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wine
wine-cw
Commits
c93440b7
Commit
c93440b7
authored
Dec 01, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Dec 04, 2023
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Plain Diff
d3d9: Upload mapped dynamic vertex and index buffers before every draw.
Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=55591
parent
346f783c
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5 changed files
with
48 additions
and
9 deletions
+48
-9
device.c
dlls/d3d9/device.c
+14
-0
visual.c
dlls/d3d9/tests/visual.c
+3
-9
cs.c
dlls/wined3d/cs.c
+28
-0
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-0
wined3d.h
include/wine/wined3d.h
+2
-0
No files found.
dlls/d3d9/device.c
View file @
c93440b7
...
...
@@ -3120,6 +3120,17 @@ static HRESULT d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device
return
S_OK
;
}
static
void
d3d9_device_flush_mapped_vertex_buffers
(
struct
d3d9_device
*
device
)
{
for
(
unsigned
int
i
=
0
;
i
<
WINED3D_MAX_STREAMS
;
++
i
)
{
struct
wined3d_buffer
*
buffer
=
device
->
stateblock_state
->
streams
[
i
].
buffer
;
if
(
buffer
)
wined3d_device_context_flush_mapped_buffer
(
device
->
immediate_context
,
buffer
);
}
}
static
void
d3d9_device_upload_managed_textures
(
struct
d3d9_device
*
device
)
{
const
struct
wined3d_stateblock_state
*
state
=
device
->
stateblock_state
;
...
...
@@ -3159,6 +3170,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
vertex_count
=
vertex_count_from_primitive_count
(
primitive_type
,
primitive_count
);
d3d9_device_upload_managed_textures
(
device
);
d3d9_device_upload_sysmem_vertex_buffers
(
device
,
0
,
start_vertex
,
vertex_count
);
d3d9_device_flush_mapped_vertex_buffers
(
device
);
d3d9_generate_auto_mipmaps
(
device
);
wined3d_device_context_set_primitive_type
(
device
->
immediate_context
,
wined3d_primitive_type_from_d3d
(
primitive_type
),
0
);
...
...
@@ -3200,11 +3212,13 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
index_count
=
vertex_count_from_primitive_count
(
primitive_type
,
primitive_count
);
d3d9_device_upload_managed_textures
(
device
);
d3d9_device_upload_sysmem_vertex_buffers
(
device
,
base_vertex_idx
,
min_vertex_idx
,
vertex_count
);
d3d9_device_flush_mapped_vertex_buffers
(
device
);
d3d9_generate_auto_mipmaps
(
device
);
wined3d_device_context_set_primitive_type
(
device
->
immediate_context
,
wined3d_primitive_type_from_d3d
(
primitive_type
),
0
);
wined3d_device_apply_stateblock
(
device
->
wined3d_device
,
device
->
state
);
d3d9_device_upload_sysmem_index_buffer
(
device
,
&
start_idx
,
index_count
);
wined3d_device_context_flush_mapped_buffer
(
device
->
immediate_context
,
device
->
stateblock_state
->
index_buffer
);
wined3d_device_context_draw_indexed
(
device
->
immediate_context
,
base_vertex_idx
,
start_idx
,
index_count
,
0
,
device
->
stateblock_state
->
streams
[
0
].
frequency
);
d3d9_rts_flag_auto_gen_mipmap
(
device
);
...
...
dlls/d3d9/tests/visual.c
View file @
c93440b7
...
...
@@ -26720,7 +26720,6 @@ static void test_draw_mapped_buffer(void)
unsigned
int
color
,
i
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
BOOL
test_pass
;
HWND
window
;
HRESULT
hr
;
void
*
data
;
...
...
@@ -26741,11 +26740,10 @@ static void test_draw_mapped_buffer(void)
{
D3DPOOL
pool
;
DWORD
usage
;
BOOL
ignore_wine_result
;
}
tests
[]
=
{
{
D3DPOOL_DEFAULT
,
D3DUSAGE_DYNAMIC
,
TRUE
},
{
D3DPOOL_DEFAULT
,
D3DUSAGE_DYNAMIC
},
{
D3DPOOL_MANAGED
,
0
},
{
D3DPOOL_SYSTEMMEM
,
0
},
};
...
...
@@ -26825,11 +26823,7 @@ static void test_draw_mapped_buffer(void)
ok
(
hr
==
D3D_OK
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
160
,
120
);
test_pass
=
color_match
(
color
,
0x00ff0000
,
1
);
todo_wine_if
(
tests
[
i
].
ignore_wine_result
&&
!
test_pass
)
ok
(
test_pass
,
"Got unexpected color 0x%08x, test %u.
\n
"
,
color
,
i
);
ok
(
color_match
(
color
,
0x00ff0000
,
1
),
"Got unexpected color 0x%08x, test %u.
\n
"
,
color
,
i
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color_match
(
color
,
0x000000ff
,
1
),
"Got unexpected color 0x%08x, test %u.
\n
"
,
color
,
i
);
...
...
@@ -27458,7 +27452,7 @@ static void test_dynamic_map_synchronization(void)
hr
=
IDirect3DDevice9_GetRenderTarget
(
device
,
0
,
&
rt
);
ok
(
hr
==
S_OK
,
"Failed to get render target, hr %#lx.
\n
"
,
hr
);
check_rt_color
_todo
(
rt
,
0x0000ff00
);
check_rt_color
(
rt
,
0x0000ff00
);
IDirect3DSurface9_Release
(
rt
);
IDirect3DVertexBuffer9_Release
(
buffer
);
dlls/wined3d/cs.c
View file @
c93440b7
...
...
@@ -3459,6 +3459,34 @@ static DWORD WINAPI wined3d_cs_run(void *ctx)
FreeLibraryAndExitThread
(
wined3d_module
,
0
);
}
void
CDECL
wined3d_device_context_flush_mapped_buffer
(
struct
wined3d_device_context
*
context
,
struct
wined3d_buffer
*
buffer
)
{
struct
wined3d_client_resource
*
client
=
&
buffer
->
resource
.
client
;
/* d3d9 applications can draw from a mapped dynamic buffer.
* Castlevania 2 depends on this behaviour.
* This means that we need to upload a pending discard bo, without actually
* unmapping it. */
assert
(
context
==
&
context
->
device
->
cs
->
c
);
if
(
wined3d_bo_address_is_null
(
&
client
->
mapped_upload
.
addr
))
return
;
if
(
client
->
mapped_upload
.
flags
&
UPLOAD_BO_UPLOAD_ON_UNMAP
)
wined3d_device_context_upload_bo
(
context
,
&
buffer
->
resource
,
0
,
&
client
->
mapped_box
,
&
client
->
mapped_upload
,
buffer
->
resource
.
size
,
buffer
->
resource
.
size
);
if
(
client
->
mapped_upload
.
flags
&
UPLOAD_BO_RENAME_ON_UNMAP
)
{
client
->
mapped_upload
.
flags
&=
~
UPLOAD_BO_RENAME_ON_UNMAP
;
/* This logic matches wined3d_cs_map_upload_bo(). */
if
(
client
->
mapped_upload
.
addr
.
buffer_object
->
coherent
&&
wined3d_map_persistent
())
client
->
mapped_upload
.
flags
&=
~
UPLOAD_BO_UPLOAD_ON_UNMAP
;
}
}
struct
wined3d_cs
*
wined3d_cs_create
(
struct
wined3d_device
*
device
,
const
enum
wined3d_feature_level
*
levels
,
unsigned
int
level_count
)
{
...
...
dlls/wined3d/wined3d.spec
View file @
c93440b7
...
...
@@ -103,6 +103,7 @@
@ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
@ cdecl wined3d_device_context_execute_command_list(ptr ptr long)
@ cdecl wined3d_device_context_flush(ptr)
@ cdecl wined3d_device_context_flush_mapped_buffer(ptr ptr)
@ cdecl wined3d_device_context_generate_mipmaps(ptr ptr)
@ cdecl wined3d_device_context_get_blend_state(ptr ptr ptr)
@ cdecl wined3d_device_context_get_constant_buffer(ptr long long ptr)
...
...
include/wine/wined3d.h
View file @
c93440b7
...
...
@@ -2458,6 +2458,8 @@ void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context
void
__cdecl
wined3d_device_context_execute_command_list
(
struct
wined3d_device_context
*
context
,
struct
wined3d_command_list
*
list
,
bool
restore_state
);
void
__cdecl
wined3d_device_context_flush
(
struct
wined3d_device_context
*
context
);
void
__cdecl
wined3d_device_context_flush_mapped_buffer
(
struct
wined3d_device_context
*
context
,
struct
wined3d_buffer
*
buffer
);
void
__cdecl
wined3d_device_context_generate_mipmaps
(
struct
wined3d_device_context
*
context
,
struct
wined3d_shader_resource_view
*
view
);
struct
wined3d_blend_state
*
__cdecl
wined3d_device_context_get_blend_state
(
...
...
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