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wine
wine-cw
Commits
c6232e1d
Commit
c6232e1d
authored
Jan 15, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 15, 2015
Browse files
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Plain Diff
wined3d: Create GL sampler objects for wined3d sampler objects.
parent
5231113f
Hide whitespace changes
Inline
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Showing
11 changed files
with
173 additions
and
14 deletions
+173
-14
state.c
dlls/d3d10core/state.c
+1
-1
context.c
dlls/wined3d/context.c
+2
-0
device.c
dlls/wined3d/device.c
+44
-0
directx.c
dlls/wined3d/directx.c
+16
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-1
sampler.c
dlls/wined3d/sampler.c
+62
-4
state.c
dlls/wined3d/state.c
+40
-6
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+1
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+4
-0
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/d3d10core/state.c
View file @
c6232e1d
...
...
@@ -657,7 +657,7 @@ HRESULT d3d10_sampler_state_init(struct d3d10_sampler_state *state, struct d3d10
wined3d_desc
.
comparison_func
=
wined3d_cmp_func_from_d3d10core
(
desc
->
ComparisonFunc
);
wined3d_desc
.
srgb_decode
=
FALSE
;
if
(
FAILED
(
hr
=
wined3d_sampler_create
(
&
wined3d_desc
,
state
,
&
state
->
wined3d_sampler
)))
if
(
FAILED
(
hr
=
wined3d_sampler_create
(
device
->
wined3d_device
,
&
wined3d_desc
,
state
,
&
state
->
wined3d_sampler
)))
{
WARN
(
"Failed to create wined3d sampler, hr %#x.
\n
"
,
hr
);
return
hr
;
...
...
dlls/wined3d/context.c
View file @
c6232e1d
...
...
@@ -1920,6 +1920,8 @@ static void SetupForBlit(const struct wined3d_device *device, struct wined3d_con
context_invalidate_state
(
context
,
STATE_SAMPLER
(
sampler
));
}
}
if
(
gl_info
->
supported
[
ARB_SAMPLER_OBJECTS
])
GL_EXTCALL
(
glBindSampler
(
0
,
0
));
context_active_texture
(
context
,
gl_info
,
0
);
sampler
=
context
->
rev_tex_unit_map
[
0
];
...
...
dlls/wined3d/device.c
View file @
c6232e1d
...
...
@@ -479,6 +479,13 @@ ULONG CDECL wined3d_device_incref(struct wined3d_device *device)
return
refcount
;
}
static
void
device_leftover_sampler
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
{
struct
wined3d_sampler
*
sampler
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
wined3d_sampler
,
entry
);
ERR
(
"Leftover sampler %p.
\n
"
,
sampler
);
}
ULONG
CDECL
wined3d_device_decref
(
struct
wined3d_device
*
device
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
device
->
ref
);
...
...
@@ -522,6 +529,8 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
DestroyCursor
(
device
->
hardwareCursor
);
device
->
hardwareCursor
=
0
;
wine_rb_destroy
(
&
device
->
samplers
,
device_leftover_sampler
,
NULL
);
wined3d_decref
(
device
->
wined3d
);
device
->
wined3d
=
NULL
;
HeapFree
(
GetProcessHeap
(),
0
,
device
);
...
...
@@ -1020,6 +1029,14 @@ err_out:
return
hr
;
}
static
void
device_free_sampler
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
{
struct
wined3d_sampler
*
sampler
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
wined3d_sampler
,
entry
);
struct
wined3d_device
*
device
=
context
;
wine_rb_remove
(
&
device
->
samplers
,
&
sampler
->
desc
);
}
HRESULT
CDECL
wined3d_device_uninit_3d
(
struct
wined3d_device
*
device
)
{
struct
wined3d_resource
*
resource
,
*
cursor
;
...
...
@@ -1054,6 +1071,8 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
resource
->
resource_ops
->
resource_unload
(
resource
);
}
wine_rb_for_each_entry
(
&
device
->
samplers
,
device_free_sampler
,
device
);
/* Destroy the depth blt resources, they will be invalid after the reset. Also free shader
* private data, it might contain opengl pointers
*/
...
...
@@ -4658,6 +4677,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
swapchain_update_render_to_fbo
(
swapchain
);
swapchain_update_draw_bindings
(
swapchain
);
wine_rb_for_each_entry
(
&
device
->
samplers
,
device_free_sampler
,
device
);
if
(
reset_state
&&
device
->
d3d_initialized
)
hr
=
create_primary_opengl_context
(
device
,
swapchain
);
...
...
