Commit cbb4a862 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3dcompiler: Introduce an array_reserve() helper.

parent 5ba51ef2
......@@ -27,6 +27,35 @@
WINE_DEFAULT_DEBUG_CHANNEL(bytecodewriter);
static BOOL array_reserve(void **elements, unsigned int *capacity, unsigned int count, unsigned int size)
{
unsigned int max_capacity, new_capacity;
void *new_elements;
if (count <= *capacity)
return TRUE;
max_capacity = ~0u / size;
if (count > max_capacity)
return FALSE;
new_capacity = max(8, *capacity);
while (new_capacity < count && new_capacity <= max_capacity / 2)
new_capacity *= 2;
if (new_capacity < count)
new_capacity = count;
if (!(new_elements = d3dcompiler_realloc(*elements, new_capacity * size)))
{
ERR("Failed to allocate memory.\n");
return FALSE;
}
*elements = new_elements;
*capacity = new_capacity;
return TRUE;
}
/****************************************************************
* General assembler shader construction helper routines follow *
****************************************************************/
......@@ -73,30 +102,11 @@ struct instruction *alloc_instr(unsigned int srcs) {
* instr: Instruction to add to the shader
*/
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
struct instruction **new_instructions;
if(!shader) return FALSE;
if(shader->instr_alloc_size == 0) {
shader->instr = d3dcompiler_alloc(sizeof(*shader->instr) * INSTRARRAY_INITIAL_SIZE);
if(!shader->instr) {
ERR("Failed to allocate the shader instruction array\n");
return FALSE;
}
shader->instr_alloc_size = INSTRARRAY_INITIAL_SIZE;
} else if(shader->instr_alloc_size == shader->num_instrs) {
new_instructions = d3dcompiler_realloc(shader->instr,
sizeof(*shader->instr) * (shader->instr_alloc_size) * 2);
if(!new_instructions) {
ERR("Failed to grow the shader instruction array\n");
return FALSE;
}
shader->instr = new_instructions;
shader->instr_alloc_size = shader->instr_alloc_size * 2;
} else if(shader->num_instrs > shader->instr_alloc_size) {
ERR("More instructions than allocated. This should not happen\n");
if (!array_reserve((void **)&shader->instr, &shader->instr_alloc_size,
shader->num_instrs + 1, sizeof(*shader->instr)))
return FALSE;
}
shader->instr[shader->num_instrs] = instr;
shader->num_instrs++;
......@@ -310,13 +320,6 @@ static struct bytecode_buffer *allocate_buffer(void) {
ret = d3dcompiler_alloc(sizeof(*ret));
if(!ret) return NULL;
ret->alloc_size = BYTECODEBUFFER_INITIAL_SIZE;
ret->data = d3dcompiler_alloc(sizeof(DWORD) * ret->alloc_size);
if(!ret->data) {
d3dcompiler_free(ret);
return NULL;
}
ret->state = S_OK;
return ret;
}
......@@ -324,18 +327,12 @@ static struct bytecode_buffer *allocate_buffer(void) {
static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
if(FAILED(buffer->state)) return;
if(buffer->alloc_size == buffer->size) {
DWORD *newarray;
buffer->alloc_size *= 2;
newarray = d3dcompiler_realloc(buffer->data,
sizeof(DWORD) * buffer->alloc_size);
if(!newarray) {
ERR("Failed to grow the buffer data memory\n");
buffer->state = E_OUTOFMEMORY;
return;
}
buffer->data = newarray;
if (!array_reserve((void **)&buffer->data, &buffer->alloc_size, buffer->size + 1, sizeof(*buffer->data)))
{
buffer->state = E_OUTOFMEMORY;
return;
}
buffer->data[buffer->size++] = value;
}
......
......@@ -115,7 +115,6 @@ struct samplerdecl {
DWORD mod;
};
#define INSTRARRAY_INITIAL_SIZE 8
struct bwriter_shader {
enum shader_type type;
unsigned char major_version, minor_version;
......@@ -149,6 +148,8 @@ static inline void *d3dcompiler_alloc(SIZE_T size)
static inline void *d3dcompiler_realloc(void *ptr, SIZE_T size)
{
if (!ptr)
return d3dcompiler_alloc(size);
return HeapReAlloc(GetProcessHeap(), 0, ptr, size);
}
......@@ -293,12 +294,9 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
*current = PARSE_WARN;
}
/* A reasonable value as initial size */
#define BYTECODEBUFFER_INITIAL_SIZE 32
struct bytecode_buffer {
DWORD *data;
DWORD size;
DWORD alloc_size;
unsigned int size, alloc_size;
/* For tracking rare out of memory situations without passing
* return values around everywhere
*/
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment