Commit cd7a9386 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d10core/tests: Ignore random WARP failures in test_pipeline_statistics_query.

This is the d3d10core counterpart to d741742e. Signed-off-by: 's avatarZebediah Figura <zfigura@codeweavers.com>
parent d89a0170
......@@ -4750,6 +4750,7 @@ static void test_occlusion_query(void)
static void test_pipeline_statistics_query(void)
{
static const D3D10_QUERY_DATA_PIPELINE_STATISTICS zero_data;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
struct d3d10core_test_context test_context;
......@@ -4810,15 +4811,26 @@ static void test_pipeline_statistics_query(void)
ID3D10Asynchronous_End(query);
get_query_data(query, &data, sizeof(data));
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
todo_wine
ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
/* WARP devices randomly return all-zeroed structures as if the draw did not happen. Flushing and
* sleeping a second before ending the query reduces the likelyhood of hitting the bug a lot, but
* does not eliminate it entirely. To make things work reliably ignore such broken results. */
if (is_warp_device(device) && !memcmp(&data, &zero_data, sizeof(data)))
{
win_skip("WARP device randomly returns zeroed query results.\n");
}
else
{
ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
ok(data.IAPrimitives == 2, "Got unexpected IAPrimitives count: %u.\n", (unsigned int)data.IAPrimitives);
ok(data.VSInvocations == 4, "Got unexpected VSInvocations count: %u.\n", (unsigned int)data.VSInvocations);
ok(!data.GSInvocations, "Got unexpected GSInvocations count: %u.\n", (unsigned int)data.GSInvocations);
ok(!data.GSPrimitives, "Got unexpected GSPrimitives count: %u.\n", (unsigned int)data.GSPrimitives);
ok(data.CInvocations == 2, "Got unexpected CInvocations count: %u.\n", (unsigned int)data.CInvocations);
ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
todo_wine
ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
}
hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
......
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