Commit cd159e3a authored by Oliver Stieber's avatar Oliver Stieber Committed by Alexandre Julliard

Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.

parent 4d36546c
......@@ -209,9 +209,11 @@ HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 if
const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
{
/* IUnknown */
IDirect3DCubeTexture9Impl_QueryInterface,
IDirect3DCubeTexture9Impl_AddRef,
IDirect3DCubeTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DCubeTexture9Impl_GetDevice,
IDirect3DCubeTexture9Impl_SetPrivateData,
IDirect3DCubeTexture9Impl_GetPrivateData,
......@@ -220,6 +222,7 @@ const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
IDirect3DCubeTexture9Impl_GetPriority,
IDirect3DCubeTexture9Impl_PreLoad,
IDirect3DCubeTexture9Impl_GetType,
/* IDirect3DBaseTexture9 */
IDirect3DCubeTexture9Impl_SetLOD,
IDirect3DCubeTexture9Impl_GetLOD,
IDirect3DCubeTexture9Impl_GetLevelCount,
......
@ stdcall D3D9GetSWInfo()
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate9(long)
@ stdcall ValidatePixelShader(ptr ptr)
@ stdcall ValidateVertexShader(ptr ptr)
@ stdcall ValidatePixelShader(ptr long long ptr)
@ stdcall ValidateVertexShader(ptr long long ptr)
......@@ -2,7 +2,8 @@
* Direct3D 9
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -24,7 +25,7 @@
#include "initguid.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
......@@ -72,15 +73,15 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
/***********************************************************************
* ValidateVertexShader (D3D9.@)
*/
BOOL WINAPI ValidateVertexShader(LPVOID what, LPVOID toto) {
FIXME("(void): stub: %p %p\n", what, toto);
BOOL WINAPI ValidateVertexShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result? */) {
FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
return TRUE;
}
/***********************************************************************
* ValidatePixelShader (D3D9.@)
*/
BOOL WINAPI ValidatePixelShader(LPVOID what, LPVOID toto) {
FIXME("(void): stub: %p %p\n", what, toto);
BOOL WINAPI ValidatePixelShader(LPVOID pFunction, int param1, int param2, LPVOID toto/* result?*/) {
FIXME("(void): stub: %p %d %d %p\n", pFunction, param1, param2, toto);
return TRUE;
}
......@@ -27,7 +27,6 @@
# error You must include config.h to use this header
#endif
/* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
#include <stdarg.h>
#define NONAMELESSUNION
......@@ -35,19 +34,10 @@
#define COBJMACROS
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#define XMD_H
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
......@@ -57,41 +47,11 @@
#define WINAPI __stdcall
#define APIENTRY WINAPI
#include "gdi.h"
#include "d3d9.h"
#include "d3d9_private.h"
#include "wine/wined3d_interface.h"
/* X11 locking */
extern void (*wine_tsx11_lock_ptr)(void);
extern void (*wine_tsx11_unlock_ptr)(void);
/* As GLX relies on X, this is needed */
#define ENTER_GL() wine_tsx11_lock_ptr()
#define LEAVE_GL() wine_tsx11_unlock_ptr()
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "d3d9.h"
/* Device caps */
#define MAX_PALETTES 256
#define MAX_STREAMS 16
#define MAX_ACTIVE_LIGHTS 8
#define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
#define MAX_LEVELS 256
/* Other useful values */
#define HIGHEST_RENDER_STATE D3DRS_BLENDOPALPHA
#define HIGHEST_TEXTURE_STATE 29
#define HIGHEST_TRANSFORMSTATE 512
#define D3DSBT_RECORDED 0xfffffffe
#define D3D_VSHADER_MAX_CONSTANTS 96
#define D3D_PSHADER_MAX_CONSTANTS 32
/* ===========================================================================
Macros
=========================================================================== */
......@@ -174,60 +134,8 @@ extern void (*wine_tsx11_unlock_ptr)(void);
_pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
_pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
/* Direct3D9 Interfaces: */
typedef struct IDirect3D9Impl IDirect3D9Impl;
typedef struct IDirect3DDevice9Impl IDirect3DDevice9Impl;
typedef struct IDirect3DBaseTexture9Impl IDirect3DBaseTexture9Impl;
typedef struct IDirect3DTexture9Impl IDirect3DTexture9Impl;
typedef struct IDirect3DVolumeTexture9Impl IDirect3DVolumeTexture9Impl;
typedef struct IDirect3DCubeTexture9Impl IDirect3DCubeTexture9Impl;
typedef struct IDirect3DVertexBuffer9Impl IDirect3DVertexBuffer9Impl;
typedef struct IDirect3DIndexBuffer9Impl IDirect3DIndexBuffer9Impl;
typedef struct IDirect3DSurface9Impl IDirect3DSurface9Impl;
typedef struct IDirect3DResource9Impl IDirect3DResource9Impl;
typedef struct IDirect3DVolume9Impl IDirect3DVolume9Impl;
typedef struct IDirect3DVertexDeclaration9Impl IDirect3DVertexDeclaration9Impl;
#define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
#define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
#define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
#define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
#define D3DCOLORTOCOLORVALUE(dw, col) \
(col).r = D3DCOLOR_R(dw); \
(col).g = D3DCOLOR_G(dw); \
(col).b = D3DCOLOR_B(dw); \
(col).a = D3DCOLOR_A(dw);
#define D3DCOLORTOVECTOR4(dw, vec) \
(vec).x = D3DCOLOR_R(dw); \
(vec).y = D3DCOLOR_G(dw); \
(vec).z = D3DCOLOR_B(dw); \
(vec).w = D3DCOLOR_A(dw);
#define D3DCOLORTOGLFLOAT4(dw, vec) \
(vec)[0] = D3DCOLOR_R(dw); \
(vec)[1] = D3DCOLOR_G(dw); \
(vec)[2] = D3DCOLOR_B(dw); \
(vec)[3] = D3DCOLOR_A(dw);
typedef struct D3DSHADERVECTORF {
float x;
float y;
float z;
float w;
} D3DSHADERVECTORF;
typedef struct D3DSHADERVECTORI {
int x;
int y;
int z;
int w;
} D3DSHADERVECTORI;
/* ===========================================================================
The interfactes themselves
D3D9 interfactes
=========================================================================== */
/* ---------- */
......@@ -242,7 +150,7 @@ extern const IDirect3D9Vtbl Direct3D9_Vtbl;
/*****************************************************************************
* IDirect3D implementation structure
*/
struct IDirect3D9Impl
typedef struct IDirect3D9Impl
{
/* IUnknown fields */
const IDirect3D9Vtbl *lpVtbl;
......@@ -251,29 +159,7 @@ struct IDirect3D9Impl
/* The WineD3D device */
IWineD3D *WineD3D;
/* IDirect3D9 fields */
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9 iface);
extern ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9 iface);
/* IDirect3d9: */
extern HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9 iface, void* pInitializeFunction);
extern UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9 iface);
extern HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier);
extern UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format);
extern HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9 iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels);
extern HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
extern HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat);
extern HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps);
extern HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9 iface, UINT Adapter);
extern HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface);
} IDirect3D9Impl;
/* ---------------- */
/* IDirect3DDevice9 */
......@@ -287,7 +173,7 @@ extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
/*****************************************************************************
* IDirect3DDevice9 implementation structure
*/
struct IDirect3DDevice9Impl
typedef struct IDirect3DDevice9Impl
{
/* IUnknown fields */
const IDirect3DDevice9Vtbl *lpVtbl;
......@@ -296,104 +182,22 @@ struct IDirect3DDevice9Impl
/* IDirect3DDevice9 fields */
IWineD3DDevice *WineD3DDevice;
/* FIXME: To be sorted out during move */
IDirect3DSurface9Impl *frontBuffer;
IDirect3DSurface9Impl *backBuffer;
IDirect3DSurface9Impl *depthStencilBuffer;
IDirect3DSurface9Impl *renderTarget;
IDirect3DSurface9Impl *stencilBufferTarget;
};
} IDirect3DDevice9Impl;
/* IUnknown: */
extern HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID refiid, LPVOID *obj);
extern ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface);
extern ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface);
/* IDirect3DDevice9: */
extern HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface);
extern UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap);
extern void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags);
extern BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
extern HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs);
extern void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
extern void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint);
extern HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter);
extern HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pNewZStencilSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight);
extern HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value);
extern HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT *PaletteNumber);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware);
extern BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments);
extern float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
......@@ -410,10 +214,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3D
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
......@@ -423,9 +223,6 @@ extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DD
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo);
extern HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo);
extern HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
......@@ -441,7 +238,7 @@ extern const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl;
/*****************************************************************************
* IDirect3DVolume9 implementation structure
*/
struct IDirect3DVolume9Impl
typedef struct IDirect3DVolume9Impl
{
/* IUnknown fields */
const IDirect3DVolume9Vtbl *lpVtbl;
......@@ -449,23 +246,8 @@ struct IDirect3DVolume9Impl
/* IDirect3DVolume9 fields */
IWineD3DVolume *wineD3DVolume;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVolume9Impl_QueryInterface(LPDIRECT3DVOLUME9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DVolume9Impl_AddRef(LPDIRECT3DVOLUME9 iface);
extern ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface);
/* IDirect3DVolume9: */
extern HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 iface, REFGUID refguid);
extern HRESULT WINAPI IDirect3DVolume9Impl_GetContainer(LPDIRECT3DVOLUME9 iface, REFIID riid, void** ppContainer);
extern HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_DESC* pDesc);
extern HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface);
} IDirect3DVolume9Impl;
/* ------------------- */
/* IDirect3DSwapChain9 */
......@@ -487,6 +269,7 @@ typedef struct IDirect3DSwapChain9Impl
/* IDirect3DSwapChain9 fields */
IWineD3DSwapChain *wineD3DSwapChain;
} IDirect3DSwapChain9Impl;
/* ------------------ */
......@@ -501,7 +284,7 @@ extern const IDirect3DResource9Vtbl Direct3DResource9_Vtbl;
/*****************************************************************************
* IDirect3DResource9 implementation structure
*/
struct IDirect3DResource9Impl
typedef struct IDirect3DResource9Impl
{
/* IUnknown fields */
const IDirect3DResource9Vtbl *lpVtbl;
......@@ -509,7 +292,7 @@ struct IDirect3DResource9Impl
/* IDirect3DResource9 fields */
IWineD3DResource *wineD3DResource;
};
} IDirect3DResource9Impl;
/* IUnknown: */
extern HRESULT WINAPI IDirect3DResource9Impl_QueryInterface(LPDIRECT3DRESOURCE9 iface,REFIID refiid,LPVOID *obj);
......@@ -539,7 +322,7 @@ extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
/*****************************************************************************
* IDirect3DSurface9 implementation structure
*/
struct IDirect3DSurface9Impl
typedef struct IDirect3DSurface9Impl
{
/* IUnknown fields */
const IDirect3DSurface9Vtbl *lpVtbl;
......@@ -548,31 +331,7 @@ struct IDirect3DSurface9Impl
/* IDirect3DResource9 fields */
IWineD3DSurface *wineD3DSurface;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DSurface9Impl_QueryInterface(LPDIRECT3DSURFACE9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DSurface9Impl_AddRef(LPDIRECT3DSURFACE9 iface);
extern ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface);
/* IDirect3DSurface9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid, void* pData,DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface);
extern void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface);
/* IDirect3DSurface9: */
extern HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFIID riid, void** ppContainer);
extern HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3DSURFACE_DESC *pDesc);
extern HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface);
extern HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC* phdc);
extern HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc);
} IDirect3DSurface9Impl;
/* ---------------------- */
/* IDirect3DVertexBuffer9 */
......@@ -586,7 +345,7 @@ extern const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl;
/*****************************************************************************
* IDirect3DVertexBuffer9 implementation structure
*/
struct IDirect3DVertexBuffer9Impl
typedef struct IDirect3DVertexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DVertexBuffer9Vtbl *lpVtbl;
......@@ -594,28 +353,7 @@ struct IDirect3DVertexBuffer9Impl
/* IDirect3DResource9 fields */
IWineD3DVertexBuffer *wineD3DVertexBuffer;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface);
extern ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface);
/* IDirect3DVertexBuffer9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface);
extern void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface);
/* IDirect3DVertexBuffer9: */
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface);
extern HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC *pDesc);
} IDirect3DVertexBuffer9Impl;
/* --------------------- */
/* IDirect3DIndexBuffer9 */
......@@ -629,7 +367,7 @@ extern const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl;
/*****************************************************************************
* IDirect3DIndexBuffer9 implementation structure
*/
struct IDirect3DIndexBuffer9Impl
typedef struct IDirect3DIndexBuffer9Impl
{
/* IUnknown fields */
const IDirect3DIndexBuffer9Vtbl *lpVtbl;
......@@ -637,28 +375,8 @@ struct IDirect3DIndexBuffer9Impl
/* IDirect3DResource9 fields */
IWineD3DIndexBuffer *wineD3DIndexBuffer;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface);
extern ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface);
/* IDirect3DIndexBuffer9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface);
extern void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface);
/* IDirect3DIndexBuffer9: */
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface);
extern HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc);
} IDirect3DIndexBuffer9Impl;
/* --------------------- */
/* IDirect3DBaseTexture9 */
......@@ -672,7 +390,7 @@ extern const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl;
/*****************************************************************************
* IDirect3DBaseTexture9 implementation structure
*/
struct IDirect3DBaseTexture9Impl
typedef struct IDirect3DBaseTexture9Impl
{
/* IUnknown fields */
const IDirect3DBaseTexture9Vtbl *lpVtbl;
......@@ -680,7 +398,8 @@ struct IDirect3DBaseTexture9Impl
/* IDirect3DResource9 fields */
IWineD3DBaseTexture *wineD3DBaseTexture;
};
} IDirect3DBaseTexture9Impl;
/* IUnknown: */
extern HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface,REFIID refiid,LPVOID *obj);
......@@ -718,7 +437,7 @@ extern const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl;
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
struct IDirect3DCubeTexture9Impl
typedef struct IDirect3DCubeTexture9Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture9Vtbl *lpVtbl;
......@@ -726,37 +445,8 @@ struct IDirect3DCubeTexture9Impl
/* IDirect3DResource9 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface);
extern ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface);
/* IDirect3DCubeTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface);
extern void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface);
/* IDirect3DCubeTexture9: (Inherited from IDirect3DBaseTexture9) */
extern DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface);
extern DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface);
extern void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface);
/* IDirect3DCubeTexture9 */
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
extern HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
} IDirect3DCubeTexture9Impl;
/* ----------------- */
......@@ -771,7 +461,7 @@ extern const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl;
/*****************************************************************************
* IDirect3DTexture9 implementation structure
*/
struct IDirect3DTexture9Impl
typedef struct IDirect3DTexture9Impl
{
/* IUnknown fields */
const IDirect3DTexture9Vtbl *lpVtbl;
......@@ -780,38 +470,7 @@ struct IDirect3DTexture9Impl
/* IDirect3DResource9 fields */
IWineD3DTexture *wineD3DTexture;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface);
extern ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface);
/* IDirect3DTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface);
extern void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface);
/* IDirect3DTexture9: (Inherited from IDirect3DBaseTexture9) */
extern DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface);
extern DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface);
extern HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface);
extern void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface);
/* IDirect3DTexture9: */
extern HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc);
extern HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel);
extern HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
extern HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level);
extern HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect);
} IDirect3DTexture9Impl;
/* ----------------------- */
/* IDirect3DVolumeTexture9 */
......@@ -825,7 +484,7 @@ extern const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl;
/*****************************************************************************
* IDirect3DVolumeTexture9 implementation structure
*/
struct IDirect3DVolumeTexture9Impl
typedef struct IDirect3DVolumeTexture9Impl
{
/* IUnknown fields */
const IDirect3DVolumeTexture9Vtbl *lpVtbl;
......@@ -833,38 +492,8 @@ struct IDirect3DVolumeTexture9Impl
/* IDirect3DResource9 fields */
IWineD3DVolumeTexture *wineD3DVolumeTexture;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface,REFIID refiid,LPVOID *obj);
extern ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface);
extern ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface);
/* IDirect3DVolumeTexture9: (Inherited from IDirect3DResource9) */
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface);
extern void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface);
extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface);
/* IDirect3DVolumeTexture9: (Inherited from IDirect3DBaseTexture9) */
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface);
extern DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType);
extern D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface);
extern void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface);
/* IDirect3DVolumeTexture9: */
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC *pDesc);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level);
extern HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox);
} IDirect3DVolumeTexture9Impl;
/* ----------------------- */
/* IDirect3DStateBlock9 */
......@@ -885,6 +514,7 @@ typedef struct IDirect3DStateBlock9Impl {
/* IDirect3DStateBlock9 fields */
IWineD3DStateBlock *wineD3DStateBlock;
} IDirect3DStateBlock9Impl;
......@@ -900,24 +530,15 @@ extern const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl;
/*****************************************************************************
* IDirect3DVertexDeclaration implementation structure
*/
struct IDirect3DVertexDeclaration9Impl {
typedef struct IDirect3DVertexDeclaration9Impl {
/* IUnknown fields */
const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DVertexDeclaration9 fields */
IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
};
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface);
extern ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface);
/* IDirect3DVertexDeclaration9: */
extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements);
} IDirect3DVertexDeclaration9Impl;
/* ---------------------- */
/* IDirect3DVertexShader9 */
......@@ -938,17 +559,8 @@ typedef struct IDirect3DVertexShader9Impl {
/* IDirect3DVertexShader9 fields */
IWineD3DVertexShader *wineD3DVertexShader;
} IDirect3DVertexShader9Impl;
/* IUnknown: */
extern HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID refiid, LPVOID* obj);
extern ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface);
extern ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface);
/* IDirect3DVertexShader9: */
extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADER9 iface, IDirect3DDevice9** ppDevice);
extern HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData);
} IDirect3DVertexShader9Impl;
/* --------------------- */
/* IDirect3DPixelShader9 */
......@@ -991,6 +603,7 @@ typedef struct IDirect3DQuery9Impl {
/* IDirect3DQuery9 fields */
IWineD3DQuery *wineD3DQuery;
} IDirect3DQuery9Impl;
......
......@@ -32,7 +32,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFI
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
IDirect3DDevice9Impl_AddRef(iface);
IUnknown_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
......@@ -168,7 +168,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_
localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
......@@ -176,7 +176,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_
localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
localParameters.Windowed = &pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
......@@ -813,9 +813,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT
const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
{
/* IUnknown */
IDirect3DDevice9Impl_QueryInterface,
IDirect3DDevice9Impl_AddRef,
IDirect3DDevice9Impl_Release,
/* IDirect3DDevice9 */
IDirect3DDevice9Impl_TestCooperativeLevel,
IDirect3DDevice9Impl_GetAvailableTextureMem,
IDirect3DDevice9Impl_EvictManagedResources,
......