@@ -4850,6 +4871,21 @@ struct wined3d_surface * CDECL wined3d_device_get_surface_from_dc(const struct w
return
NULL
;
}
static
int
wined3d_sampler_compare
(
const
void
*
key
,
const
struct
wine_rb_entry
*
entry
)
{
const
struct
wined3d_sampler
*
sampler
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
wined3d_sampler
,
entry
);
return
memcmp
(
&
sampler
->
desc
,
key
,
sizeof
(
sampler
->
desc
));
}
static
const
struct
wine_rb_functions
wined3d_sampler_rb_functions
=
{
wined3d_rb_alloc
,
wined3d_rb_realloc
,
wined3d_rb_free
,
wined3d_sampler_compare
,
};
HRESULT
device_init
(
struct
wined3d_device
*
device
,
struct
wined3d
*
wined3d
,
UINT
adapter_idx
,
enum
wined3d_device_type
device_type
,
HWND
focus_window
,
DWORD
flags
,
BYTE
surface_alignment
,
struct
wined3d_device_parent
*
device_parent
)
...
...
@@ -4881,12 +4917,19 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
fragment_pipeline
=
adapter
->
fragment_pipe
;
if
(
wine_rb_init
(
&
device
->
samplers
,
&
wined3d_sampler_rb_functions
)
==
-
1
)
{
ERR
(
"Failed to initialize sampler rbtree.
\n
"
);
return
E_OUTOFMEMORY
;
}
if
(
vertex_pipeline
->
vp_states
&&
fragment_pipeline
->
states
&&
FAILED
(
hr
=
compile_state_table
(
device
->
StateTable
,
device
->
multistate_funcs
,
&
adapter
->
gl_info
,
&
adapter
->
d3d_info
,
vertex_pipeline
,
fragment_pipeline
,
misc_state_template
)))
{
ERR
(
"Failed to compile state table, hr %#x.
\n
"
,
hr
);
wine_rb_destroy
(
&
device
->
samplers
,
NULL
,
NULL
);
wined3d_decref
(
device
->
wined3d
);
return
hr
;
}
...
...
@@ -4916,6 +4959,7 @@ err:
{
HeapFree
(
GetProcessHeap
(),
0
,
device
->
multistate_funcs
[
i
]);
}
wine_rb_destroy
(
&
device
->
samplers
,
NULL
,
NULL
);
wined3d_decref
(
device
->
wined3d
);
return
hr
;
}
...
...
dlls/wined3d/directx.c
View file @
c6232e1d
...
...
@@ -135,6 +135,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{
"GL_ARB_point_parameters"
,
ARB_POINT_PARAMETERS
},
{
"GL_ARB_point_sprite"
,
ARB_POINT_SPRITE
},
{
"GL_ARB_provoking_vertex"
,
ARB_PROVOKING_VERTEX
},
{
"GL_ARB_sampler_objects"
,
ARB_SAMPLER_OBJECTS
},
{
"GL_ARB_shader_bit_encoding"
,
ARB_SHADER_BIT_ENCODING
},
{
"GL_ARB_shader_objects"
,
ARB_SHADER_OBJECTS
},
{
"GL_ARB_shader_texture_lod"
,
ARB_SHADER_TEXTURE_LOD
},
...
...
@@ -2517,6 +2518,21 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC
(
glPointParameterfvARB
)
/* GL_ARB_provoking_vertex */
USE_GL_FUNC
(
glProvokingVertex
)
/* GL_ARB_sampler_objects */
USE_GL_FUNC
(
glGenSamplers
)
USE_GL_FUNC
(
glDeleteSamplers
)
USE_GL_FUNC
(
glIsSampler
)
USE_GL_FUNC
(
glBindSampler
)
USE_GL_FUNC
(
glSamplerParameteri
)
USE_GL_FUNC
(
glSamplerParameterf
)
USE_GL_FUNC
(
glSamplerParameteriv
)
USE_GL_FUNC
(
glSamplerParameterfv
)
USE_GL_FUNC
(
glSamplerParameterIiv
)
USE_GL_FUNC
(
glSamplerParameterIuiv
)
USE_GL_FUNC
(
glGetSamplerParameteriv
)
USE_GL_FUNC
(
glGetSamplerParameterfv
)
USE_GL_FUNC
(
glGetSamplerParameterIiv
)
USE_GL_FUNC
(
glGetSamplerParameterIuiv
)
/* GL_ARB_shader_objects */
USE_GL_FUNC
(
glAttachObjectARB
)
USE_GL_FUNC
(
glBindAttribLocationARB
)
...
...
dlls/wined3d/glsl_shader.c
View file @
c6232e1d
...
...
