Commit ce0c0942 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Rename d3d10_depthstencil_state to d3d_depthstencil_state.

parent e348fefa
......@@ -292,7 +292,7 @@ HRESULT d3d10_blend_state_init(struct d3d10_blend_state *state, struct d3d_devic
struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
/* ID3D10DepthStencilState */
struct d3d10_depthstencil_state
struct d3d_depthstencil_state
{
ID3D10DepthStencilState ID3D10DepthStencilState_iface;
LONG refcount;
......@@ -303,9 +303,9 @@ struct d3d10_depthstencil_state
ID3D10Device1 *device;
};
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
/* ID3D11RasterizerState, ID3D10RasterizerState */
......@@ -379,7 +379,7 @@ struct d3d_device
struct d3d10_blend_state *blend_state;
float blend_factor[4];
struct d3d10_depthstencil_state *depth_stencil_state;
struct d3d_depthstencil_state *depth_stencil_state;
UINT stencil_ref;
struct d3d_rasterizer_state *rasterizer_state;
};
......
......@@ -2414,7 +2414,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
const D3D10_DEPTH_STENCIL_DESC *desc, ID3D10DepthStencilState **depth_stencil_state)
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
struct d3d10_depthstencil_state *object;
struct d3d_depthstencil_state *object;
D3D10_DEPTH_STENCIL_DESC tmp_desc;
struct wine_rb_entry *entry;
HRESULT hr;
......@@ -2439,7 +2439,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d10_depthstencil_state, entry);
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
TRACE("Returning existing depthstencil state %p.\n", object);
*depth_stencil_state = &object->ID3D10DepthStencilState_iface;
......@@ -2454,7 +2454,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilState(ID3D10Devi
if (!object)
return E_OUTOFMEMORY;
if (FAILED(hr = d3d10_depthstencil_state_init(object, device, &tmp_desc)))
if (FAILED(hr = d3d_depthstencil_state_init(object, device, &tmp_desc)))
{
WARN("Failed to initialize depthstencil state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
......@@ -3092,21 +3092,21 @@ static const struct wine_rb_functions d3d10_blend_state_rb_ops =
d3d10_blend_state_compare,
};
static int d3d10_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
static int d3d_depthstencil_state_compare(const void *key, const struct wine_rb_entry *entry)
{
const D3D10_DEPTH_STENCIL_DESC *ka = key;
const D3D10_DEPTH_STENCIL_DESC *kb = &WINE_RB_ENTRY_VALUE(entry,
const struct d3d10_depthstencil_state, entry)->desc;
const struct d3d_depthstencil_state, entry)->desc;
return memcmp(ka, kb, sizeof(*ka));
}
static const struct wine_rb_functions d3d10_depthstencil_state_rb_ops =
static const struct wine_rb_functions d3d_depthstencil_state_rb_ops =
{
d3d_rb_alloc,
d3d_rb_realloc,
d3d_rb_free,
d3d10_depthstencil_state_compare,
d3d_depthstencil_state_compare,
};
static int d3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
......@@ -3147,7 +3147,7 @@ HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown)
device->blend_factor[2] = 1.0f;
device->blend_factor[3] = 1.0f;
if (wine_rb_init(&device->depthstencil_states, &d3d10_depthstencil_state_rb_ops) == -1)
if (wine_rb_init(&device->depthstencil_states, &d3d_depthstencil_state_rb_ops) == -1)
{
WARN("Failed to initialize depthstencil state rbtree.\n");
wine_rb_destroy(&device->blend_states, NULL, NULL);
......
......@@ -192,9 +192,9 @@ struct d3d10_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *if
return impl_from_ID3D10BlendState(iface);
}
static inline struct d3d10_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_depthstencil_state, ID3D10DepthStencilState_iface);
return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
}
/* IUnknown methods */
......@@ -221,7 +221,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10D
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
{
struct d3d10_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
struct d3d_depthstencil_state *This = impl_from_ID3D10DepthStencilState(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount);
......@@ -231,7 +231,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStenci
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
ULONG refcount = InterlockedDecrement(&state->refcount);
TRACE("%p decreasing refcount to %u.\n", state, refcount);
......@@ -254,7 +254,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, device %p.\n", iface, device);
......@@ -265,7 +265,7 @@ static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthSten
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
......@@ -276,7 +276,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
iface, debugstr_guid(guid), data_size, data);
......@@ -287,7 +287,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10D
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
......@@ -299,7 +299,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterfac
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
D3D10_DEPTH_STENCIL_DESC *desc)
{
struct d3d10_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
......@@ -321,7 +321,7 @@ static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
d3d10_depthstencil_state_GetDesc,
};
HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, struct d3d_device *device,
HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
const D3D10_DEPTH_STENCIL_DESC *desc)
{
state->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
......@@ -345,7 +345,7 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st
return S_OK;
}
struct d3d10_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
{
if (!iface)
return NULL;
......
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