Commit c6449b5a authored by Jan Zerebecki's avatar Jan Zerebecki Committed by Alexandre Julliard

wined3d: Move a checkGLcall to it's gl call inside an "if".

parent 7528fc0d
...@@ -4135,9 +4135,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D ...@@ -4135,9 +4135,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
glEnable(GL_LINE_SMOOTH); glEnable(GL_LINE_SMOOTH);
checkGLcall("glEnable(GL_LINE_SMOOTH)"); checkGLcall("glEnable(GL_LINE_SMOOTH)");
} else { } else {
if(!This->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE]) if(!This->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE]) {
glDisable(GL_BLEND); glDisable(GL_BLEND);
checkGLcall("glDisable(GL_BLEND)"); checkGLcall("glDisable(GL_BLEND)");
}
glDisable(GL_LINE_SMOOTH); glDisable(GL_LINE_SMOOTH);
checkGLcall("glDisable(GL_LINE_SMOOTH)"); checkGLcall("glDisable(GL_LINE_SMOOTH)");
} }
......
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