@@ -6604,7 +6604,7 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
if
(
gl_info
->
supported
[
EXT_GPU_SHADER4
]
&&
gl_info
->
supported
[
ARB_SHADER_BIT_ENCODING
]
&&
gl_info
->
supported
[
ARB_GEOMETRY_SHADER4
]
&&
gl_info
->
glsl_version
>=
MAKEDWORD_VERSION
(
1
,
50
)
&&
gl_info
->
supported
[
ARB_DRAW_ELEMENTS_BASE_VERTEX
]
&&
gl_info
->
supported
[
ARB_DRAW_INSTANCED
]
&&
gl_info
->
supported
[
ARB_TEXTURE_RG
])
&&
gl_info
->
supported
[
ARB_TEXTURE_RG
]
&&
gl_info
->
supported
[
ARB_SAMPLER_OBJECTS
]
)
shader_model
=
4
;
/* ARB_shader_texture_lod or EXT_gpu_shader4 is required for the SM3
* texldd and texldl instructions. */
...
...
dlls/wined3d/sampler.c
View file @
c6232e1d
...
...
@@ -36,11 +36,20 @@ ULONG CDECL wined3d_sampler_incref(struct wined3d_sampler *sampler)
ULONG
CDECL
wined3d_sampler_decref
(
struct
wined3d_sampler
*
sampler
)
{
ULONG
refcount
=
InterlockedDecrement
(
&
sampler
->
refcount
);
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
sampler
,
refcount
);
if
(
!
refcount
)
{
context
=
context_acquire
(
sampler
->
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glDeleteSamplers
(
1
,
&
sampler
->
name
));
context_release
(
context
);
HeapFree
(
GetProcessHeap
(),
0
,
sampler
);
}
return
refcount
;
}
...
...
@@ -52,25 +61,74 @@ void * CDECL wined3d_sampler_get_parent(const struct wined3d_sampler *sampler)
return
sampler
->
parent
;
}
static
void
wined3d_sampler_init
(
struct
wined3d_sampler
*
sampler
,
static
void
wined3d_sampler_init
(
struct
wined3d_sampler
*
sampler
,
struct
wined3d_device
*
device
,
const
struct
wined3d_sampler_desc
*
desc
,
void
*
parent
)
{
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
sampler
->
refcount
=
1
;
sampler
->
device
=
device
;
sampler
->
parent
=
parent
;
sampler
->
desc
=
*
desc
;
context
=
context_acquire
(
device
,
NULL
);
gl_info
=
context
->
gl_info
;
GL_EXTCALL
(
glGenSamplers
(
1
,
&
sampler
->
name
));
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_WRAP_S
,
gl_info
->
wrap_lookup
[
desc
->
address_u
-
WINED3D_TADDRESS_WRAP
]));
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_WRAP_T
,
gl_info
->
wrap_lookup
[
desc
->
address_v
-
WINED3D_TADDRESS_WRAP
]));
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_WRAP_R
,
gl_info
->
wrap_lookup
[
desc
->
address_w
-
WINED3D_TADDRESS_WRAP
]));
GL_EXTCALL
(
glSamplerParameterfv
(
sampler
->
name
,
GL_TEXTURE_BORDER_COLOR
,
&
desc
->
border_color
[
0
]));
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_MAG_FILTER
,
wined3d_gl_mag_filter
(
desc
->
mag_filter
)));
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_MIN_FILTER
,
wined3d_gl_min_mip_filter
(
desc
->
min_filter
,
desc
->
mip_filter
)));
GL_EXTCALL
(
glSamplerParameterf
(
sampler
->
name
,
GL_TEXTURE_LOD_BIAS
,
desc
->
lod_bias
));
GL_EXTCALL
(
glSamplerParameterf
(
sampler
->
name
,
GL_TEXTURE_MIN_LOD
,
desc
->
min_lod
));
GL_EXTCALL
(
glSamplerParameterf
(
sampler
->
name
,
GL_TEXTURE_MAX_LOD
,
desc
->
max_lod
));
if
(
gl_info
->
supported
[
EXT_TEXTURE_FILTER_ANISOTROPIC
])
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_MAX_ANISOTROPY_EXT
,
desc
->
max_anisotropy
));
if
(
desc
->
compare
)
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_COMPARE_MODE
,
GL_COMPARE_R_TO_TEXTURE
));
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_COMPARE_FUNC
,
wined3d_gl_compare_func
(
desc
->
comparison_func
)));
if
(
gl_info
->
supported
[
EXT_TEXTURE_SRGB_DECODE
]
&&
!
desc
->
srgb_decode
)
GL_EXTCALL
(
glSamplerParameteri
(
sampler
->
name
,
GL_TEXTURE_SRGB_DECODE_EXT
,
GL_SKIP_DECODE_EXT
));
checkGLcall
(
"sampler creation"
);
TRACE
(
"Created sampler %u.
\n
"
,
sampler
->
name
);
context_release
(
context
);
}
HRESULT
CDECL
wined3d_sampler_create
(
const
struct
wined3d_sampler_desc
*
desc
,
HRESULT
CDECL
wined3d_sampler_create
(
struct
wined3d_device
*
device
,
const
struct
wined3d_sampler_desc
*
desc
,
void
*
parent
,
struct
wined3d_sampler
**
sampler
)
{
struct
wined3d_sampler
*
object
;
TRACE
(
"desc %p, parent %p, sampler %p.
\n
"
,
desc
,
parent
,
sampler
);
TRACE
(
"device %p, desc %p, parent %p, sampler %p.
\n
"
,
device
,
desc
,
parent
,
sampler
);
if
(
!
device
->
adapter
->
gl_info
.
supported
[
ARB_SAMPLER_OBJECTS
])
return
WINED3DERR_INVALIDCALL
;
if
(
desc
->
address_u
<
WINED3D_TADDRESS_WRAP
||
desc
->
address_u
>
WINED3D_TADDRESS_MIRROR_ONCE
||
desc
->
address_v
<
WINED3D_TADDRESS_WRAP
||
desc
->
address_v
>
WINED3D_TADDRESS_MIRROR_ONCE
||
desc
->
address_w
<
WINED3D_TADDRESS_WRAP
||
desc
->
address_w
>
WINED3D_TADDRESS_MIRROR_ONCE
)
return
WINED3DERR_INVALIDCALL
;
if
(
desc
->
mag_filter
<
WINED3D_TEXF_POINT
||
desc
->
mag_filter
>
WINED3D_TEXF_LINEAR
||
desc
->
min_filter
<
WINED3D_TEXF_POINT
||
desc
->
min_filter
>
WINED3D_TEXF_LINEAR
||
desc
->
mip_filter
>
WINED3D_TEXF_LINEAR
)
return
WINED3DERR_INVALIDCALL
;
if
(
!
(
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
))))
return
E_OUTOFMEMORY
;
wined3d_sampler_init
(
object
,
desc
,
parent
);
wined3d_sampler_init
(
object
,
de
vice
,
de
sc
,
parent
);
TRACE
(
"Created sampler %p.
\n
"
,
object
);
*
sampler
=
object
;
...
...
dlls/wined3d/state.c
View file @
c6232e1d
...
...
@@ -234,7 +234,7 @@ static void state_zwritenable(struct wined3d_context *context, const struct wine
}
}
static
GLenum
gl_compare_func
(
enum
wined3d_cmp_func
f
)
GLenum
wined3d_
gl_compare_func
(
enum
wined3d_cmp_func
f
)
{
switch
(
f
)
{
...
...
@@ -262,7 +262,7 @@ static GLenum gl_compare_func(enum wined3d_cmp_func f)
static
void
state_zfunc
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
GLenum
depth_func
=
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_ZFUNC
]);
GLenum
depth_func
=
wined3d_
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_ZFUNC
]);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
if
(
!
depth_func
)
return
;
...
...
@@ -566,7 +566,7 @@ static void state_alpha(struct wined3d_context *context, const struct wined3d_st
else
{
ref
=
((
float
)
state
->
render_states
[
WINED3D_RS_ALPHAREF
])
/
255
.
0
f
;
glParm
=
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_ALPHAFUNC
]);
glParm
=
wined3d_
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_ALPHAFUNC
]);
}
if
(
glParm
)
{
...
...
@@ -835,9 +835,9 @@ static void state_stencil(struct wined3d_context *context, const struct wined3d_
onesided_enable
=
state
->
render_states
[
WINED3D_RS_STENCILENABLE
];
twosided_enable
=
state
->
render_states
[
WINED3D_RS_TWOSIDEDSTENCILMODE
];
if
(
!
(
func
=
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_STENCILFUNC
])))
if
(
!
(
func
=
wined3d_
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_STENCILFUNC
])))
func
=
GL_ALWAYS
;
if
(
!
(
func_ccw
=
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_CCW_STENCILFUNC
])))
if
(
!
(
func_ccw
=
wined3d_
gl_compare_func
(
state
->
render_states
[
WINED3D_RS_CCW_STENCILFUNC
])))
func_ccw
=
GL_ALWAYS
;
ref
=
state
->
render_states
[
WINED3D_RS_STENCILREF
];
mask
=
state
->
render_states
[
WINED3D_RS_STENCILMASK
];
...
...
