Commit cd29cd85 authored by Alexandre Julliard's avatar Alexandre Julliard

msvcrt: Use the ceil()/ceilf() implementation from the bundled musl library.

With the changes from 2a5e68ab.
parent 70bcaec7
......@@ -1397,35 +1397,6 @@ float CDECL tanhf( float x )
return sign ? -t : t;
}
/*********************************************************************
* ceilf (MSVCRT.@)
*
* Copied from musl: src/math/ceilf.c
*/
float CDECL ceilf( float x )
{
union {float f; UINT32 i;} u = {x};
int e = (int)(u.i >> 23 & 0xff) - 0x7f;
UINT32 m;
if (e >= 23)
return x;
if (e >= 0) {
m = 0x007fffff >> e;
if ((u.i & m) == 0)
return x;
if (u.i >> 31 == 0)
u.i += m;
u.i &= ~m;
} else {
if (u.i >> 31)
return -0.0;
else if (u.i << 1)
return 1.0;
}
return u.f;
}
#endif
/*********************************************************************
......@@ -3202,35 +3173,6 @@ __int64 CDECL _abs64( __int64 n )
return n >= 0 ? n : -n;
}
/*********************************************************************
* ceil (MSVCRT.@)
*
* Based on musl: src/math/ceilf.c
*/
double CDECL ceil( double x )
{
union {double f; UINT64 i;} u = {x};
int e = (u.i >> 52 & 0x7ff) - 0x3ff;
UINT64 m;
if (e >= 52)
return x;
if (e >= 0) {
m = 0x000fffffffffffffULL >> e;
if ((u.i & m) == 0)
return x;
if (u.i >> 63 == 0)
u.i += m;
u.i &= ~m;
} else {
if (u.i >> 63)
return -0.0;
else if (u.i << 1)
return 1.0;
}
return u.f;
}
#if defined(__i386__) || defined(__x86_64__)
static void _setfp_sse( unsigned int *cw, unsigned int cw_mask,
unsigned int *sw, unsigned int sw_mask )
......
......@@ -5,27 +5,27 @@
#elif FLT_EVAL_METHOD==2
#define EPS LDBL_EPSILON
#endif
static const double_t toint = 1/EPS;
double __cdecl ceil(double x)
{
union {double f; uint64_t i;} u = {x};
int e = u.i >> 52 & 0x7ff;
int e = (u.i >> 52 & 0x7ff) - 0x3ff;
double_t y;
if (e >= 0x3ff+52 || x == 0)
if (e >= 52)
return x;
/* y = int(x) - x, where int(x) is an integer neighbor of x */
if (u.i >> 63)
y = x - toint + toint - x;
else
y = x + toint - toint - x;
/* special case because of non-nearest rounding modes */
if (e <= 0x3ff-1) {
FORCE_EVAL(y);
return u.i >> 63 ? -0.0 : 1;
}
if (y < 0)
return x + y + 1;
return x + y;
if (e >= 0) {
uint64_t m = 0x000fffffffffffffULL >> e;
if ((u.i & m) == 0)
return x;
if (u.i >> 63 == 0)
u.i += m;
u.i &= ~m;
} else {
if (u.i >> 63)
return -0.0;
if (u.i << 1)
return 1.0;
}
return u.f;
}
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