 changed file
with
9 additions
and
6 deletions
+9
-6
context.c
dlls/wined3d/context.c
+9
-6
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dlls/wined3d/context.c
View file @
c600fd86
...
...
@@ -498,12 +498,11 @@ static inline void wined3d_context_gl_set_fbo_key_for_render_target(const struct
}
}
static
void
context_generate_fbo_key
(
const
struct
wined3d_context
*
context
,
static
void
wined3d_context_gl_generate_fbo_key
(
const
struct
wined3d_context_gl
*
context_gl
,
struct
wined3d_fbo_entry_key
*
key
,
const
struct
wined3d_rendertarget_info
*
render_targets
,
const
struct
wined3d_rendertarget_info
*
depth_stencil
,
DWORD
color_location
,
DWORD
ds_location
)
{
const
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl_const
(
context
);
unsigned
int
buffers
=
context
->
gl_info
->
limits
.
buffers
;
unsigned
int
buffers
=
context_gl
->
c
.
gl_info
->
limits
.
buffers
;
unsigned
int
i
;
key
->
rb_namespace
=
0
;
...
...
@@ -519,11 +518,13 @@ static struct fbo_entry *context_create_fbo_entry(const struct wined3d_context *
const
struct
wined3d_rendertarget_info
*
render_targets
,
const
struct
wined3d_rendertarget_info
*
depth_stencil
,
DWORD
color_location
,
DWORD
ds_location
)
{
const
struct
wined3d_context_gl
*
context_gl
=
wined3d_context_gl_const
(
context
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
fbo_entry
*
entry
;
entry
=
heap_alloc
(
sizeof
(
*
entry
));
context_generate_fbo_key
(
context
,
&
entry
->
key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
wined3d_context_gl_generate_fbo_key
(
context_gl
,
&
entry
->
key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
entry
->
flags
=
0
;
if
(
depth_stencil
->
resource
)
{
...
...
@@ -550,7 +551,8 @@ static void wined3d_context_gl_reuse_fbo_entry(struct wined3d_context_gl *contex
wined3d_context_gl_bind_fbo
(
context_gl
,
target
,
entry
->
id
);
context_clean_fbo_attachments
(
gl_info
,
target
);
context_generate_fbo_key
(
&
context_gl
->
c
,
&
entry
->
key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
wined3d_context_gl_generate_fbo_key
(
context_gl
,
&
entry
->
key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
entry
->
flags
=
0
;
if
(
depth_stencil
->
resource
)
{
...
...
@@ -618,7 +620,8 @@ static struct fbo_entry *wined3d_context_gl_find_fbo_entry(struct wined3d_contex
}
}
context_generate_fbo_key
(
&
context_gl
->
c
,
&
fbo_key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
wined3d_context_gl_generate_fbo_key
(
context_gl
,
&
fbo_key
,
render_targets
,
depth_stencil
,
color_location
,
ds_location
);
if
(
TRACE_ON
(
d3d
))
{
...
...
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