@@ -3709,8 +3709,42 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
unsigned
int
base_level
;
wined3d_sampler_desc_from_sampler_states
(
&
desc
,
gl_info
,
sampler_states
,
texture
);
wined3d_texture_bind
(
texture
,
context
,
srgb
);
wined3d_texture_apply_sampler_desc
(
texture
,
&
desc
,
gl_info
);
if
(
!
gl_info
->
supported
[
ARB_SAMPLER_OBJECTS
])
{
wined3d_texture_apply_sampler_desc
(
texture
,
&
desc
,
gl_info
);
}
else
{
struct
wined3d_device
*
device
=
context
->
swapchain
->
device
;
struct
wined3d_sampler
*
sampler
;
struct
wine_rb_entry
*
entry
;
if
((
entry
=
wine_rb_get
(
&
device
->
samplers
,
&
desc
)))
{
sampler
=
WINE_RB_ENTRY_VALUE
(
entry
,
struct
wined3d_sampler
,
entry
);
}
else
{
if
(
FAILED
(
wined3d_sampler_create
(
device
,
&
desc
,
NULL
,
&
sampler
)))
{
ERR
(
"Failed to create sampler.
\n
"
);
sampler
=
NULL
;
}
else
{
if
(
wine_rb_put
(
&
device
->
samplers
,
&
desc
,
&
sampler
->
entry
)
==
-
1
)
ERR
(
"Failed to insert sampler.
\n
"
);
}
}
if
(
sampler
)
{
GL_EXTCALL
(
glBindSampler
(
sampler_idx
,
sampler
->
name
));
checkGLcall
(
"glBindSampler"
);
}
}
if
(
texture
->
flags
&
WINED3D_TEXTURE_COND_NP2
)
base_level
=
0
;
...
...
dlls/wined3d/wined3d.spec
View file @
c6232e1d
...
...
@@ -194,7 +194,7 @@
@ cdecl wined3d_rendertarget_view_incref(ptr)
@ cdecl wined3d_rendertarget_view_set_parent(ptr ptr)
@ cdecl wined3d_sampler_create(ptr ptr ptr)
@ cdecl wined3d_sampler_create(ptr ptr ptr
ptr
)
@ cdecl wined3d_sampler_decref(ptr)
@ cdecl wined3d_sampler_get_parent(ptr)
@ cdecl wined3d_sampler_incref(ptr)
...
...
dlls/wined3d/wined3d_gl.h
View file @
c6232e1d
...
...
@@ -71,6 +71,7 @@ enum wined3d_gl_extension
ARB_POINT_PARAMETERS
,
ARB_POINT_SPRITE
,
ARB_PROVOKING_VERTEX
,
ARB_SAMPLER_OBJECTS
,
ARB_SHADER_BIT_ENCODING
,
ARB_SHADER_OBJECTS
,
ARB_SHADER_TEXTURE_LOD
,
...
...
dlls/wined3d/wined3d_private.h
View file @
c6232e1d
...
...
@@ -1994,6 +1994,7 @@ struct wined3d_device
struct
list
resources
;
/* a linked list to track resources created by the device */
struct
list
shaders
;
/* a linked list to track shaders (pixel and vertex) */
struct
wine_rb_tree
samplers
;
/* Render Target Support */
struct
wined3d_fb_state
fb
;
...
...
@@ -2388,9 +2389,12 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
struct
wined3d_sampler
{
struct
wine_rb_entry
entry
;
LONG
refcount
;
struct
wined3d_device
*
device
;
void
*
parent
;
struct
wined3d_sampler_desc
desc
;
GLuint
name
;
};
struct
wined3d_vertex_declaration_element
...
...
include/wine/wined3d.h
View file @
c6232e1d
...
...
@@ -2452,7 +2452,7 @@ void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wi
ULONG
__cdecl
wined3d_rendertarget_view_incref
(
struct
wined3d_rendertarget_view
*
view
);
void
__cdecl
wined3d_rendertarget_view_set_parent
(
struct
wined3d_rendertarget_view
*
view
,
void
*
parent
);
HRESULT
__cdecl
wined3d_sampler_create
(
const
struct
wined3d_sampler_desc
*
desc
,
HRESULT
__cdecl
wined3d_sampler_create
(
struct
wined3d_device
*
device
,
const
struct
wined3d_sampler_desc
*
desc
,
void
*
parent
,
struct
wined3d_sampler
**
sampler
);
ULONG
__cdecl
wined3d_sampler_decref
(
struct
wined3d_sampler
*
sampler
);
void
*
__cdecl
wined3d_sampler_get_parent
(
const
struct
wined3d_sampler
*
sampler
);
...
...
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