Commit c7b58749 authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Alexandre Julliard

wined3d: Added CopyRects method (based on a patch by Oliver Stieber).

parent a874487f
......@@ -5449,6 +5449,119 @@ HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface, IWineD3
return D3D_OK;
}
/* Used by DirectX 8 */
HRESULT WINAPI IWineD3DDeviceImpl_CopyRects(IWineD3DDevice *iface,
IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects,
IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPointsArray) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
HRESULT hr = D3D_OK;
WINED3DFORMAT srcFormat, destFormat;
UINT srcWidth, destWidth;
UINT srcHeight, destHeight;
UINT srcSize;
WINED3DSURFACE_DESC winedesc;
TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", This,
pSourceSurface, pSourceRectsArray, cRects, pDestinationSurface, pDestPointsArray);
/* Check that the source texture is in D3DPOOL_SYSTEMMEM and the destination texture is in D3DPOOL_DEFAULT */
memset(&winedesc, 0, sizeof(winedesc));
winedesc.Format = &srcFormat;
winedesc.Width = &srcWidth;
winedesc.Height = &srcHeight;
winedesc.Size = &srcSize;
IWineD3DSurface_GetDesc(pSourceSurface, &winedesc);
winedesc.Format = &destFormat;
winedesc.Width = &destWidth;
winedesc.Height = &destHeight;
winedesc.Size = NULL;
IWineD3DSurface_GetDesc(pDestinationSurface, &winedesc);
/* Check that the source and destination formats match */
if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
WARN("(%p) source %p format must match the dest %p format, returning D3DERR_INVALIDCALL\n", This, pSourceSurface, pDestinationSurface);
return D3DERR_INVALIDCALL;
} else if (WINED3DFMT_UNKNOWN == destFormat) {
TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", This);
IWineD3DSurface_SetFormat(pDestinationSurface, srcFormat);
destFormat = srcFormat;
}
/* Quick if complete copy ... */
if (cRects == 0 && pSourceRectsArray == NULL && pDestPointsArray == NULL) {
if (srcWidth == destWidth && srcHeight == destHeight) {
D3DLOCKED_RECT lrSrc;
D3DLOCKED_RECT lrDst;
IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, NULL, D3DLOCK_READONLY);
IWineD3DSurface_LockRect(pDestinationSurface, &lrDst, NULL, 0L);
TRACE("Locked src and dst, Direct copy as surfaces are equal, w=%d, h=%d\n", srcWidth, srcHeight);
memcpy(lrDst.pBits, lrSrc.pBits, srcSize);
IWineD3DSurface_UnlockRect(pSourceSurface);
IWineD3DSurface_UnlockRect(pDestinationSurface);
TRACE("Unlocked src and dst\n");
} else {
FIXME("Wanted to copy all surfaces but size not compatible, returning D3DERR_INVALIDCALL\n");
hr = D3DERR_INVALIDCALL;
}
} else {
if (NULL != pSourceRectsArray && NULL != pDestPointsArray) {
int bytesPerPixel = ((IWineD3DSurfaceImpl *) pSourceSurface)->bytesPerPixel;
unsigned int i;
/* Copy rect by rect */
for (i = 0; i < cRects; ++i) {
CONST RECT* r = &pSourceRectsArray[i];
CONST POINT* p = &pDestPointsArray[i];
int copyperline;
int j;
D3DLOCKED_RECT lrSrc;
D3DLOCKED_RECT lrDst;
RECT dest_rect;
TRACE("Copying rect %d (%ld,%ld),(%ld,%ld) -> (%ld,%ld)\n", i, r->left, r->top, r->right, r->bottom, p->x, p->y);
if (srcFormat == WINED3DFMT_DXT1) {
copyperline = ((r->right - r->left) * bytesPerPixel) / 2; /* DXT1 is half byte per pixel */
} else {
copyperline = ((r->right - r->left) * bytesPerPixel);
}
IWineD3DSurface_LockRect(pSourceSurface, &lrSrc, r, D3DLOCK_READONLY);
dest_rect.left = p->x;
dest_rect.top = p->y;
dest_rect.right = p->x + (r->right - r->left);
dest_rect.bottom= p->y + (r->bottom - r->top);
IWineD3DSurface_LockRect(pDestinationSurface, &lrDst, &dest_rect, 0L);
TRACE("Locked src and dst\n");
/* Find where to start */
for (j = 0; j < (r->bottom - r->top - 1); ++j) {
memcpy((char*) lrDst.pBits + (j * lrDst.Pitch), (char*) lrSrc.pBits + (j * lrSrc.Pitch), copyperline);
}
IWineD3DSurface_UnlockRect(pSourceSurface);
IWineD3DSurface_UnlockRect(pDestinationSurface);
TRACE("Unlocked src and dst\n");
}
} else {
FIXME("Wanted to copy partial surfaces not implemented, returning D3DERR_INVALIDCALL\n");
hr = D3DERR_INVALIDCALL;
}
}
return hr;
}
/* Implementation details at http://developer.nvidia.com/attach/6494
and
http://oss.sgi.com/projects/ogl-sample/registry/NV/evaluators.txt
......@@ -6568,6 +6681,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_ColorFill,
IWineD3DDeviceImpl_UpdateTexture,
IWineD3DDeviceImpl_UpdateSurface,
IWineD3DDeviceImpl_CopyRects,
IWineD3DDeviceImpl_StretchRect,
IWineD3DDeviceImpl_GetRenderTargetData,
IWineD3DDeviceImpl_GetFrontBufferData,
......
......@@ -421,6 +421,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST D3DRECT* pRect, D3DCOLOR color) PURE;
STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
STDMETHOD(CopyRects)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPointsArray);
STDMETHOD(StretchRect)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE;
STDMETHOD(GetRenderTargetData)(THIS_ struct IWineD3DSurface* pRenderTarget, struct IWineD3DSurface* pSurface) PURE;
STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
......@@ -558,6 +559,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
#define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
#define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
#define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
#define IWineD3DDevice_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
#define IWineD3DDevice_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
#define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
#define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
......
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