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wine
wine-cw
Commits
c9c034fb
Commit
c9c034fb
authored
Sep 01, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 02, 2010
Browse files
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Plain Diff
d3d8: Merge vertex and index buffer implementations into a single file.
parent
1549180d
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Showing
4 changed files
with
1 addition
and
573 deletions
+1
-573
Makefile.in
dlls/d3d8/Makefile.in
+1
-2
buffer.c
dlls/d3d8/buffer.c
+0
-0
indexbuffer.c
dlls/d3d8/indexbuffer.c
+0
-284
vertexbuffer.c
dlls/d3d8/vertexbuffer.c
+0
-287
No files found.
dlls/d3d8/Makefile.in
View file @
c9c034fb
...
...
@@ -7,16 +7,15 @@ IMPORTLIB = d3d8
IMPORTS
=
dxguid uuid wined3d
C_SRCS
=
\
buffer.c
\
cubetexture.c
\
d3d8_main.c
\
device.c
\
directx.c
\
indexbuffer.c
\
shader.c
\
surface.c
\
swapchain.c
\
texture.c
\
vertexbuffer.c
\
vertexdeclaration.c
\
volume.c
\
volumetexture.c
...
...
dlls/d3d8/buffer.c
0 → 100644
View file @
c9c034fb
This diff is collapsed.
Click to expand it.
dlls/d3d8/indexbuffer.c
deleted
100644 → 0
View file @
1549180d
/*
* IDirect3DIndexBuffer8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DIndexBuffer8 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DIndexBuffer8
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DIndexBuffer8Impl_AddRef
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IDirect3DDevice8_AddRef
(
This
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DBuffer_AddRef
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
IDirect3DIndexBuffer8Impl_Release
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DBuffer_Release
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release
(
parentDevice
);
}
return
ref
;
}
/* IDirect3DIndexBuffer8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetDevice
(
IDirect3DIndexBuffer8
*
iface
,
IDirect3DDevice8
**
device
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice8
*
)
This
->
parentDevice
;
IDirect3DDevice8_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData
(
LPDIRECT3DINDEXBUFFER8
iface
,
REFGUID
refguid
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DIndexBuffer
,
refguid
);
wined3d_mutex_unlock
();
return
hr
;
}
static
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_SetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DIndexBuffer
,
PriorityNew
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
IDirect3DIndexBuffer8Impl_GetPriority
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
return
ret
;
}
static
void
WINAPI
IDirect3DIndexBuffer8Impl_PreLoad
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DBuffer_PreLoad
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DIndexBuffer8Impl_GetType
(
IDirect3DIndexBuffer8
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
D3DRTYPE_INDEXBUFFER
;
}
/* IDirect3DIndexBuffer8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Lock
(
LPDIRECT3DINDEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DIndexBuffer
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_Unlock
(
LPDIRECT3DINDEXBUFFER8
iface
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DIndexBuffer8Impl_GetDesc
(
LPDIRECT3DINDEXBUFFER8
iface
,
D3DINDEXBUFFER_DESC
*
pDesc
)
{
IDirect3DIndexBuffer8Impl
*
This
=
(
IDirect3DIndexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
WINED3DBUFFER_DESC
desc
;
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DIndexBuffer
,
&
desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
{
pDesc
->
Format
=
d3dformat_from_wined3dformat
(
This
->
format
);
pDesc
->
Type
=
D3DRTYPE_INDEXBUFFER
;
pDesc
->
Usage
=
desc
.
Usage
;
pDesc
->
Pool
=
desc
.
Pool
;
pDesc
->
Size
=
desc
.
Size
;
}
return
hr
;
}
static
const
IDirect3DIndexBuffer8Vtbl
Direct3DIndexBuffer8_Vtbl
=
{
/* IUnknown */
IDirect3DIndexBuffer8Impl_QueryInterface
,
IDirect3DIndexBuffer8Impl_AddRef
,
IDirect3DIndexBuffer8Impl_Release
,
/* IDirect3DResource8 */
IDirect3DIndexBuffer8Impl_GetDevice
,
IDirect3DIndexBuffer8Impl_SetPrivateData
,
IDirect3DIndexBuffer8Impl_GetPrivateData
,
IDirect3DIndexBuffer8Impl_FreePrivateData
,
IDirect3DIndexBuffer8Impl_SetPriority
,
IDirect3DIndexBuffer8Impl_GetPriority
,
IDirect3DIndexBuffer8Impl_PreLoad
,
IDirect3DIndexBuffer8Impl_GetType
,
/* IDirect3DIndexBuffer8 */
IDirect3DIndexBuffer8Impl_Lock
,
IDirect3DIndexBuffer8Impl_Unlock
,
IDirect3DIndexBuffer8Impl_GetDesc
};
static
void
STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d8_indexbuffer_wined3d_parent_ops
=
{
d3d8_indexbuffer_wined3d_object_destroyed
,
};
HRESULT
indexbuffer_init
(
IDirect3DIndexBuffer8Impl
*
buffer
,
IDirect3DDevice8Impl
*
device
,
UINT
size
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
HRESULT
hr
;
buffer
->
lpVtbl
=
&
Direct3DIndexBuffer8_Vtbl
;
buffer
->
ref
=
1
;
buffer
->
format
=
wined3dformat_from_d3dformat
(
format
);
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateIndexBuffer
(
device
->
WineD3DDevice
,
size
,
usage
&
WINED3DUSAGE_MASK
,
(
WINED3DPOOL
)
pool
,
buffer
,
&
d3d8_indexbuffer_wined3d_parent_ops
,
&
buffer
->
wineD3DIndexBuffer
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d buffer, hr %#x.
\n
"
,
hr
);
return
hr
;
}
buffer
->
parentDevice
=
(
IDirect3DDevice8
*
)
device
;
IUnknown_AddRef
(
buffer
->
parentDevice
);
return
D3D_OK
;
}
dlls/d3d8/vertexbuffer.c
deleted
100644 → 0
View file @
1549180d
/*
* IDirect3DVertexBuffer8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DVertexBuffer8 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p, riid %s, object %p.
\n
"
,
iface
,
debugstr_guid
(
riid
),
ppobj
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DVertexBuffer8
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DVertexBuffer8Impl_AddRef
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"%p increasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
1
)
{
IDirect3DDevice8_AddRef
(
This
->
parentDevice
);
wined3d_mutex_lock
();
IWineD3DBuffer_AddRef
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
}
return
ref
;
}
static
ULONG
WINAPI
IDirect3DVertexBuffer8Impl_Release
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"%p decreasing refcount to %u.
\n
"
,
iface
,
ref
);
if
(
ref
==
0
)
{
IDirect3DDevice8
*
parentDevice
=
This
->
parentDevice
;
wined3d_mutex_lock
();
IWineD3DBuffer_Release
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice8_Release
(
parentDevice
);
}
return
ref
;
}
/* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetDevice
(
IDirect3DVertexBuffer8
*
iface
,
IDirect3DDevice8
**
device
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p, device %p.
\n
"
,
iface
,
device
);
*
device
=
(
IDirect3DDevice8
*
)
This
->
parentDevice
;
IDirect3DDevice8_AddRef
(
*
device
);
TRACE
(
"Returning device %p.
\n
"
,
*
device
);
return
D3D_OK
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %u, flags %#x.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_SetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
SizeOfData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s, data %p, data_size %p.
\n
"
,
iface
,
debugstr_guid
(
refguid
),
pData
,
pSizeOfData
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetPrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
,
pData
,
pSizeOfData
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData
(
LPDIRECT3DVERTEXBUFFER8
iface
,
REFGUID
refguid
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, guid %s.
\n
"
,
iface
,
debugstr_guid
(
refguid
));
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_FreePrivateData
(
This
->
wineD3DVertexBuffer
,
refguid
);
wined3d_mutex_unlock
();
return
hr
;
}
static
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_SetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
,
DWORD
PriorityNew
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"iface %p, priority %u.
\n
"
,
iface
,
PriorityNew
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_SetPriority
(
This
->
wineD3DVertexBuffer
,
PriorityNew
);
wined3d_mutex_unlock
();
return
ret
;
}
static
DWORD
WINAPI
IDirect3DVertexBuffer8Impl_GetPriority
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
DWORD
ret
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
ret
=
IWineD3DBuffer_GetPriority
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
return
ret
;
}
static
void
WINAPI
IDirect3DVertexBuffer8Impl_PreLoad
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
IWineD3DBuffer_PreLoad
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DVertexBuffer8Impl_GetType
(
IDirect3DVertexBuffer8
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
return
D3DRTYPE_VERTEXBUFFER
;
}
/* IDirect3DVertexBuffer8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Lock
(
LPDIRECT3DVERTEXBUFFER8
iface
,
UINT
OffsetToLock
,
UINT
SizeToLock
,
BYTE
**
ppbData
,
DWORD
Flags
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p, offset %u, size %u, data %p, flags %#x.
\n
"
,
iface
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Map
(
This
->
wineD3DVertexBuffer
,
OffsetToLock
,
SizeToLock
,
ppbData
,
Flags
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_Unlock
(
LPDIRECT3DVERTEXBUFFER8
iface
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
TRACE
(
"iface %p.
\n
"
,
iface
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_Unmap
(
This
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
return
hr
;
}
static
HRESULT
WINAPI
IDirect3DVertexBuffer8Impl_GetDesc
(
LPDIRECT3DVERTEXBUFFER8
iface
,
D3DVERTEXBUFFER_DESC
*
pDesc
)
{
IDirect3DVertexBuffer8Impl
*
This
=
(
IDirect3DVertexBuffer8Impl
*
)
iface
;
HRESULT
hr
;
WINED3DBUFFER_DESC
desc
;
TRACE
(
"iface %p, desc %p.
\n
"
,
iface
,
pDesc
);
wined3d_mutex_lock
();
hr
=
IWineD3DBuffer_GetDesc
(
This
->
wineD3DVertexBuffer
,
&
desc
);
wined3d_mutex_unlock
();
if
(
SUCCEEDED
(
hr
))
{
pDesc
->
Type
=
D3DRTYPE_VERTEXBUFFER
;
pDesc
->
Usage
=
desc
.
Usage
;
pDesc
->
Pool
=
desc
.
Pool
;
pDesc
->
Size
=
desc
.
Size
;
pDesc
->
FVF
=
This
->
fvf
;
pDesc
->
Format
=
D3DFMT_VERTEXDATA
;
}
return
hr
;
}
static
const
IDirect3DVertexBuffer8Vtbl
Direct3DVertexBuffer8_Vtbl
=
{
/* IUnknown */
IDirect3DVertexBuffer8Impl_QueryInterface
,
IDirect3DVertexBuffer8Impl_AddRef
,
IDirect3DVertexBuffer8Impl_Release
,
/* IDirect3DResource8 */
IDirect3DVertexBuffer8Impl_GetDevice
,
IDirect3DVertexBuffer8Impl_SetPrivateData
,
IDirect3DVertexBuffer8Impl_GetPrivateData
,
IDirect3DVertexBuffer8Impl_FreePrivateData
,
IDirect3DVertexBuffer8Impl_SetPriority
,
IDirect3DVertexBuffer8Impl_GetPriority
,
IDirect3DVertexBuffer8Impl_PreLoad
,
IDirect3DVertexBuffer8Impl_GetType
,
/* IDirect3DVertexBuffer8 */
IDirect3DVertexBuffer8Impl_Lock
,
IDirect3DVertexBuffer8Impl_Unlock
,
IDirect3DVertexBuffer8Impl_GetDesc
};
static
void
STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed
(
void
*
parent
)
{
HeapFree
(
GetProcessHeap
(),
0
,
parent
);
}
static
const
struct
wined3d_parent_ops
d3d8_vertexbuffer_wined3d_parent_ops
=
{
d3d8_vertexbuffer_wined3d_object_destroyed
,
};
HRESULT
vertexbuffer_init
(
IDirect3DVertexBuffer8Impl
*
buffer
,
IDirect3DDevice8Impl
*
device
,
UINT
size
,
DWORD
usage
,
DWORD
fvf
,
D3DPOOL
pool
)
{
HRESULT
hr
;
buffer
->
lpVtbl
=
&
Direct3DVertexBuffer8_Vtbl
;
buffer
->
ref
=
1
;
buffer
->
fvf
=
fvf
;
wined3d_mutex_lock
();
hr
=
IWineD3DDevice_CreateVertexBuffer
(
device
->
WineD3DDevice
,
size
,
usage
&
WINED3DUSAGE_MASK
,
(
WINED3DPOOL
)
pool
,
buffer
,
&
d3d8_vertexbuffer_wined3d_parent_ops
,
&
buffer
->
wineD3DVertexBuffer
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d buffer, hr %#x.
\n
"
,
hr
);
return
hr
;
}
buffer
->
parentDevice
=
(
IDirect3DDevice8
*
)
device
;
IUnknown_AddRef
(
buffer
->
parentDevice
);
return
D3D_OK
;
}
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