Commit c89a3ffe authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

ddraw: Get rid of the surface implementation switching code.

parent 94ae743e
......@@ -206,20 +206,7 @@ static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid,
IsEqualGUID( &IID_IDirect3D7 , refiid ) )
{
/* Check the surface implementation */
if(This->ImplType == SURFACE_UNKNOWN)
{
/* Apps may create the IDirect3D Interface before the primary surface.
* set the surface implementation */
This->ImplType = SURFACE_OPENGL;
TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
}
else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
{
ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was chosen. Prepare for trouble!\n", This);
ERR(" (%p) You may want to contact wine-devel for help\n", This);
/* Should I assert(0) here??? */
}
else if(This->ImplType != SURFACE_OPENGL)
if (This->ImplType != SURFACE_OPENGL)
{
WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
/* Do not abort here, only reject 3D Device creation */
......@@ -1399,8 +1386,6 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
outsize = NumCodes && Codes ? *NumCodes : 0;
if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
{
hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
......@@ -2599,113 +2584,6 @@ static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWO
}
/*****************************************************************************
* ddraw_recreate_surfaces_cb
*
* Enumeration callback for ddraw_recreate_surface.
* It re-recreates the WineD3DSurface. It's pretty straightforward
*
*****************************************************************************/
HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
{
IDirectDrawSurfaceImpl *surfImpl = impl_from_IDirectDrawSurface7(surf);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
IDirectDrawImpl *This = surfImpl->ddraw;
struct wined3d_surface *wined3d_surface;
struct wined3d_swapchain *swapchain;
struct wined3d_clipper *clipper;
void *parent;
HRESULT hr;
TRACE("surface %p, surface_desc %p, context %p.\n",
surf, desc, Context);
/* For the enumeration */
IDirectDrawSurface7_Release(surf);
if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
/* Get the objects */
swapchain = surfImpl->wined3d_swapchain;
surfImpl->wined3d_swapchain = NULL;
wined3d_surface = surfImpl->wined3d_surface;
/* get the clipper */
clipper = wined3d_surface_get_clipper(wined3d_surface);
/* Get the surface properties */
wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
parent = wined3d_surface_get_parent(wined3d_surface);
hr = wined3d_surface_create(This->wined3d_device, wined3d_desc.width, wined3d_desc.height,
wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
if (FAILED(hr))
{
surfImpl->wined3d_surface = wined3d_surface;
return hr;
}
wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
/* TODO: Copy the surface content, except for render targets */
/* If there's a swapchain, it owns the wined3d surfaces. So Destroy
* the swapchain
*/
if (swapchain)
{
/* The backbuffers have the swapchain set as well, but the primary
* owns it and destroys it. */
if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
wined3d_device_uninit_gdi(This->wined3d_device);
surfImpl->isRenderTarget = FALSE;
}
else
{
if (!wined3d_surface_decref(wined3d_surface))
TRACE("Surface released successful, next surface\n");
else
ERR("Something's still holding the old WineD3DSurface\n");
}
surfImpl->ImplType = This->ImplType;
return DDENUMRET_OK;
}
/*****************************************************************************
* ddraw_recreate_surfaces
*
* A function, that converts all wineD3DSurfaces to the new implementation type
* It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
* new WineD3DSurface, copies the content and releases the old surface
*
*****************************************************************************/
static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
{
DDSURFACEDESC2 desc;
TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
{
/* Should happen almost never */
FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
/* Shutdown d3d */
wined3d_device_uninit_3d(This->wined3d_device);
}
/* Contrary: D3D starting is handled by the caller, because it knows the render target */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
ddraw_recreate_surfaces_cb);
}
/*****************************************************************************
* ddraw_create_surface
*
* A helper function for IDirectDraw7::CreateSurface. It creates a new surface
......@@ -2734,59 +2612,10 @@ static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD
DDRAW_dump_surface_desc(pDDSD);
}
/* Select the surface type, if it wasn't chosen yet */
if(ImplType == SURFACE_UNKNOWN)
if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && This->ImplType != SURFACE_OPENGL)
{
/* Use GL Surfaces if a D3DDEVICE Surface is requested */
if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
{
TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
ImplType = SURFACE_OPENGL;
}
/* Otherwise use GDI surfaces for now */
else
{
TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
ImplType = SURFACE_GDI;
}
/* Policy if all surface implementations are available:
* First, check if a default type was set with winecfg. If not,
* try Xrender surfaces, and use them if they work. Next, check if
* accelerated OpenGL is available, and use GL surfaces in this
* case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
* was created, always use OpenGL surfaces.