......@@ -22,7 +22,7 @@
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3D9 IUnknown parts follow: */
HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPVOID* ppobj)
......@@ -31,7 +31,7 @@ HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9 iface, REFIID riid, LPV
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D9)) {
IDirect3D9Impl_AddRef(iface);
IUnknown_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
......@@ -294,7 +294,7 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
/* Allocate an associated WineD3DDevice object */
localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
......@@ -302,7 +302,7 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
localParameters.Windowed = &pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
......@@ -323,9 +323,11 @@ HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9 iface, UINT Adapter, D3
const IDirect3D9Vtbl Direct3D9_Vtbl =
{
/* IUnknown */
IDirect3D9Impl_QueryInterface,
IDirect3D9Impl_AddRef,
IDirect3D9Impl_Release,
/* IDirect3D9 */
IDirect3D9Impl_RegisterSoftwareDevice,
IDirect3D9Impl_GetAdapterCount,
IDirect3D9Impl_GetAdapterIdentifier,
......
......@@ -133,9 +133,11 @@ HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9
const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DIndexBuffer9Impl_QueryInterface,
IDirect3DIndexBuffer9Impl_AddRef,
IDirect3DIndexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DIndexBuffer9Impl_GetDevice,
IDirect3DIndexBuffer9Impl_SetPrivateData,
IDirect3DIndexBuffer9Impl_GetPrivateData,
......@@ -144,6 +146,7 @@ const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
IDirect3DIndexBuffer9Impl_GetPriority,
IDirect3DIndexBuffer9Impl_PreLoad,
IDirect3DIndexBuffer9Impl_GetType,
/* IDirect3DIndexBuffer9 */
IDirect3DIndexBuffer9Impl_Lock,
IDirect3DIndexBuffer9Impl_Unlock,
IDirect3DIndexBuffer9Impl_GetDesc
......
......@@ -22,7 +22,7 @@
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DPixelShader9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
......@@ -84,9 +84,11 @@ HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 ifac
const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
{
/* IUnknown */
IDirect3DPixelShader9Impl_QueryInterface,
IDirect3DPixelShader9Impl_AddRef,
IDirect3DPixelShader9Impl_Release,
/* IDirect3DPixelShader9 */
IDirect3DPixelShader9Impl_GetDevice,
IDirect3DPixelShader9Impl_GetFunction
};
......@@ -101,24 +103,24 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, C
FIXME("(%p) Relay (disabled)\n", This);
*ppShader = NULL;
return D3D_OK;
if(ppShader == NULL){
if (ppShader == NULL) {
TRACE("(%p) Invalid call\n", This);
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if(NULL == object){
if (NULL == object) {
return E_OUTOFMEMORY;
}else{
} else {
object->ref = 1;
object->lpVtbl = &Direct3DPixelShader9_Vtbl;
hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
if(hrc != D3D_OK){
if (hrc != D3D_OK) {
FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
HeapFree(GetProcessHeap(), 0 , object);
*ppShader = NULL;
}else{
} else {
*ppShader = (IDirect3DPixelShader9*) object;
}
......@@ -142,15 +144,17 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDir
HRESULT hrc = D3D_OK;
TRACE("(%p) Relay\n", This);
if(ppShader == NULL){
if (ppShader == NULL) {
TRACE("(%p) Invalid call\n", This);
return D3DERR_INVALIDCALL;
}
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
if(hrc == D3D_OK && object != NULL){
if (hrc == D3D_OK && object != NULL) {
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
IWineD3DPixelShader_Release(object);
} else {
*ppShader = NULL;
}
TRACE("(%p) : returning %p\n", This, *ppShader);
......
......@@ -23,7 +23,7 @@
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DStateBlock9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DStateBlock9Impl_QueryInterface(LPDIRECT3DSTATEBLOCK9 iface, REFIID riid, LPVOID* ppobj) {
......@@ -112,7 +112,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3
object->lpVtbl = &Direct3DStateBlock9_Vtbl;
object->ref = 1;
hrc=IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
if(hrc != D3D_OK){
FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
HeapFree(GetProcessHeap(), 0, object);
......
......@@ -137,7 +137,7 @@ HRESULT WINAPI IDirect3DSurface9Impl_GetContainer(LPDIRECT3DSURFACE9 iface, REFI
IUnknown_Release(myContainer);
} else
if(D3D_OK == IUnknown_QueryInterface(IWineContainer, &IID_IWineD3DSwapChain, (void **)&myContainer)){
IWineD3DBaseTexture_GetParent((IWineD3DBaseTexture *)IWineContainer, &IUnknownParent);
IWineD3DSwapChain_GetParent((IWineD3DSwapChain *)IWineContainer, &IUnknownParent);
IUnknown_Release(myContainer);
}else{
FIXME("Container is of unknown interface\n");
......@@ -206,9 +206,11 @@ HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface, HDC hdc
const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl =
{
/* IUnknown */
IDirect3DSurface9Impl_QueryInterface,
IDirect3DSurface9Impl_AddRef,
IDirect3DSurface9Impl_Release,
/* IDirect3DResource9 */
IDirect3DSurface9Impl_GetDevice,
IDirect3DSurface9Impl_SetPrivateData,
IDirect3DSurface9Impl_GetPrivateData,
......@@ -217,6 +219,7 @@ const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl =
IDirect3DSurface9Impl_GetPriority,
IDirect3DSurface9Impl_PreLoad,
IDirect3DSurface9Impl_GetType,
/* IDirect3DSurface9 */
IDirect3DSurface9Impl_GetContainer,
IDirect3DSurface9Impl_GetDesc,
IDirect3DSurface9Impl_LockRect,
......
......@@ -57,6 +57,7 @@ ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface) {
TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
if (ref == 0) {
IWineD3DSwapChain_Release(This->wineD3DSwapChain);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
......@@ -160,7 +161,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
/* Allocate an associated WineD3DDevice object */
localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
localParameters.BackBufferFormat = &pPresentationParameters->BackBufferFormat;
localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = &pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
......@@ -168,7 +169,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
localParameters.Windowed = &pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
localParameters.AutoDepthStencilFormat = &pPresentationParameters->AutoDepthStencilFormat;
localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
localParameters.Flags = &pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
......@@ -183,7 +184,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
*pSwapChain = (IDirect3DSwapChain9 *)object;
}
TRACE("(%p) returning %p\n", This, *pSwapChain);
return D3D_OK;
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
......
......@@ -206,9 +206,11 @@ HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONS
const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
{
/* IUnknown */
IDirect3DTexture9Impl_QueryInterface,
IDirect3DTexture9Impl_AddRef,
IDirect3DTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DTexture9Impl_GetDevice,
IDirect3DTexture9Impl_SetPrivateData,
IDirect3DTexture9Impl_GetPrivateData,
......@@ -217,13 +219,14 @@ const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
IDirect3DTexture9Impl_GetPriority,
IDirect3DTexture9Impl_PreLoad,
IDirect3DTexture9Impl_GetType,
/* IDirect3dBaseTexture9 */
IDirect3DTexture9Impl_SetLOD,
IDirect3DTexture9Impl_GetLOD,
IDirect3DTexture9Impl_GetLevelCount,
IDirect3DTexture9Impl_SetAutoGenFilterType,
IDirect3DTexture9Impl_GetAutoGenFilterType,
IDirect3DTexture9Impl_GenerateMipSubLevels,
/* IDirect3DTexture9 */
IDirect3DTexture9Impl_GetLevelDesc,
IDirect3DTexture9Impl_GetSurfaceLevel,
IDirect3DTexture9Impl_LockRect,
......
......@@ -134,9 +134,11 @@ HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface,
const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DVertexBuffer9Impl_QueryInterface,
IDirect3DVertexBuffer9Impl_AddRef,
IDirect3DVertexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DVertexBuffer9Impl_GetDevice,
IDirect3DVertexBuffer9Impl_SetPrivateData,
IDirect3DVertexBuffer9Impl_GetPrivateData,
......@@ -145,6 +147,7 @@ const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
IDirect3DVertexBuffer9Impl_GetPriority,
IDirect3DVertexBuffer9Impl_PreLoad,
IDirect3DVertexBuffer9Impl_GetType,
/* IDirect3DVertexBuffer9 */
IDirect3DVertexBuffer9Impl_Lock,
IDirect3DVertexBuffer9Impl_Unlock,
IDirect3DVertexBuffer9Impl_GetDesc
......
......@@ -91,8 +91,8 @@ const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
/* IUnknown */
IDirect3DVertexShader9Impl_QueryInterface,
IDirect3DVertexShader9Impl_AddRef,
IDirect3DVertexShader9Impl_Release
/* IDirect3DVertexShader9 */,
IDirect3DVertexShader9Impl_Release,
/* IDirect3DVertexShader9 */
IDirect3DVertexShader9Impl_GetDevice,
IDirect3DVertexShader9Impl_GetFunction
};
......
......@@ -115,7 +115,7 @@ HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DVOLUME_D
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT*) &pDesc->Format;
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
......@@ -141,9 +141,11 @@ HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
const IDirect3DVolume9Vtbl Direct3DVolume9_Vtbl =
{
/* IUnknown */
IDirect3DVolume9Impl_QueryInterface,
IDirect3DVolume9Impl_AddRef,
IDirect3DVolume9Impl_Release,
/* IDirect3DVolume9 */
IDirect3DVolume9Impl_GetDevice,
IDirect3DVolume9Impl_SetPrivateData,
IDirect3DVolume9Impl_GetPrivateData,
......
......@@ -158,7 +158,7 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9
TRACE("(%p) Relay\n", This);
/* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
wined3ddesc.Format = (WINED3DFORMAT*) &pDesc->Format;
wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
wined3ddesc.Type = &pDesc->Type;
wined3ddesc.Usage = &pDesc->Usage;
wined3ddesc.Pool = &pDesc->Pool;
......@@ -206,9 +206,11 @@ HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9
const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture9Impl_QueryInterface,
IDirect3DVolumeTexture9Impl_AddRef,
IDirect3DVolumeTexture9Impl_Release,
/* IDirect3DResource9 */
IDirect3DVolumeTexture9Impl_GetDevice,
IDirect3DVolumeTexture9Impl_SetPrivateData,
IDirect3DVolumeTexture9Impl_GetPrivateData,
......@@ -217,12 +219,14 @@ const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
IDirect3DVolumeTexture9Impl_GetPriority,
IDirect3DVolumeTexture9Impl_PreLoad,
IDirect3DVolumeTexture9Impl_GetType,
/* IDirect3DBaseTexture9 */
IDirect3DVolumeTexture9Impl_SetLOD,
IDirect3DVolumeTexture9Impl_GetLOD,
IDirect3DVolumeTexture9Impl_GetLevelCount,
IDirect3DVolumeTexture9Impl_SetAutoGenFilterType,
IDirect3DVolumeTexture9Impl_GetAutoGenFilterType,
IDirect3DVolumeTexture9Impl_GenerateMipSubLevels,
/* IDirect3DVolumeTexture9 */
IDirect3DVolumeTexture9Impl_GetLevelDesc,
IDirect3DVolumeTexture9Impl_GetVolumeLevel,
IDirect3DVolumeTexture9Impl_LockBox,
......
......@@ -401,7 +401,7 @@ typedef struct _WINED3DADAPTER_IDENTIFIER {
typedef struct _WINED3DPRESENT_PARAMETERS {
UINT *BackBufferWidth;
UINT *BackBufferHeight;
D3DFORMAT *BackBufferFormat;
WINED3DFORMAT *BackBufferFormat;
UINT *BackBufferCount;
D3DMULTISAMPLE_TYPE *MultiSampleType;
DWORD *MultiSampleQuality;
......@@ -409,7 +409,7 @@ typedef struct _WINED3DPRESENT_PARAMETERS {
HWND *hDeviceWindow;
BOOL *Windowed;
BOOL *EnableAutoDepthStencil;
D3DFORMAT *AutoDepthStencilFormat;
WINED3DFORMAT *AutoDepthStencilFormat;
DWORD *Flags;
UINT *FullScreen_RefreshRateInHz;
UINT *PresentationInterval;
......
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