Commit cb8de48f authored by Jactry Zeng's avatar Jactry Zeng Committed by Alexandre Julliard

d3dx11: Partially implement D3DX11CompileFromFile{A, W}().

parent ca301488
......@@ -236,24 +236,41 @@ HRESULT WINAPI D3DX11CompileFromFileA(const char *filename, const D3D10_SHADER_M
ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
"eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
WCHAR filename_w[MAX_PATH];
TRACE("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
"eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_a(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
sflags, eflags, pump, shader, error_messages, hresult);
return E_NOTIMPL;
MultiByteToWideChar(CP_ACP, 0, filename, -1, filename_w, ARRAY_SIZE(filename_w));
return D3DX11CompileFromFileW(filename_w, defines, include, entry_point, target,
sflags, eflags, pump, shader, error_messages, hresult);
}
HRESULT WINAPI D3DX11CompileFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
ID3D10Include *include, const char *entry_point, const char *target, UINT sflags, UINT eflags,
ID3DX11ThreadPump *pump, ID3D10Blob **shader, ID3D10Blob **error_messages, HRESULT *hresult)
{
FIXME("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
"eflags %#x, pump %p, shader %p, error_messages %p, hresult %p stub.\n",
HRESULT hr;
TRACE("filename %s, defines %p, include %p, entry_point %s, target %s, sflags %#x, "
"eflags %#x, pump %p, shader %p, error_messages %p, hresult %p.\n",
debugstr_w(filename), defines, include, debugstr_a(entry_point), debugstr_a(target),
sflags, eflags, pump, shader, error_messages, hresult);
return E_NOTIMPL;
if (pump)
FIXME("Unimplemented ID3DX11ThreadPump handling.\n");
if (!include)
include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
hr = D3DCompileFromFile(filename, defines, include, entry_point, target, sflags, eflags, shader, error_messages);
if (hresult)
*hresult = hr;
return hr;
}
HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX11DataLoader **loader)
......
......@@ -21,6 +21,64 @@
#include "d3d11.h"
#include "d3dx11.h"
#include "wine/test.h"
#include "wine/heap.h"
static WCHAR temp_dir[MAX_PATH];
static BOOL create_file(const WCHAR *filename, const char *data, unsigned int size, WCHAR *out_path)
{
WCHAR path[MAX_PATH];
DWORD written;
HANDLE file;
if (!temp_dir[0])
GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir);
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
file = CreateFileW(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (file == INVALID_HANDLE_VALUE)
return FALSE;
if (WriteFile(file, data, size, &written, NULL))
{
CloseHandle(file);
if (out_path)
lstrcpyW(out_path, path);
return TRUE;
}
CloseHandle(file);
return FALSE;
}
static void delete_file(const WCHAR *filename)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
DeleteFileW(path);
}
static BOOL create_directory(const WCHAR *dir)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, dir);
return CreateDirectoryW(path, NULL);
}
static void delete_directory(const WCHAR *dir)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, dir);
RemoveDirectoryW(path);
}
static void test_D3DX11CreateAsyncMemoryLoader(void)
{
......@@ -205,9 +263,153 @@ static void test_D3DX11CreateAsyncResourceLoader(void)
ok(hr == D3DX11_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
}
static HRESULT WINAPI test_d3dinclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
static const char include1[] =
"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
static const char include2[] =
"#include \"include1.h\"\n"
"float4 light_color = LIGHT;\n";
char *buffer;
trace("filename %s.\n", filename);
trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)");
if (!strcmp(filename, "include1.h"))
{
buffer = heap_alloc(strlen(include1));
CopyMemory(buffer, include1, strlen(include1));
*bytes = strlen(include1);
ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
ok(!strncmp(include2, parent_data, strlen(include2)),
"Unexpected parent_data value.\n");
}
else if (!strcmp(filename, "include\\include2.h"))
{
buffer = heap_alloc(strlen(include2));
CopyMemory(buffer, include2, strlen(include2));
*bytes = strlen(include2);
ok(!parent_data, "Unexpected parent_data value.\n");
ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
}
else
{
ok(0, "Unexpected #include for file %s.\n", filename);
return E_INVALIDARG;
}
*data = buffer;
return S_OK;
}
static HRESULT WINAPI test_d3dinclude_close(ID3DInclude *iface, const void *data)
{
heap_free((void *)data);
return S_OK;
}
static const struct ID3DIncludeVtbl test_d3dinclude_vtbl =
{
test_d3dinclude_open,
test_d3dinclude_close
};
struct test_d3dinclude
{
ID3DInclude ID3DInclude_iface;
};
static void test_D3DX11CompileFromFile(void)
{
struct test_d3dinclude include = {{&test_d3dinclude_vtbl}};
WCHAR filename[MAX_PATH], directory[MAX_PATH];
ID3D10Blob *blob = NULL, *errors = NULL;
CHAR filename_a[MAX_PATH];
HRESULT hr, result;
DWORD len;
static const char ps_code[] =
"#include \"include\\include2.h\"\n"
"\n"
"float4 main() : COLOR\n"
"{\n"
" return light_color;\n"
"}";
static const char include1[] =
"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
static const char include1_wrong[] =
"#define LIGHT nope\n";
static const char include2[] =
"#include \"include1.h\"\n"
"float4 light_color = LIGHT;\n";
create_file(L"source.ps", ps_code, strlen(ps_code), filename);
create_directory(L"include");
create_file(L"include\\include1.h", include1_wrong, strlen(include1_wrong), NULL);
create_file(L"include1.h", include1, strlen(include1), NULL);
create_file(L"include\\include2.h", include2, strlen(include2), NULL);
hr = D3DX11CompileFromFileW(filename, NULL, &include.ID3DInclude_iface, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
/* Windows always seems to resolve includes from the initial file location
* instead of using the immediate parent, as it would be the case for
* standard C preprocessor includes. */
hr = D3DX11CompileFromFileW(filename, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
hr = D3DX11CompileFromFileA(filename_a, NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
GetCurrentDirectoryW(MAX_PATH, directory);
SetCurrentDirectoryW(temp_dir);
hr = D3DX11CompileFromFileW(L"source.ps", NULL, NULL, "main", "ps_2_0", 0, 0, NULL, &blob, &errors, &result);
todo_wine ok(hr == S_OK && hr == result, "Got hr %#x, result %#x.\n", hr, result);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
SetCurrentDirectoryW(directory);
delete_file(L"source.ps");
delete_file(L"include\\include1.h");
delete_file(L"include1.h");
delete_file(L"include\\include2.h");
delete_directory(L"include");
}
START_TEST(d3dx11)
{
test_D3DX11CreateAsyncMemoryLoader();
test_D3DX11CreateAsyncFileLoader();
test_D3DX11CreateAsyncResourceLoader();
test_D3DX11CompileFromFile();
}
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