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wine
wine-cw
Commits
cd159e3a
Commit
cd159e3a
authored
Aug 23, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Aug 23, 2005
Browse files
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Plain Diff
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
parent
4d36546c
Expand all
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Showing
17 changed files
with
67 additions
and
36 deletions
+67
-36
cubetexture.c
dlls/d3d9/cubetexture.c
+3
-0
d3d9.spec
dlls/d3d9/d3d9.spec
+2
-2
d3d9_main.c
dlls/d3d9/d3d9_main.c
+7
-6
d3d9_private.h
dlls/d3d9/d3d9_private.h
+0
-0
device.c
dlls/d3d9/device.c
+5
-3
directx.c
dlls/d3d9/directx.c
+6
-4
indexbuffer.c
dlls/d3d9/indexbuffer.c
+3
-0
pixelshader.c
dlls/d3d9/pixelshader.c
+12
-8
stateblock.c
dlls/d3d9/stateblock.c
+2
-2
surface.c
dlls/d3d9/surface.c
+4
-1
swapchain.c
dlls/d3d9/swapchain.c
+4
-3
texture.c
dlls/d3d9/texture.c
+4
-1
vertexbuffer.c
dlls/d3d9/vertexbuffer.c
+3
-0
vertexshader.c
dlls/d3d9/vertexshader.c
+2
-2
volume.c
dlls/d3d9/volume.c
+3
-1
volumetexture.c
dlls/d3d9/volumetexture.c
+5
-1
wined3d_types.h
include/wine/wined3d_types.h
+2
-2
No files found.
dlls/d3d9/cubetexture.c
View file @
cd159e3a
...
...
@@ -209,9 +209,11 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 if
const
IDirect3DCubeTexture9Vtbl
Direct3DCubeTexture9_Vtbl
=
{
/* IUnknown */
IDirect3DCubeTexture9Impl_QueryInterface
,
IDirect3DCubeTexture9Impl_AddRef
,
IDirect3DCubeTexture9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DCubeTexture9Impl_GetDevice
,
IDirect3DCubeTexture9Impl_SetPrivateData
,
IDirect3DCubeTexture9Impl_GetPrivateData
,
...
...
@@ -220,6 +222,7 @@ const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
IDirect3DCubeTexture9Impl_GetPriority
,
IDirect3DCubeTexture9Impl_PreLoad
,
IDirect3DCubeTexture9Impl_GetType
,
/* IDirect3DBaseTexture9 */
IDirect3DCubeTexture9Impl_SetLOD
,
IDirect3DCubeTexture9Impl_GetLOD
,
IDirect3DCubeTexture9Impl_GetLevelCount
,
...
...
dlls/d3d9/d3d9.spec
View file @
cd159e3a
@ stdcall D3D9GetSWInfo()
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate9(long)
@ stdcall ValidatePixelShader(ptr ptr)
@ stdcall ValidateVertexShader(ptr ptr)
@ stdcall ValidatePixelShader(ptr
long long
ptr)
@ stdcall ValidateVertexShader(ptr
long long
ptr)
dlls/d3d9/d3d9_main.c
View file @
cd159e3a
...
...
@@ -2,7 +2,8 @@
* Direct3D 9
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
...
...
@@ -24,7 +25,7 @@
#include "initguid.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
9
);
void
(
*
wine_tsx11_lock_ptr
)(
void
)
=
NULL
;
void
(
*
wine_tsx11_unlock_ptr
)(
void
)
=
NULL
;
...
...
@@ -72,15 +73,15 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
/***********************************************************************
* ValidateVertexShader (D3D9.@)
*/
BOOL
WINAPI
ValidateVertexShader
(
LPVOID
what
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: %p %
p
\n
"
,
what
,
toto
);
BOOL
WINAPI
ValidateVertexShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
/* result? */
)
{
FIXME
(
"(void): stub: %p %
d %d %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
return
TRUE
;
}
/***********************************************************************
* ValidatePixelShader (D3D9.@)
*/
BOOL
WINAPI
ValidatePixelShader
(
LPVOID
what
,
LPVOID
toto
)
{
FIXME
(
"(void): stub: %p %
p
\n
"
,
what
,
toto
);
BOOL
WINAPI
ValidatePixelShader
(
LPVOID
pFunction
,
int
param1
,
int
param2
,
LPVOID
toto
/* result?*/
)
{
FIXME
(
"(void): stub: %p %
d %d %p
\n
"
,
pFunction
,
param1
,
param2
,
toto
);
return
TRUE
;
}
dlls/d3d9/d3d9_private.h
View file @
cd159e3a
This diff is collapsed.
Click to expand it.
dlls/d3d9/device.c
View file @
cd159e3a
...
...
@@ -32,7 +32,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFI
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DDevice9
))
{
I
Direct3DDevice9Impl
_AddRef
(
iface
);
I
Unknown
_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
...
...
@@ -168,7 +168,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_
localParameters
.
BackBufferWidth
=
&
pPresentationParameters
->
BackBufferWidth
;
localParameters
.
BackBufferHeight
=
&
pPresentationParameters
->
BackBufferHeight
;
localParameters
.
BackBufferFormat
=
&
pPresentationParameters
->
BackBufferFormat
;
localParameters
.
BackBufferFormat
=
(
WINED3DFORMAT
*
)
&
pPresentationParameters
->
BackBufferFormat
;
localParameters
.
BackBufferCount
=
&
pPresentationParameters
->
BackBufferCount
;
localParameters
.
MultiSampleType
=
&
pPresentationParameters
->
MultiSampleType
;
localParameters
.
MultiSampleQuality
=
&
pPresentationParameters
->
MultiSampleQuality
;
...
...
@@ -176,7 +176,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_
localParameters
.
hDeviceWindow
=
&
pPresentationParameters
->
hDeviceWindow
;
localParameters
.
Windowed
=
&
pPresentationParameters
->
Windowed
;
localParameters
.
EnableAutoDepthStencil
=
&
pPresentationParameters
->
EnableAutoDepthStencil
;
localParameters
.
AutoDepthStencilFormat
=
&
pPresentationParameters
->
AutoDepthStencilFormat
;
localParameters
.
AutoDepthStencilFormat
=
(
WINED3DFORMAT
*
)
&
pPresentationParameters
->
AutoDepthStencilFormat
;
localParameters
.
Flags
=
&
pPresentationParameters
->
Flags
;
localParameters
.
FullScreen_RefreshRateInHz
=
&
pPresentationParameters
->
FullScreen_RefreshRateInHz
;
localParameters
.
PresentationInterval
=
&
pPresentationParameters
->
PresentationInterval
;
...
...
@@ -813,9 +813,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT
const
IDirect3DDevice9Vtbl
Direct3DDevice9_Vtbl
=
{
/* IUnknown */
IDirect3DDevice9Impl_QueryInterface
,
IDirect3DDevice9Impl_AddRef
,
IDirect3DDevice9Impl_Release
,
/* IDirect3DDevice9 */
IDirect3DDevice9Impl_TestCooperativeLevel
,
IDirect3DDevice9Impl_GetAvailableTextureMem
,
IDirect3DDevice9Impl_EvictManagedResources
,
...
...
dlls/d3d9/directx.c
View file @
cd159e3a
...
...
@@ -22,7 +22,7 @@
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
9
);
/* IDirect3D9 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3D9Impl_QueryInterface
(
LPDIRECT3D9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
...
...
@@ -31,7 +31,7 @@ HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPV
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3D9
))
{
I
Direct3D9Impl
_AddRef
(
iface
);
I
Unknown
_AddRef
(
iface
);
*
ppobj
=
This
;
return
D3D_OK
;
}
...
...
@@ -294,7 +294,7 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
/* Allocate an associated WineD3DDevice object */
localParameters
.
BackBufferWidth
=
&
pPresentationParameters
->
BackBufferWidth
;
localParameters
.
BackBufferHeight
=
&
pPresentationParameters
->
BackBufferHeight
;
localParameters
.
BackBufferFormat
=
&
pPresentationParameters
->
BackBufferFormat
;
localParameters
.
BackBufferFormat
=
(
WINED3DFORMAT
*
)
&
pPresentationParameters
->
BackBufferFormat
;
localParameters
.
BackBufferCount
=
&
pPresentationParameters
->
BackBufferCount
;
localParameters
.
MultiSampleType
=
&
pPresentationParameters
->
MultiSampleType
;
localParameters
.
MultiSampleQuality
=
&
pPresentationParameters
->
MultiSampleQuality
;
...
...
@@ -302,7 +302,7 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
localParameters
.
hDeviceWindow
=
&
pPresentationParameters
->
hDeviceWindow
;
localParameters
.
Windowed
=
&
pPresentationParameters
->
Windowed
;
localParameters
.
EnableAutoDepthStencil
=
&
pPresentationParameters
->
EnableAutoDepthStencil
;
localParameters
.
AutoDepthStencilFormat
=
&
pPresentationParameters
->
AutoDepthStencilFormat
;
localParameters
.
AutoDepthStencilFormat
=
(
WINED3DFORMAT
*
)
&
pPresentationParameters
->
AutoDepthStencilFormat
;
localParameters
.
Flags
=
&
pPresentationParameters
->
Flags
;
localParameters
.
FullScreen_RefreshRateInHz
=
&
pPresentationParameters
->
FullScreen_RefreshRateInHz
;
localParameters
.
PresentationInterval
=
&
pPresentationParameters
->
PresentationInterval
;
...
...
@@ -323,9 +323,11 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
const
IDirect3D9Vtbl
Direct3D9_Vtbl
=
{
/* IUnknown */
IDirect3D9Impl_QueryInterface
,
IDirect3D9Impl_AddRef
,
IDirect3D9Impl_Release
,
/* IDirect3D9 */
IDirect3D9Impl_RegisterSoftwareDevice
,
IDirect3D9Impl_GetAdapterCount
,
IDirect3D9Impl_GetAdapterIdentifier
,
...
...
dlls/d3d9/indexbuffer.c
View file @
cd159e3a
...
...
@@ -133,9 +133,11 @@ HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9
const
IDirect3DIndexBuffer9Vtbl
Direct3DIndexBuffer9_Vtbl
=
{
/* IUnknown */
IDirect3DIndexBuffer9Impl_QueryInterface
,
IDirect3DIndexBuffer9Impl_AddRef
,
IDirect3DIndexBuffer9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DIndexBuffer9Impl_GetDevice
,
IDirect3DIndexBuffer9Impl_SetPrivateData
,
IDirect3DIndexBuffer9Impl_GetPrivateData
,
...
...
@@ -144,6 +146,7 @@ const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
IDirect3DIndexBuffer9Impl_GetPriority
,
IDirect3DIndexBuffer9Impl_PreLoad
,
IDirect3DIndexBuffer9Impl_GetType
,
/* IDirect3DIndexBuffer9 */
IDirect3DIndexBuffer9Impl_Lock
,
IDirect3DIndexBuffer9Impl_Unlock
,
IDirect3DIndexBuffer9Impl_GetDesc
...
...
dlls/d3d9/pixelshader.c
View file @
cd159e3a
...
...
@@ -22,7 +22,7 @@
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
_shader
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
9
);
/* IDirect3DPixelShader9 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DPixelShader9Impl_QueryInterface
(
LPDIRECT3DPIXELSHADER9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
...
...
@@ -84,9 +84,11 @@ HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 ifac
const
IDirect3DPixelShader9Vtbl
Direct3DPixelShader9_Vtbl
=
{
/* IUnknown */
IDirect3DPixelShader9Impl_QueryInterface
,
IDirect3DPixelShader9Impl_AddRef
,
IDirect3DPixelShader9Impl_Release
,
/* IDirect3DPixelShader9 */
IDirect3DPixelShader9Impl_GetDevice
,
IDirect3DPixelShader9Impl_GetFunction
};
...
...
@@ -101,24 +103,24 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, C
FIXME
(
"(%p) Relay (disabled)
\n
"
,
This
);
*
ppShader
=
NULL
;
return
D3D_OK
;
if
(
ppShader
==
NULL
)
{
if
(
ppShader
==
NULL
)
{
TRACE
(
"(%p) Invalid call
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
NULL
==
object
)
{
if
(
NULL
==
object
)
{
return
E_OUTOFMEMORY
;
}
else
{
}
else
{
object
->
ref
=
1
;
object
->
lpVtbl
=
&
Direct3DPixelShader9_Vtbl
;
hrc
=
IWineD3DDevice_CreatePixelShader
(
This
->
WineD3DDevice
,
pFunction
,
&
object
->
wineD3DPixelShader
,
(
IUnknown
*
)
object
);
if
(
hrc
!=
D3D_OK
)
{
if
(
hrc
!=
D3D_OK
)
{
FIXME
(
"(%p) call to IWineD3DDevice_CreatePixelShader failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
*
ppShader
=
NULL
;
}
else
{
}
else
{
*
ppShader
=
(
IDirect3DPixelShader9
*
)
object
;
}
...
...
@@ -142,15 +144,17 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDir
HRESULT
hrc
=
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
if
(
ppShader
==
NULL
)
{
if
(
ppShader
==
NULL
)
{
TRACE
(
"(%p) Invalid call
\n
"
,
This
);
return
D3DERR_INVALIDCALL
;
}
hrc
=
IWineD3DDevice_GetPixelShader
(
This
->
WineD3DDevice
,
&
object
);
if
(
hrc
==
D3D_OK
&&
object
!=
NULL
)
{
if
(
hrc
==
D3D_OK
&&
object
!=
NULL
)
{
hrc
=
IWineD3DPixelShader_GetParent
(
object
,
(
IUnknown
**
)
ppShader
);
IWineD3DPixelShader_Release
(
object
);
}
else
{
*
ppShader
=
NULL
;
}
TRACE
(
"(%p) : returning %p
\n
"
,
This
,
*
ppShader
);
...
...
dlls/d3d9/stateblock.c
View file @
cd159e3a
...
...
@@ -23,7 +23,7 @@
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
);
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d
9
);
/* IDirect3DStateBlock9 IUnknown parts follow: */
HRESULT
WINAPI
IDirect3DStateBlock9Impl_QueryInterface
(
LPDIRECT3DSTATEBLOCK9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
...
...
@@ -112,7 +112,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3
object
->
lpVtbl
=
&
Direct3DStateBlock9_Vtbl
;
object
->
ref
=
1
;
hrc
=
IWineD3DDevice_CreateStateBlock
(
This
->
WineD3DDevice
,
(
WINED3DSTATEBLOCKTYPE
)
Type
,
&
object
->
wineD3DStateBlock
,
(
IUnknown
*
)
object
);
hrc
=
IWineD3DDevice_CreateStateBlock
(
This
->
WineD3DDevice
,
(
WINED3DSTATEBLOCKTYPE
)
Type
,
&
object
->
wineD3DStateBlock
,
(
IUnknown
*
)
object
);
if
(
hrc
!=
D3D_OK
){
FIXME
(
"(%p) Call to IWineD3DDevice_CreateStateBlock failed.
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/d3d9/surface.c
View file @
cd159e3a
...
...
@@ -137,7 +137,7 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFI
IUnknown_Release
(
myContainer
);
}
else
if
(
D3D_OK
==
IUnknown_QueryInterface
(
IWineContainer
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
myContainer
)){
IWineD3D
BaseTexture_GetParent
((
IWineD3DBaseTexture
*
)
IWineContainer
,
&
IUnknownParent
);
IWineD3D
SwapChain_GetParent
((
IWineD3DSwapChain
*
)
IWineContainer
,
&
IUnknownParent
);
IUnknown_Release
(
myContainer
);
}
else
{
FIXME
(
"Container is of unknown interface
\n
"
);
...
...
@@ -206,9 +206,11 @@ HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc
const
IDirect3DSurface9Vtbl
Direct3DSurface9_Vtbl
=
{
/* IUnknown */
IDirect3DSurface9Impl_QueryInterface
,
IDirect3DSurface9Impl_AddRef
,
IDirect3DSurface9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DSurface9Impl_GetDevice
,
IDirect3DSurface9Impl_SetPrivateData
,
IDirect3DSurface9Impl_GetPrivateData
,
...
...
@@ -217,6 +219,7 @@ const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl =
IDirect3DSurface9Impl_GetPriority
,
IDirect3DSurface9Impl_PreLoad
,
IDirect3DSurface9Impl_GetType
,
/* IDirect3DSurface9 */
IDirect3DSurface9Impl_GetContainer
,
IDirect3DSurface9Impl_GetDesc
,
IDirect3DSurface9Impl_LockRect
,
...
...
dlls/d3d9/swapchain.c
View file @
cd159e3a
...
...
@@ -57,6 +57,7 @@ ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
TRACE
(
"(%p) : ReleaseRef to %ld
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DSwapChain_Release
(
This
->
wineD3DSwapChain
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
...
...
@@ -160,7 +161,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
/* Allocate an associated WineD3DDevice object */
localParameters
.
BackBufferWidth
=
&
pPresentationParameters
->
BackBufferWidth
;
localParameters
.
BackBufferHeight
=
&
pPresentationParameters
->
BackBufferHeight
;
localParameters
.
BackBufferFormat
=
&
pPresentationParameters
->
BackBufferFormat
;
localParameters
.
BackBufferFormat
=
(
WINED3DFORMAT
*
)
&
pPresentationParameters
->
BackBufferFormat
;
localParameters
.
BackBufferCount
=
&
pPresentationParameters
->
BackBufferCount
;
localParameters
.
MultiSampleType
=
&
pPresentationParameters
->
MultiSampleType
;
localParameters
.
MultiSampleQuality
=
&
pPresentationParameters
->
MultiSampleQuality
;
...
...
@@ -168,7 +169,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
localParameters
.
hDeviceWindow
=
&
pPresentationParameters
->
hDeviceWindow
;
localParameters
.
Windowed
=
&
pPresentationParameters
->
Windowed
;
localParameters
.
EnableAutoDepthStencil
=
&
pPresentationParameters
->
EnableAutoDepthStencil
;
localParameters
.
AutoDepthStencilFormat
=
&
pPresentationParameters
->
AutoDepthStencilFormat
;
localParameters
.
AutoDepthStencilFormat
=
(
WINED3DFORMAT
*
)
&
pPresentationParameters
->
AutoDepthStencilFormat
;
localParameters
.
Flags
=
&
pPresentationParameters
->
Flags
;
localParameters
.
FullScreen_RefreshRateInHz
=
&
pPresentationParameters
->
FullScreen_RefreshRateInHz
;
localParameters
.
PresentationInterval
=
&
pPresentationParameters
->
PresentationInterval
;
...
...
@@ -183,7 +184,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
*
pSwapChain
=
(
IDirect3DSwapChain9
*
)
object
;
}
TRACE
(
"(%p) returning %p
\n
"
,
This
,
*
pSwapChain
);
return
D3D_OK
;
return
hrc
;
}
HRESULT
WINAPI
IDirect3DDevice9Impl_GetSwapChain
(
LPDIRECT3DDEVICE9
iface
,
UINT
iSwapChain
,
IDirect3DSwapChain9
**
pSwapChain
)
{
...
...
dlls/d3d9/texture.c
View file @
cd159e3a
...
...
@@ -206,9 +206,11 @@ HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONS
const
IDirect3DTexture9Vtbl
Direct3DTexture9_Vtbl
=
{
/* IUnknown */
IDirect3DTexture9Impl_QueryInterface
,
IDirect3DTexture9Impl_AddRef
,
IDirect3DTexture9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DTexture9Impl_GetDevice
,
IDirect3DTexture9Impl_SetPrivateData
,
IDirect3DTexture9Impl_GetPrivateData
,
...
...
@@ -217,13 +219,14 @@ const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
IDirect3DTexture9Impl_GetPriority
,
IDirect3DTexture9Impl_PreLoad
,
IDirect3DTexture9Impl_GetType
,
/* IDirect3dBaseTexture9 */
IDirect3DTexture9Impl_SetLOD
,
IDirect3DTexture9Impl_GetLOD
,
IDirect3DTexture9Impl_GetLevelCount
,
IDirect3DTexture9Impl_SetAutoGenFilterType
,
IDirect3DTexture9Impl_GetAutoGenFilterType
,
IDirect3DTexture9Impl_GenerateMipSubLevels
,
/* IDirect3DTexture9 */
IDirect3DTexture9Impl_GetLevelDesc
,
IDirect3DTexture9Impl_GetSurfaceLevel
,
IDirect3DTexture9Impl_LockRect
,
...
...
dlls/d3d9/vertexbuffer.c
View file @
cd159e3a
...
...
@@ -134,9 +134,11 @@ HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface,
const
IDirect3DVertexBuffer9Vtbl
Direct3DVertexBuffer9_Vtbl
=
{
/* IUnknown */
IDirect3DVertexBuffer9Impl_QueryInterface
,
IDirect3DVertexBuffer9Impl_AddRef
,
IDirect3DVertexBuffer9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DVertexBuffer9Impl_GetDevice
,
IDirect3DVertexBuffer9Impl_SetPrivateData
,
IDirect3DVertexBuffer9Impl_GetPrivateData
,
...
...
@@ -145,6 +147,7 @@ const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
IDirect3DVertexBuffer9Impl_GetPriority
,
IDirect3DVertexBuffer9Impl_PreLoad
,
IDirect3DVertexBuffer9Impl_GetType
,
/* IDirect3DVertexBuffer9 */
IDirect3DVertexBuffer9Impl_Lock
,
IDirect3DVertexBuffer9Impl_Unlock
,
IDirect3DVertexBuffer9Impl_GetDesc
...
...
dlls/d3d9/vertexshader.c
View file @
cd159e3a
...
...
@@ -91,8 +91,8 @@ const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
/* IUnknown */
IDirect3DVertexShader9Impl_QueryInterface
,
IDirect3DVertexShader9Impl_AddRef
,
IDirect3DVertexShader9Impl_Release
/* IDirect3DVertexShader9 */
,
IDirect3DVertexShader9Impl_Release
,
/* IDirect3DVertexShader9 */
IDirect3DVertexShader9Impl_GetDevice
,
IDirect3DVertexShader9Impl_GetFunction
};
...
...
dlls/d3d9/volume.c
View file @
cd159e3a
...
...
@@ -115,7 +115,7 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_D
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc
.
Format
=
(
WINED3DFORMAT
*
)
&
pDesc
->
Format
;
wined3ddesc
.
Format
=
(
WINED3DFORMAT
*
)
&
pDesc
->
Format
;
wined3ddesc
.
Type
=
&
pDesc
->
Type
;
wined3ddesc
.
Usage
=
&
pDesc
->
Usage
;
wined3ddesc
.
Pool
=
&
pDesc
->
Pool
;
...
...
@@ -141,9 +141,11 @@ HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
const
IDirect3DVolume9Vtbl
Direct3DVolume9_Vtbl
=
{
/* IUnknown */
IDirect3DVolume9Impl_QueryInterface
,
IDirect3DVolume9Impl_AddRef
,
IDirect3DVolume9Impl_Release
,
/* IDirect3DVolume9 */
IDirect3DVolume9Impl_GetDevice
,
IDirect3DVolume9Impl_SetPrivateData
,
IDirect3DVolume9Impl_GetPrivateData
,
...
...
dlls/d3d9/volumetexture.c
View file @
cd159e3a
...
...
@@ -158,7 +158,7 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc
.
Format
=
(
WINED3DFORMAT
*
)
&
pDesc
->
Format
;
wined3ddesc
.
Format
=
(
WINED3DFORMAT
*
)
&
pDesc
->
Format
;
wined3ddesc
.
Type
=
&
pDesc
->
Type
;
wined3ddesc
.
Usage
=
&
pDesc
->
Usage
;
wined3ddesc
.
Pool
=
&
pDesc
->
Pool
;
...
...
@@ -206,9 +206,11 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9
const
IDirect3DVolumeTexture9Vtbl
Direct3DVolumeTexture9_Vtbl
=
{
/* IUnknown */
IDirect3DVolumeTexture9Impl_QueryInterface
,
IDirect3DVolumeTexture9Impl_AddRef
,
IDirect3DVolumeTexture9Impl_Release
,
/* IDirect3DResource9 */
IDirect3DVolumeTexture9Impl_GetDevice
,
IDirect3DVolumeTexture9Impl_SetPrivateData
,
IDirect3DVolumeTexture9Impl_GetPrivateData
,
...
...
@@ -217,12 +219,14 @@ const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
IDirect3DVolumeTexture9Impl_GetPriority
,
IDirect3DVolumeTexture9Impl_PreLoad
,
IDirect3DVolumeTexture9Impl_GetType
,
/* IDirect3DBaseTexture9 */
IDirect3DVolumeTexture9Impl_SetLOD
,
IDirect3DVolumeTexture9Impl_GetLOD
,
IDirect3DVolumeTexture9Impl_GetLevelCount
,
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType
,
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType
,
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels
,
/* IDirect3DVolumeTexture9 */
IDirect3DVolumeTexture9Impl_GetLevelDesc
,
IDirect3DVolumeTexture9Impl_GetVolumeLevel
,
IDirect3DVolumeTexture9Impl_LockBox
,
...
...
include/wine/wined3d_types.h
View file @
cd159e3a
...
...
@@ -401,7 +401,7 @@ typedef struct _WINED3DADAPTER_IDENTIFIER {
typedef
struct
_WINED3DPRESENT_PARAMETERS
{
UINT
*
BackBufferWidth
;
UINT
*
BackBufferHeight
;
D3DFORMAT
*
BackBufferFormat
;
WINED3DFORMAT
*
BackBufferFormat
;
UINT
*
BackBufferCount
;
D3DMULTISAMPLE_TYPE
*
MultiSampleType
;
DWORD
*
MultiSampleQuality
;
...
...
@@ -409,7 +409,7 @@ typedef struct _WINED3DPRESENT_PARAMETERS {
HWND
*
hDeviceWindow
;
BOOL
*
Windowed
;
BOOL
*
EnableAutoDepthStencil
;
D3DFORMAT
*
AutoDepthStencilFormat
;
WINED3DFORMAT
*
AutoDepthStencilFormat
;
DWORD
*
Flags
;
UINT
*
FullScreen_RefreshRateInHz
;
UINT
*
PresentationInterval
;
...
...
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