*
* (Note: Xrender surfaces are not implemented for now, the
* unaccelerated implementation uses GDI to render in Software)
*/
/* Store the type. If it needs to be changed, all WineD3DSurfaces have to
* be re-created. This could be done with IDirectDrawSurface7::Restore
*/
This->ImplType = ImplType;
}
else
{
if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
&& (This->ImplType != SURFACE_OPENGL)
&& DefaultSurfaceType == SURFACE_UNKNOWN)
{
/* We have to change to OpenGL,
* and re-create all WineD3DSurfaces
*/
ImplType = SURFACE_OPENGL;
This->ImplType = ImplType;
TRACE("(%p) Re-creating all surfaces\n", This);
ddraw_recreate_surfaces(This);
TRACE("(%p) Done recreating all surfaces\n", This);
}
else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
{
WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
/* Do not fail surface creation, only fail 3D device creation */
}
WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
/* Do not fail surface creation, only fail 3D device creation. */
}
/* Create the Surface object */
......
......@@ -426,13 +426,6 @@ static void ddraw_surface_cleanup(IDirectDrawSurfaceImpl *surface)
surface->wined3d_swapchain = NULL;
/* Reset to the default surface implementation type. This is needed
* if applications use non render target surfaces and expect blits to
* work after destroying the render target.
*
* TODO: Recreate existing offscreen surfaces. */
ddraw->ImplType = DefaultSurfaceType;
TRACE("D3D unloaded.\n");
}
......@@ -2998,18 +2991,6 @@ static HRESULT WINAPI ddraw_surface7_IsLost(IDirectDrawSurface7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
/* We lose the surface if the implementation was changed */
if(This->ImplType != This->ddraw->ImplType)
{
/* But this shouldn't happen. When we change the implementation,
* all surfaces are re-created automatically, and their content
* is copied
*/
ERR(" (%p) Implementation was changed from %d to %d\n", This, This->ImplType, This->ddraw->ImplType);
LeaveCriticalSection(&ddraw_cs);
return DDERR_SURFACELOST;
}
hr = wined3d_surface_is_lost(This->wined3d_surface);
LeaveCriticalSection(&ddraw_cs);
switch(hr)
......@@ -3073,12 +3054,6 @@ static HRESULT WINAPI ddraw_surface7_Restore(IDirectDrawSurface7 *iface)
TRACE("iface %p.\n", iface);
EnterCriticalSection(&ddraw_cs);
if(This->ImplType != This->ddraw->ImplType)
{
/* Call the recreation callback. Make sure to AddRef first */
IDirectDrawSurface_AddRef(iface);
ddraw_recreate_surfaces_cb(iface, &This->surface_desc, NULL /* Not needed */);
}
hr = wined3d_surface_restore(This->wined3d_surface);
LeaveCriticalSection(&ddraw_cs);
return hr;
......
......@@ -886,8 +886,8 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTY
swapchain->swapchain_ops = &swapchain_gl_ops;
break;
case SURFACE_UNKNOWN:
FIXME("Caller tried to create a SURFACE_UNKNOWN swapchain.\n");
default:
ERR("Invalid surface type %#x.\n", surface_type);
return WINED3DERR_INVALIDCALL;
}
......
......@@ -783,7 +783,6 @@ typedef enum _WINED3DDECLUSAGE
typedef enum _WINED3DSURFTYPE
{
SURFACE_UNKNOWN = 0, /* Default / Unknown surface type */
SURFACE_OPENGL, /* OpenGL surface: Renders using libGL, needed for 3D */
SURFACE_GDI, /* User surface. No 3D, DirectDraw rendering with GDI */
} WINED3DSURFTYPE;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment