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wine
wine-cw
Commits
c98725cc
Commit
c98725cc
authored
Jul 03, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 03, 2012
Browse files
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Plain Diff
d3d9: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
parent
003ab4d3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
25 additions
and
52 deletions
+25
-52
d3d9_private.h
dlls/d3d9/d3d9_private.h
+2
-7
device.c
dlls/d3d9/device.c
+22
-30
swapchain.c
dlls/d3d9/swapchain.c
+1
-15
No files found.
dlls/d3d9/d3d9_private.h
View file @
c98725cc
...
...
@@ -39,17 +39,12 @@
#include "d3d9.h"
#include "wine/wined3d.h"
/* ===========================================================================
Internal use
=========================================================================== */
extern
HRESULT
vdecl_convert_fvf
(
DWORD
FVF
,
D3DVERTEXELEMENT9
**
ppVertexElements
)
DECLSPEC_HIDDEN
;
D3DFORMAT
d3dformat_from_wined3dformat
(
enum
wined3d_format_id
format
)
DECLSPEC_HIDDEN
;
enum
wined3d_format_id
wined3dformat_from_d3dformat
(
D3DFORMAT
format
)
DECLSPEC_HIDDEN
;
void
present_parameters_from_wined3d_swapchain_desc
(
D3DPRESENT_PARAMETERS
*
present_parameters
,
const
struct
wined3d_swapchain_desc
*
swapchain_desc
)
DECLSPEC_HIDDEN
;
/* ===========================================================================
Macros
=========================================================================== */
/* Not nice, but it lets wined3d support different versions of directx */
#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
_pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
_pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
...
...
dlls/d3d9/device.c
View file @
c98725cc
...
...
@@ -181,6 +181,26 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
}
}
void
present_parameters_from_wined3d_swapchain_desc
(
D3DPRESENT_PARAMETERS
*
present_parameters
,
const
struct
wined3d_swapchain_desc
*
swapchain_desc
)
{
present_parameters
->
BackBufferWidth
=
swapchain_desc
->
backbuffer_width
;
present_parameters
->
BackBufferHeight
=
swapchain_desc
->
backbuffer_height
;
present_parameters
->
BackBufferFormat
=
d3dformat_from_wined3dformat
(
swapchain_desc
->
backbuffer_format
);
present_parameters
->
BackBufferCount
=
swapchain_desc
->
backbuffer_count
;
present_parameters
->
MultiSampleType
=
swapchain_desc
->
multisample_type
;
present_parameters
->
MultiSampleQuality
=
swapchain_desc
->
multisample_quality
;
present_parameters
->
SwapEffect
=
swapchain_desc
->
swap_effect
;
present_parameters
->
hDeviceWindow
=
swapchain_desc
->
device_window
;
present_parameters
->
Windowed
=
swapchain_desc
->
windowed
;
present_parameters
->
EnableAutoDepthStencil
=
swapchain_desc
->
enable_auto_depth_stencil
;
present_parameters
->
AutoDepthStencilFormat
=
d3dformat_from_wined3dformat
(
swapchain_desc
->
auto_depth_stencil_format
);
present_parameters
->
Flags
=
swapchain_desc
->
flags
;
present_parameters
->
FullScreen_RefreshRateInHz
=
swapchain_desc
->
refresh_rate
;
present_parameters
->
PresentationInterval
=
swapchain_desc
->
swap_interval
;
}
static
void
wined3d_swapchain_desc_from_present_parameters
(
struct
wined3d_swapchain_desc
*
swapchain_desc
,
const
D3DPRESENT_PARAMETERS
*
present_parameters
)
{
...
...
@@ -477,21 +497,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(ID
wined3d_swapchain_desc_from_present_parameters
(
&
desc
,
present_parameters
);
if
(
SUCCEEDED
(
hr
=
d3d9_swapchain_create
(
device
,
&
desc
,
&
object
)))
*
swapchain
=
&
object
->
IDirect3DSwapChain9_iface
;
present_parameters
->
BackBufferWidth
=
desc
.
backbuffer_width
;
present_parameters
->
BackBufferHeight
=
desc
.
backbuffer_height
;
present_parameters
->
BackBufferFormat
=
d3dformat_from_wined3dformat
(
desc
.
backbuffer_format
);
present_parameters
->
BackBufferCount
=
desc
.
backbuffer_count
;
present_parameters
->
MultiSampleType
=
desc
.
multisample_type
;
present_parameters
->
MultiSampleQuality
=
desc
.
multisample_quality
;
present_parameters
->
SwapEffect
=
desc
.
swap_effect
;
present_parameters
->
hDeviceWindow
=
desc
.
device_window
;
present_parameters
->
Windowed
=
desc
.
windowed
;
present_parameters
->
EnableAutoDepthStencil
=
desc
.
enable_auto_depth_stencil
;
present_parameters
->
AutoDepthStencilFormat
=
d3dformat_from_wined3dformat
(
desc
.
auto_depth_stencil_format
);
present_parameters
->
Flags
=
desc
.
flags
;
present_parameters
->
FullScreen_RefreshRateInHz
=
desc
.
refresh_rate
;
present_parameters
->
PresentationInterval
=
desc
.
swap_interval
;
present_parameters_from_wined3d_swapchain_desc
(
present_parameters
,
&
desc
);
return
hr
;
}
...
...
@@ -3425,21 +3431,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
for
(
i
=
0
;
i
<
count
;
++
i
)
{
parameters
[
i
].
BackBufferWidth
=
swapchain_desc
[
i
].
backbuffer_width
;
parameters
[
i
].
BackBufferHeight
=
swapchain_desc
[
i
].
backbuffer_height
;
parameters
[
i
].
BackBufferFormat
=
d3dformat_from_wined3dformat
(
swapchain_desc
[
i
].
backbuffer_format
);
parameters
[
i
].
BackBufferCount
=
swapchain_desc
[
i
].
backbuffer_count
;
parameters
[
i
].
MultiSampleType
=
swapchain_desc
[
i
].
multisample_type
;
parameters
[
i
].
MultiSampleQuality
=
swapchain_desc
[
i
].
multisample_quality
;
parameters
[
i
].
SwapEffect
=
swapchain_desc
[
i
].
swap_effect
;
parameters
[
i
].
hDeviceWindow
=
swapchain_desc
[
i
].
device_window
;
parameters
[
i
].
Windowed
=
swapchain_desc
[
i
].
windowed
;
parameters
[
i
].
EnableAutoDepthStencil
=
swapchain_desc
[
i
].
enable_auto_depth_stencil
;
parameters
[
i
].
AutoDepthStencilFormat
=
d3dformat_from_wined3dformat
(
swapchain_desc
[
i
].
auto_depth_stencil_format
);
parameters
[
i
].
Flags
=
swapchain_desc
[
i
].
flags
;
parameters
[
i
].
FullScreen_RefreshRateInHz
=
swapchain_desc
[
i
].
refresh_rate
;
parameters
[
i
].
PresentationInterval
=
swapchain_desc
[
i
].
swap_interval
;
present_parameters_from_wined3d_swapchain_desc
(
&
parameters
[
i
],
&
swapchain_desc
[
i
]);
}
HeapFree
(
GetProcessHeap
(),
0
,
swapchain_desc
);
...
...
dlls/d3d9/swapchain.c
View file @
c98725cc
...
...
@@ -215,21 +215,7 @@ static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9 *i
wined3d_mutex_lock
();
hr
=
wined3d_swapchain_get_desc
(
swapchain
->
wined3d_swapchain
,
&
desc
);
wined3d_mutex_unlock
();
parameters
->
BackBufferWidth
=
desc
.
backbuffer_width
;
parameters
->
BackBufferHeight
=
desc
.
backbuffer_height
;
parameters
->
BackBufferFormat
=
d3dformat_from_wined3dformat
(
desc
.
backbuffer_format
);
parameters
->
BackBufferCount
=
desc
.
backbuffer_count
;
parameters
->
MultiSampleType
=
desc
.
multisample_type
;
parameters
->
MultiSampleQuality
=
desc
.
multisample_quality
;
parameters
->
SwapEffect
=
desc
.
swap_effect
;
parameters
->
hDeviceWindow
=
desc
.
device_window
;
parameters
->
Windowed
=
desc
.
windowed
;
parameters
->
EnableAutoDepthStencil
=
desc
.
enable_auto_depth_stencil
;
parameters
->
AutoDepthStencilFormat
=
d3dformat_from_wined3dformat
(
desc
.
auto_depth_stencil_format
);
parameters
->
Flags
=
desc
.
flags
;
parameters
->
FullScreen_RefreshRateInHz
=
desc
.
refresh_rate
;
parameters
->
PresentationInterval
=
desc
.
swap_interval
;
present_parameters_from_wined3d_swapchain_desc
(
parameters
,
&
desc
);
return
hr
;
}
...
...
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