Commit cdeeffb9 authored by Nikolay Sivov's avatar Nikolay Sivov Committed by Alexandre Julliard

d3dcompiler/tests: Add some tests for matrix packing order compile flags.

parent 4de67d87
......@@ -99,13 +99,14 @@ static void delete_directory(const WCHAR *dir)
RemoveDirectoryW(path);
}
#define compile_shader(a, b) compile_shader_(__LINE__, a, b)
static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target)
#define compile_shader(a, b, c) compile_shader_(__LINE__, a, b, c)
static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target,
unsigned int flags)
{
ID3D10Blob *blob = NULL, *errors = NULL;
HRESULT hr;
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, 0, 0, &blob, &errors);
hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, flags, 0, &blob, &errors);
ok_(__FILE__, line)(hr == D3D_OK, "Failed to compile shader, hr %#lx.\n", hr);
if (errors)
{
......@@ -243,7 +244,7 @@ static void draw_quad_(unsigned int line, IDirect3DDevice9 *device, ID3D10Blob *
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
ok_(__FILE__, line)(hr == D3D_OK, "Failed to set vertex declaration, hr %#lx.\n", hr);
vs_code = compile_shader(vs_source, "vs_2_0");
vs_code = compile_shader(vs_source, "vs_2_0", 0);
hr = IDirect3DDevice9_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), &vs);
ok_(__FILE__, line)(hr == D3D_OK, "Failed to create vertex shader, hr %#lx.\n", hr);
......@@ -454,7 +455,7 @@ static void test_swizzle(void)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
ps_code = compile_shader(tests[i].source, "ps_2_0");
ps_code = compile_shader(tests[i].source, "ps_2_0", 0);
if (i == 0)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
......@@ -498,7 +499,7 @@ static void test_math(void)
return;
device = test_context.device;
ps_code = compile_shader(ps_source, "ps_2_0");
ps_code = compile_shader(ps_source, "ps_2_0", 0);
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3DXConstantTable_SetFloat(constants, device, "$u", 2.5f);
......@@ -553,7 +554,7 @@ static void test_conditionals(void)
return;
device = test_context.device;
ps_code = compile_shader(ps_if_source, "ps_2_0");
ps_code = compile_shader(ps_if_source, "ps_2_0", 0);
draw_quad(device, ps_code);
init_readback(device, &rb);
......@@ -574,7 +575,7 @@ static void test_conditionals(void)
release_readback(&rb);
ID3D10Blob_Release(ps_code);
todo_wine ps_code = compile_shader(ps_ternary_source, "ps_2_0");
todo_wine ps_code = compile_shader(ps_ternary_source, "ps_2_0", 0);
if (ps_code)
{
draw_quad(device, ps_code);
......@@ -636,7 +637,7 @@ static void test_float_vectors(void)
return;
device = test_context.device;
ps_code = compile_shader(ps_indexing_source, "ps_2_0");
ps_code = compile_shader(ps_indexing_source, "ps_2_0", 0);
if (ps_code)
{
draw_quad(device, ps_code);
......@@ -648,7 +649,7 @@ static void test_float_vectors(void)
ID3D10Blob_Release(ps_code);
}
ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0");
ps_code = compile_shader(ps_uniform_indexing_source, "ps_2_0", 0);
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
......@@ -691,7 +692,7 @@ static void test_trig(void)
return;
device = test_context.device;
ps_code = compile_shader(ps_source, "ps_2_0");
ps_code = compile_shader(ps_source, "ps_2_0", 0);
if (ps_code)
{
draw_quad(device, ps_code);
......@@ -730,7 +731,7 @@ static void test_comma(void)
if (!init_test_context(&test_context))
return;
ps_code = compile_shader(ps_source, "ps_2_0");
ps_code = compile_shader(ps_source, "ps_2_0", 0);
draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 0, 0);
......@@ -764,7 +765,7 @@ static void test_return(void)
if (!init_test_context(&test_context))
return;
ps_code = compile_shader(void_source, "ps_2_0");
ps_code = compile_shader(void_source, "ps_2_0", 0);
draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 0, 0);
......@@ -773,7 +774,7 @@ static void test_return(void)
ID3D10Blob_Release(ps_code);
ps_code = compile_shader(implicit_conversion_source, "ps_2_0");
ps_code = compile_shader(implicit_conversion_source, "ps_2_0", 0);
if (ps_code)
{
draw_quad(test_context.device, ps_code);
......@@ -809,7 +810,7 @@ static void test_array_dimensions(void)
if (!init_test_context(&test_context))
return;
todo_wine ps_code = compile_shader(shader, "ps_2_0");
todo_wine ps_code = compile_shader(shader, "ps_2_0", 0);
if (ps_code)
{
draw_quad(test_context.device, ps_code);
......@@ -826,11 +827,9 @@ static void test_array_dimensions(void)
static void test_majority(void)
{
static const D3DXMATRIX matrix = {{{0.1, 0.2, 0.0, 0.0, 0.3, 0.4}}};
static const float data[] = { 0.1f, 0.2f, 0.3f, 0.4f, 0.5f, 0.6f, 0.7f, 0.8f };
struct test_context test_context;
ID3DXConstantTable *constants;
ID3D10Blob *ps_code = NULL;
IDirect3DDevice9 *device;
struct vec4 v;
HRESULT hr;
......@@ -838,71 +837,132 @@ static void test_majority(void)
"typedef float2x2 matrix_t;\n"
"typedef row_major matrix_t row_matrix_t;\n"
"typedef column_major matrix_t col_matrix_t;\n"
"uniform row_matrix_t r;\n"
"uniform col_matrix_t c;\n"
"uniform row_matrix_t m1;\n"
"uniform col_matrix_t m2;\n"
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xy = mul(r, float2(0.5, 0.6));\n"
" ret.zw = mul(c, float2(0.5, 0.6));\n"
" ret.xy = m1[0];\n"
" ret.zw = m2[0];\n"
" return ret;\n"
"}";
static const char ps_default_source[] =
static const char ps_pragmas_source[] =
"#pragma pack_matrix(row_major)\n"
"uniform float2x2 r;\n"
"uniform float2x2 m1;\n"
"#pragma pack_matrix(column_major)\n"
"uniform float2x2 c;\n"
"uniform float2x2 m2;\n"
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xy = m1[0];\n"
" ret.zw = m2[0];\n"
" return ret;\n"
"}";
static const char ps_row_source[] =
"uniform row_major float2x2 m1;\n"
"uniform row_major float2x2 m2;\n"
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xy = m1[0];\n"
" ret.zw = m2[0];\n"
" return ret;\n"
"}";
static const char ps_column_source[] =
"uniform column_major float2x2 m1;\n"
"uniform column_major float2x2 m2;\n"
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xy = m1[0];\n"
" ret.zw = m2[0];\n"
" return ret;\n"
"}";
static const char ps_no_modifiers_source[] =
"uniform float2x2 m1;\n"
"uniform float2x2 m2;\n"
"float4 main() : COLOR\n"
"{\n"
" float4 ret;\n"
" ret.xy = mul(r, float2(0.5, 0.6));\n"
" ret.zw = mul(c, float2(0.5, 0.6));\n"
" ret.xy = m1[0];\n"
" ret.zw = m2[0];\n"
" return ret;\n"
"}";
static const struct test
{
const char *code;
struct vec4 color;
unsigned int flags;
}
tests[] =
{
{ ps_typedef_source, { 0.1f, 0.2f, 0.1f, 0.5f } },
{ ps_pragmas_source, { 0.1f, 0.2f, 0.1f, 0.5f } },
{ ps_row_source, { 0.1f, 0.2f, 0.1f, 0.2f } },
{ ps_column_source, { 0.1f, 0.5f, 0.1f, 0.5f } },
{ ps_no_modifiers_source, { 0.1f, 0.2f, 0.1f, 0.2f }, D3DCOMPILE_PACK_MATRIX_ROW_MAJOR },
{ ps_no_modifiers_source, { 0.1f, 0.5f, 0.1f, 0.5f }, D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR },
{ ps_pragmas_source, { 0.1f, 0.2f, 0.1f, 0.5f }, D3DCOMPILE_PACK_MATRIX_ROW_MAJOR },
{ ps_pragmas_source, { 0.1f, 0.2f, 0.1f, 0.5f }, D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR },
};
unsigned int i;
if (!init_test_context(&test_context))
return;
device = test_context.device;
ps_code = compile_shader(ps_typedef_source, "ps_2_0");
if (ps_code)
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "r", &matrix);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "c", &matrix);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
ID3DXConstantTable_Release(constants);
const struct vec4 *c = &tests[i].color;
draw_quad(test_context.device, ps_code);
winetest_push_context("Test %u", i);
v = get_color_vec4(test_context.device, 0, 0);
ok(compare_vec4(&v, 0.17f, 0.39f, 0.17f, 0.39f, 1),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ps_code = compile_shader(tests[i].code, "ps_2_0", tests[i].flags);
if (ps_code)
{
ID3DXConstantTable *constants;
D3DXCONSTANT_DESC desc;
D3DXHANDLE h;
UINT count;
ID3D10Blob_Release(ps_code);
}
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
ps_code = compile_shader(ps_default_source, "ps_2_0");
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "r", &matrix);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = ID3DXConstantTable_SetMatrix(constants, device, "c", &matrix);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
ID3DXConstantTable_Release(constants);
h = ID3DXConstantTable_GetConstantByName(constants, NULL, "m1");
ok(!!h, "Failed to find a constant.\n");
count = 1;
hr = ID3DXConstantTable_GetConstantDesc(constants, h, &desc, &count);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetPixelShaderConstantF(test_context.device, desc.RegisterIndex,
data, desc.RegisterCount);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
draw_quad(test_context.device, ps_code);
h = ID3DXConstantTable_GetConstantByName(constants, NULL, "m2");
ok(!!h, "Failed to find a constant.\n");
count = 1;
hr = ID3DXConstantTable_GetConstantDesc(constants, h, &desc, &count);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetPixelShaderConstantF(test_context.device, desc.RegisterIndex,
data, desc.RegisterCount);
ok(hr == D3D_OK, "Got unexpected hr %#lx.\n", hr);
v = get_color_vec4(test_context.device, 0, 0);
ok(compare_vec4(&v, 0.17f, 0.39f, 0.17f, 0.39f, 1),
ID3DXConstantTable_Release(constants);
draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 0, 0);
todo_wine_if(i == 4)
ok(compare_vec4(&v, c->x, c->y, c->z, c->w, 1),
"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
ID3D10Blob_Release(ps_code);
ID3D10Blob_Release(ps_code);
}
winetest_pop_context();
}
release_test_context(&test_context);
......@@ -935,7 +995,7 @@ static void test_struct_assignment(void)
if (!init_test_context(&test_context))
return;
ps_code = compile_shader(ps_source, "ps_2_0");
ps_code = compile_shader(ps_source, "ps_2_0", 0);
draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 0, 0);
......@@ -977,7 +1037,7 @@ static void test_struct_semantics(void)
if (!init_test_context(&test_context))
return;
ps_code = compile_shader(ps_source, "ps_2_0");
ps_code = compile_shader(ps_source, "ps_2_0", 0);
draw_quad(test_context.device, ps_code);
v = get_color_vec4(test_context.device, 64, 48);
......@@ -1016,7 +1076,7 @@ static void test_global_initializer(void)
if (!init_test_context(&test_context))
return;
todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
todo_wine ps_code = compile_shader(ps_source, "ps_2_0", 0);
if (ps_code)
{
hr = pD3DXGetShaderConstantTable(ID3D10Blob_GetBufferPointer(ps_code), &constants);
......@@ -1103,7 +1163,7 @@ static void test_samplers(void)
{
hr = IDirect3DDevice9_Clear(test_context.device, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(255, 0, 0), 1.0f, 0);
ok(hr == D3D_OK, "Test %u: Got unexpected hr %#lx.\n", i, hr);
ps_code = compile_shader(tests[i], "ps_2_0");
ps_code = compile_shader(tests[i], "ps_2_0", 0);
if (ps_code)
{
draw_quad(test_context.device, ps_code);
......@@ -1229,7 +1289,7 @@ static void test_constant_table(void)
static const D3DXCONSTANT_DESC expect_fields_j =
{"a", D3DXRS_FLOAT4, 0, 3, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3, 1, 0, 36};
todo_wine ps_code = compile_shader(source, "ps_2_0");
todo_wine ps_code = compile_shader(source, "ps_2_0", 0);
if (!ps_code)
return;
......
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