Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
c6da1739
Commit
c6da1739
authored
May 13, 2023
by
Rémi Bernon
Committed by
Alexandre Julliard
May 15, 2023
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
windows.gaming.input: Avoid leaking IDirectInputEffect reference (Valgrind).
parent
dde9cef0
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
1 deletion
+0
-1
force_feedback.c
dlls/windows.gaming.input/force_feedback.c
+0
-1
No files found.
dlls/windows.gaming.input/force_feedback.c
View file @
c6da1739
...
...
@@ -646,7 +646,6 @@ static HRESULT WINAPI motor_load_effect_async( IUnknown *invoker, IUnknown *para
{
if
(
effect
->
effect
)
IDirectInputEffect_Release
(
effect
->
effect
);
effect
->
effect
=
dinput_effect
;
IDirectInputEffect_AddRef
(
effect
->
effect
);
}
LeaveCriticalSection
(
&
effect
->
cs
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment