Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
cac52b4b
Commit
cac52b4b
authored
Mar 13, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 13, 2014
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9/tests: Don't share the D3D object either in visual.c tests that have their own device.
parent
8db0401f
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
46 additions
and
35 deletions
+46
-35
visual.c
dlls/d3d9/tests/visual.c
+46
-35
No files found.
dlls/d3d9/tests/visual.c
View file @
cac52b4b
...
@@ -8723,9 +8723,10 @@ cleanup:
...
@@ -8723,9 +8723,10 @@ cleanup:
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
IDirect3DVertexDeclaration9_Release
(
vertex_declaration
);
}
}
static
void
stencil_cull_test
(
IDirect3D9
*
d3d9
)
static
void
stencil_cull_test
(
void
)
{
{
IDirect3DDevice9
*
device
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
D3DCAPS9
caps
;
D3DCAPS9
caps
;
HRESULT
hr
;
HRESULT
hr
;
static
const
float
quad1
[]
=
static
const
float
quad1
[]
=
...
@@ -8768,10 +8769,12 @@ static void stencil_cull_test(IDirect3D9 *d3d9)
...
@@ -8768,10 +8769,12 @@ static void stencil_cull_test(IDirect3D9 *d3d9)
unsigned
int
i
;
unsigned
int
i
;
DWORD
color
;
DWORD
color
;
device
=
create_device
(
d3d9
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
if
(
!
device
)
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
)))
{
{
skip
(
"Cannot create a device with a D24S8 stencil buffer.
\n
"
);
skip
(
"Cannot create a device with a D24S8 stencil buffer.
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
...
@@ -8923,6 +8926,7 @@ static void stencil_cull_test(IDirect3D9 *d3d9)
...
@@ -8923,6 +8926,7 @@ static void stencil_cull_test(IDirect3D9 *d3d9)
cleanup:
cleanup:
cleanup_device
(
device
);
cleanup_device
(
device
);
IDirect3D9_Release
(
d3d
);
}
}
static
void
vpos_register_test
(
IDirect3DDevice9
*
device
)
static
void
vpos_register_test
(
IDirect3DDevice9
*
device
)
...
@@ -13528,10 +13532,11 @@ static void multisample_get_rtdata_test(IDirect3DDevice9 *device)
...
@@ -13528,10 +13532,11 @@ static void multisample_get_rtdata_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release
(
rt
);
IDirect3DSurface9_Release
(
rt
);
}
}
static
void
multisampled_depth_buffer_test
(
IDirect3D9
*
d3d9
)
static
void
multisampled_depth_buffer_test
(
void
)
{
{
IDirect3DDevice9
*
device
=
0
;
IDirect3DDevice9
*
device
=
0
;
IDirect3DSurface9
*
original_rt
,
*
rt
,
*
readback
,
*
ds
,
*
original_ds
;
IDirect3DSurface9
*
original_rt
,
*
rt
,
*
readback
,
*
ds
,
*
original_ds
;
IDirect3D9
*
d3d
;
D3DCAPS9
caps
;
D3DCAPS9
caps
;
HRESULT
hr
;
HRESULT
hr
;
D3DPRESENT_PARAMETERS
present_parameters
;
D3DPRESENT_PARAMETERS
present_parameters
;
...
@@ -13572,18 +13577,21 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
...
@@ -13572,18 +13577,21 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
{
560
,
450
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
)},
{
560
,
450
,
D3DCOLOR_ARGB
(
0xff
,
0x00
,
0x00
,
0xff
)},
};
};
hr
=
IDirect3D9_CheckDeviceMultiSampleType
(
d3d9
,
D3DADAPTER_DEFAULT
,
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
D3DDEVTYPE_HAL
,
D3DFMT_A8R8G8B8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
IDirect3D9_CheckDeviceMultiSampleType
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_A8R8G8B8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
)))
{
{
skip
(
"Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisampled depth buffer test.
\n
"
);
skip
(
"Multisampling not supported for D3DFMT_A8R8G8B8, skipping multisampled depth buffer test.
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
hr
=
IDirect3D9_CheckDeviceMultiSampleType
(
d3d9
,
D3DADAPTER_DEFAULT
,
if
(
FAILED
(
IDirect3D9_CheckDeviceMultiSampleType
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_D24S8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
);
D3DDEVTYPE_HAL
,
D3DFMT_D24S8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
)))
if
(
FAILED
(
hr
))
{
{
skip
(
"Multisampling not supported for D3DFMT_D24S8, skipping multisampled depth buffer test.
\n
"
);
skip
(
"Multisampling not supported for D3DFMT_D24S8, skipping multisampled depth buffer test.
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
...
@@ -13598,7 +13606,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
...
@@ -13598,7 +13606,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_2_SAMPLES
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_2_SAMPLES
;
hr
=
IDirect3D9_CreateDevice
(
d3d
9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
hr
=
IDirect3D9_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
&
present_parameters
,
&
device
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
...
@@ -13735,7 +13743,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
...
@@ -13735,7 +13743,7 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_NONE
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_NONE
;
hr
=
IDirect3D9_CreateDevice
(
d3d
9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
hr
=
IDirect3D9_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
&
present_parameters
,
&
device
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
...
@@ -13828,9 +13836,10 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
...
@@ -13828,9 +13836,10 @@ static void multisampled_depth_buffer_test(IDirect3D9 *d3d9)
IDirect3DSurface9_Release
(
rt
);
IDirect3DSurface9_Release
(
rt
);
cleanup:
cleanup:
cleanup_device
(
device
);
cleanup_device
(
device
);
IDirect3D9_Release
(
d3d
);
}
}
static
void
resz_test
(
IDirect3D9
*
d3d9
)
static
void
resz_test
(
void
)
{
{
IDirect3DDevice9
*
device
=
0
;
IDirect3DDevice9
*
device
=
0
;
IDirect3DSurface9
*
rt
,
*
original_rt
,
*
ds
,
*
readback
,
*
intz_ds
;
IDirect3DSurface9
*
rt
,
*
original_rt
,
*
ds
,
*
readback
,
*
intz_ds
;
...
@@ -13882,36 +13891,40 @@ static void resz_test(IDirect3D9 *d3d9)
...
@@ -13882,36 +13891,40 @@ static void resz_test(IDirect3D9 *d3d9)
};
};
IDirect3DTexture9
*
texture
;
IDirect3DTexture9
*
texture
;
IDirect3DPixelShader9
*
ps
;
IDirect3DPixelShader9
*
ps
;
IDirect3D9
*
d3d
;
DWORD
value
;
DWORD
value
;
hr
=
IDirect3D9_CheckDeviceMultiSampleType
(
d3d9
,
D3DADAPTER_DEFAULT
,
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
D3DDEVTYPE_HAL
,
D3DFMT_A8R8G8B8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
IDirect3D9_CheckDeviceMultiSampleType
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_A8R8G8B8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
)))
{
{
skip
(
"Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.
\n
"
);
skip
(
"Multisampling not supported for D3DFMT_A8R8G8B8, skipping RESZ test.
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
hr
=
IDirect3D9_CheckDeviceMultiSampleType
(
d3d9
,
D3DADAPTER_DEFAULT
,
if
(
FAILED
(
IDirect3D9_CheckDeviceMultiSampleType
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_D24S8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
);
D3DDEVTYPE_HAL
,
D3DFMT_D24S8
,
TRUE
,
D3DMULTISAMPLE_2_SAMPLES
,
NULL
)))
if
(
FAILED
(
hr
))
{
{
skip
(
"Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.
\n
"
);
skip
(
"Multisampling not supported for D3DFMT_D24S8, skipping RESZ test.
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
if
(
FAILED
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
D3DUSAGE_DEPTHSTENCIL
,
D3DRTYPE_TEXTURE
,
MAKEFOURCC
(
'I'
,
'N'
,
'T'
,
'Z'
));
D3DUSAGE_DEPTHSTENCIL
,
D3DRTYPE_TEXTURE
,
MAKEFOURCC
(
'I'
,
'N'
,
'T'
,
'Z'
))))
if
(
FAILED
(
hr
))
{
{
skip
(
"No INTZ support, skipping RESZ test.
\n
"
);
skip
(
"No INTZ support, skipping RESZ test.
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
if
(
FAILED
(
IDirect3D9_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
D3DUSAGE_RENDERTARGET
,
D3DRTYPE_SURFACE
,
MAKEFOURCC
(
'R'
,
'E'
,
'S'
,
'Z'
));
D3DUSAGE_RENDERTARGET
,
D3DRTYPE_SURFACE
,
MAKEFOURCC
(
'R'
,
'E'
,
'S'
,
'Z'
))))
if
(
FAILED
(
hr
))
{
{
skip
(
"No RESZ support, skipping RESZ test.
\n
"
);
skip
(
"No RESZ support, skipping RESZ test.
\n
"
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
...
@@ -13926,7 +13939,7 @@ static void resz_test(IDirect3D9 *d3d9)
...
@@ -13926,7 +13939,7 @@ static void resz_test(IDirect3D9 *d3d9)
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_NONE
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_NONE
;
hr
=
IDirect3D9_CreateDevice
(
d3d
9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
hr
=
IDirect3D9_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
...
@@ -13936,12 +13949,14 @@ static void resz_test(IDirect3D9 *d3d9)
...
@@ -13936,12 +13949,14 @@ static void resz_test(IDirect3D9 *d3d9)
{
{
skip
(
"No pixel shader 2.0 support, skipping INTZ test.
\n
"
);
skip
(
"No pixel shader 2.0 support, skipping INTZ test.
\n
"
);
cleanup_device
(
device
);
cleanup_device
(
device
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_POW2
)
if
(
caps
.
TextureCaps
&
D3DPTEXTURECAPS_POW2
)
{
{
skip
(
"No unconditional NP2 texture support, skipping INTZ test.
\n
"
);
skip
(
"No unconditional NP2 texture support, skipping INTZ test.
\n
"
);
cleanup_device
(
device
);
cleanup_device
(
device
);
IDirect3D9_Release
(
d3d
);
return
;
return
;
}
}
...
@@ -14082,7 +14097,7 @@ static void resz_test(IDirect3D9 *d3d9)
...
@@ -14082,7 +14097,7 @@ static void resz_test(IDirect3D9 *d3d9)
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
AutoDepthStencilFormat
=
D3DFMT_D24S8
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_2_SAMPLES
;
present_parameters
.
MultiSampleType
=
D3DMULTISAMPLE_2_SAMPLES
;
hr
=
IDirect3D9_CreateDevice
(
d3d
9
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
hr
=
IDirect3D9_CreateDevice
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
present_parameters
.
hDeviceWindow
,
D3DCREATE_HARDWARE_VERTEXPROCESSING
,
&
present_parameters
,
&
device
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"Failed to create a device, hr %#x.
\n
"
,
hr
);
...
@@ -14301,6 +14316,7 @@ static void resz_test(IDirect3D9 *d3d9)
...
@@ -14301,6 +14316,7 @@ static void resz_test(IDirect3D9 *d3d9)
IDirect3DSurface9_Release
(
readback
);
IDirect3DSurface9_Release
(
readback
);
IDirect3DSurface9_Release
(
original_rt
);
IDirect3DSurface9_Release
(
original_rt
);
cleanup_device
(
device
);
cleanup_device
(
device
);
IDirect3D9_Release
(
d3d
);
}
}
static
void
zenable_test
(
IDirect3DDevice9
*
device
)
static
void
zenable_test
(
IDirect3DDevice9
*
device
)
...
@@ -15285,7 +15301,6 @@ static void add_dirty_rect_test(IDirect3DDevice9 *device)
...
@@ -15285,7 +15301,6 @@ static void add_dirty_rect_test(IDirect3DDevice9 *device)
START_TEST
(
visual
)
START_TEST
(
visual
)
{
{
IDirect3D9
*
d3d9
;
IDirect3DDevice9
*
device_ptr
;
IDirect3DDevice9
*
device_ptr
;
D3DCAPS9
caps
;
D3DCAPS9
caps
;
HRESULT
hr
;
HRESULT
hr
;
...
@@ -15455,16 +15470,12 @@ START_TEST(visual)
...
@@ -15455,16 +15470,12 @@ START_TEST(visual)
volume_dxt5_test
(
device_ptr
);
volume_dxt5_test
(
device_ptr
);
add_dirty_rect_test
(
device_ptr
);
add_dirty_rect_test
(
device_ptr
);
hr
=
IDirect3DDevice9_GetDirect3D
(
device_ptr
,
&
d3d9
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d9 interface, hr %#x.
\n
"
,
hr
);
cleanup_device
(
device_ptr
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
device_ptr
=
NULL
;
multisampled_depth_buffer_test
(
d3d9
);
multisampled_depth_buffer_test
();
resz_test
(
d3d9
);
resz_test
();
stencil_cull_test
(
d3d9
);
stencil_cull_test
();
IDirect3D9_Release
(
d3d9
);
cleanup
:
cleanup
:
cleanup_device
(
device_ptr
);
cleanup_device
(
device_ptr
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment