Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
ce7a2bab
Commit
ce7a2bab
authored
Mar 31, 2003
by
Rok Mandeljc
Committed by
Alexandre Julliard
Mar 31, 2003
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Framework for the doppler effect.
parent
f6d22cec
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
46 additions
and
7 deletions
+46
-7
sound3d.c
dlls/dsound/sound3d.c
+46
-7
No files found.
dlls/dsound/sound3d.c
View file @
ce7a2bab
...
...
@@ -67,6 +67,8 @@
/* default intensity level for human ears */
#define DEFAULT_INTENSITY 0.000000000001f
/* default velocity of sound in the air */
#define DEFAULT_VELOCITY 340
WINE_DEFAULT_DEBUG_CHANNEL
(
dsound3d
);
...
...
@@ -135,7 +137,7 @@ static inline D3DVALUE AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b)
angle
=
acos
(
cos
);
/* we now have angle in radians */
angle
=
RadToDeg
(
angle
);
TRACE
(
"angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees
\n
"
,
a
->
u1
.
x
,
a
->
u2
.
y
,
a
->
u3
.
z
,
b
->
u1
.
x
,
\
TRACE
(
"angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees
\n
"
,
a
->
u1
.
x
,
a
->
u2
.
y
,
a
->
u3
.
z
,
b
->
u1
.
x
,
b
->
u2
.
y
,
b
->
u3
.
z
,
angle
);
return
angle
;
}
...
...
@@ -150,7 +152,7 @@ static inline D3DVALUE AngleBetweenVectorsRad (LPD3DVECTOR a, LPD3DVECTOR b)
lb
=
VectorMagnitude
(
b
);
cos
=
product
/
(
la
*
lb
);
angle
=
acos
(
cos
);
TRACE
(
"angle between (%f,%f,%f) and (%f,%f,%f) = %f radians
\n
"
,
a
->
u1
.
x
,
a
->
u2
.
y
,
a
->
u3
.
z
,
b
->
u1
.
x
,
\
TRACE
(
"angle between (%f,%f,%f) and (%f,%f,%f) = %f radians
\n
"
,
a
->
u1
.
x
,
a
->
u2
.
y
,
a
->
u3
.
z
,
b
->
u1
.
x
,
b
->
u2
.
y
,
b
->
u3
.
z
,
angle
);
return
angle
;
}
...
...
@@ -162,11 +164,22 @@ static inline D3DVECTOR VectorBetweenTwoPoints (LPD3DVECTOR a, LPD3DVECTOR b)
c
.
u1
.
x
=
b
->
u1
.
x
-
a
->
u1
.
x
;
c
.
u2
.
y
=
b
->
u2
.
y
-
a
->
u2
.
y
;
c
.
u3
.
z
=
b
->
u3
.
z
-
a
->
u3
.
z
;
TRACE
(
"A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)
\n
"
,
a
->
u1
.
x
,
a
->
u2
.
y
,
a
->
u3
.
z
,
b
->
u1
.
x
,
b
->
u2
.
y
,
\
TRACE
(
"A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)
\n
"
,
a
->
u1
.
x
,
a
->
u2
.
y
,
a
->
u3
.
z
,
b
->
u1
.
x
,
b
->
u2
.
y
,
b
->
u3
.
z
,
c
.
u1
.
x
,
c
.
u2
.
y
,
c
.
u3
.
z
);
return
c
;
}
/* calculates the lenght of vector's projection on another vector */
static
inline
D3DVALUE
ProjectVector
(
LPD3DVECTOR
a
,
LPD3DVECTOR
p
)
{
D3DVALUE
prod
,
result
;
prod
=
ScalarProduct
(
a
,
p
);
result
=
prod
/
VectorMagnitude
(
p
);
TRACE
(
"length projection of (%f,%f,%f) on (%f,%f,%f) = %f
\n
"
,
a
->
u1
.
x
,
a
->
u2
.
y
,
a
->
u3
.
z
,
p
->
u1
.
x
,
p
->
u2
.
y
,
p
->
u3
.
z
,
result
);
return
result
;
}
/*******************************************************************************
* 3D Buffer and Listener mixing
*/
...
...
@@ -186,6 +199,8 @@ static void WINAPI DSOUND_Mix3DBuffer(IDirectSound3DBufferImpl *ds3db)
/* panning related stuff */
D3DVALUE
flAngle
;
D3DVECTOR
vLeft
;
/* doppler shift related stuff */
D3DVALUE
flFreq
,
flBufferVel
,
flListenerVel
;
if
(
ds3db
->
dsb
->
dsound
->
listener
==
NULL
)
return
;
...
...
@@ -271,6 +286,7 @@ static void WINAPI DSOUND_Mix3DBuffer(IDirectSound3DBufferImpl *ds3db)
TRACE
(
"conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f
\n
"
,
flAngle
,
ds3db
->
ds3db
.
dwInsideConeAngle
/
2
,
ds3db
->
ds3db
.
dwOutsideConeAngle
/
2
,
ds3db
->
ds3db
.
lConeOutsideVolume
,
lVolume
);
}
ds3db
->
dsb
->
volpan
.
lVolume
=
lVolume
;
/* panning */
vDistance
=
VectorBetweenTwoPoints
(
&
dsl
->
ds3dl
.
vPosition
,
&
ds3db
->
ds3db
.
vPosition
);
...
...
@@ -279,12 +295,35 @@ static void WINAPI DSOUND_Mix3DBuffer(IDirectSound3DBufferImpl *ds3db)
/* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
ds3db
->
dsb
->
volpan
.
lPan
=
10000
*
2
*
flAngle
/
M_PI
-
10000
;
TRACE
(
"panning: Angle = %f rad, lPan = %ld
\n
"
,
flAngle
,
ds3db
->
dsb
->
volpan
.
lPan
);
/* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
#if 0
/* doppler shift*/
if ((VectorMagnitude(&ds3db->ds3db.vVelocity) == 0) && (VectorMagnitude(&dsl->ds3dl.vVelocity) == 0))
{
TRACE("doppler: Buffer and Listener don't have velocities\n");
}
else
{
/* calculate lenght of ds3db.vVelocity component which causes Doppler Effect
NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
if buffer moves AWAY from listener, it's velocity component is POSITIVE */
flBufferVel = ProjectVector(&ds3db->ds3db.vVelocity, &vDistance);
/* calculate lenght of ds3dl.vVelocity component which causes Doppler Effect
NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
flListenerVel = ProjectVector(&dsl->ds3dl.vVelocity, &vDistance);
/* formula taken from Gianicoli D.: Physics, 4th edition: */
/* FIXME: replace ds3db->dsb->freq with appropriate frequency ! */
flFreq = ds3db->dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \
ds3db->dsb->freq, flFreq);
/* FIXME: replace following line with correct frequency setting ! */
ds3db->dsb->freq = flFreq;
}
#endif
/* at last, we got the desired volume */
ds3db
->
dsb
->
volpan
.
lVolume
=
lVolume
;
ds3db
->
dsb
->
dsound
->
volpan
.
lVolume
=
lVolume
;
/* time for remix */
DSOUND_RecalcVolPan
(
&
ds3db
->
dsb
->
volpan
);
DSOUND_ForceRemix
(
ds3db
->
dsb
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment