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wine
wine-cw
Commits
cf5a2b64
Commit
cf5a2b64
authored
Jul 24, 2013
by
Rico Schüller
Committed by
Alexandre Julliard
Jul 27, 2013
Browse files
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Plain Diff
d3dx9/tests: Add ID3DXConstantTable struct test.
parent
bdec3f95
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shader.c
dlls/d3dx9_36/tests/shader.c
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dlls/d3dx9_36/tests/shader.c
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cf5a2b64
...
...
@@ -4448,6 +4448,291 @@ static const struct registerset_test registerset_test_row_array_bool_float[] =
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
}},
};
/*
* fxc.exe /Tvs_3_0
*/
#if 0
struct {bool b; bool3 vb;} sb = {1, 1, 0, 1};
struct {int n; int3 vn;} sn = {11, 12, 13, 14};
struct {float f; float3 vf;} sf = {1.1f, 2.2f, 3.3f, 4.4f};
struct {int nf; int3 vnf;} snf = {31, 32, 33, 34};
struct {bool bf; bool3 vbf;} sbf = {1, 0, 0, 1};
float4 main(float4 pos : POSITION) : POSITION
{
float4 tmp = 0;
int i;
if (sb.vb.z) for (i = 0; i < sn.n; i++) tmp.x += pos.z * sf.vf.x * snf.vnf.z;
else for (i = 0; i < sn.vn.z; i++) tmp.y += pos.y * sf.vf.z * sbf.vbf.y;
return tmp;
}
#endif
static
const
DWORD
registerset_blob_struct
[]
=
{
0xfffe0300
,
0x00a2fffe
,
0x42415443
,
0x0000001c
,
0x00000253
,
0xfffe0300
,
0x00000005
,
0x0000001c
,
0x00000100
,
0x0000024c
,
0x00000080
,
0x00000000
,
0x00000004
,
0x000000bc
,
0x000000cc
,
0x000000dc
,
0x00040002
,
0x00000002
,
0x000000f8
,
0x00000108
,
0x00000128
,
0x00000002
,
0x00000002
,
0x00000164
,
0x00000174
,
0x00000194
,
0x00000001
,
0x00000004
,
0x000001d0
,
0x000001e0
,
0x00000200
,
0x00020002
,
0x00000002
,
0x0000021c
,
0x0000022c
,
0x62006273
,
0xababab00
,
0x00010000
,
0x00010001
,
0x00000001
,
0x00000000
,
0xab006276
,
0x00010001
,
0x00030001
,
0x00000001
,
0x00000000
,
0x00000083
,
0x00000088
,
0x00000098
,
0x0000009c
,
0x00000005
,
0x00040001
,
0x00020001
,
0x000000ac
,
0xffffffff
,
0xffffffff
,
0x00000000
,
0xffffffff
,
0x00666273
,
0x76006662
,
0xab006662
,
0x000000e0
,
0x00000088
,
0x000000e3
,
0x0000009c
,
0x00000005
,
0x00040001
,
0x00020001
,
0x000000e8
,
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x00000000
,
0x66006673
,
0xababab00
,
0x00030000
,
0x00010001
,
0x00000001
,
0x00000000
,
0xab006676
,
0x00030001
,
0x00030001
,
0x00000001
,
0x00000000
,
0x0000012b
,
0x00000130
,
0x00000140
,
0x00000144
,
0x00000005
,
0x00040001
,
0x00020001
,
0x00000154
,
0x3f8ccccd
,
0x00000000
,
0x00000000
,
0x00000000
,
0x400ccccd
,
0x40533333
,
0x408ccccd
,
0x00000000
,
0x6e006e73
,
0xababab00
,
0x00020000
,
0x00010001
,
0x00000001
,
0x00000000
,
0xab006e76
,
0x00020001
,
0x00030001
,
0x00000001
,
0x00000000
,
0x00000197
,
0x0000019c
,
0x000001ac
,
0x000001b0
,
0x00000005
,
0x00040001
,
0x00020001
,
0x000001c0
,
0x0000000b
,
0x00000000
,
0x00000001
,
0x00000000
,
0x0000000c
,
0x0000000d
,
0x0000000e
,
0x00000000
,
0x00666e73
,
0x7600666e
,
0xab00666e
,
0x00000204
,
0x0000019c
,
0x00000207
,
0x000001b0
,
0x00000005
,
0x00040001
,
0x00020001
,
0x0000020c
,
0x41f80000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x42000000
,
0x42040000
,
0x42080000
,
0x00000000
,
0x335f7376
,
0x4d00305f
,
0x6f726369
,
0x74666f73
,
0x29522820
,
0x534c4820
,
0x6853204c
,
0x72656461
,
0x6d6f4320
,
0x656c6970
,
0x2e392072
,
0x392e3932
,
0x332e3235
,
0x00313131
,
0x05000051
,
0xa00f0006
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x0200001f
,
0x80000000
,
0x900f0000
,
0x0200001f
,
0x80000000
,
0xe00f0000
,
0x01000028
,
0xe0e40803
,
0x03000005
,
0x80010000
,
0xa0000001
,
0x90aa0000
,
0x02000001
,
0x80010001
,
0xa0000006
,
0x01000026
,
0xf0e40000
,
0x04000004
,
0x80010001
,
0x80000000
,
0xa0aa0003
,
0x80000001
,
0x00000027
,
0x02000001
,
0x80020001
,
0xa0000006
,
0x0000002a
,
0x03000005
,
0x80010000
,
0xa0aa0001
,
0x90550000
,
0x02000001
,
0x80020001
,
0xa0000006
,
0x01000026
,
0xf0e40003
,
0x04000004
,
0x80020001
,
0x80000000
,
0xa0550005
,
0x80550001
,
0x00000027
,
0x02000001
,
0x80010001
,
0xa0000006
,
0x0000002b
,
0x02000001
,
0xe0030000
,
0x80e40001
,
0x02000001
,
0xe00c0000
,
0xa0000006
,
0x0000ffff
,
};
static
const
struct
registerset_constants
registerset_constants_struct_float
[]
=
{
{
"sf"
,
{
"sf"
,
D3DXRS_FLOAT4
,
0
,
2
,
D3DXPC_STRUCT
,
D3DXPT_VOID
,
1
,
4
,
1
,
2
,
16
,
NULL
},
93
},
{
"sf.f"
,
{
"f"
,
D3DXRS_FLOAT4
,
0
,
1
,
D3DXPC_SCALAR
,
D3DXPT_FLOAT
,
1
,
1
,
1
,
0
,
4
,
NULL
},
93
},
{
"sf.vf"
,
{
"vf"
,
D3DXRS_FLOAT4
,
1
,
1
,
D3DXPC_VECTOR
,
D3DXPT_FLOAT
,
1
,
3
,
1
,
0
,
12
,
NULL
},
97
},
};
static
const
struct
registerset_test
registerset_test_struct_float
[]
=
{
{
SetInt
},
{
SetBool
},
{
SetFloat
},
{
SetIntArray
,
1
,
0
,
3
},
{
SetIntArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40400000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetBoolArray
,
1
,
0
,
3
},
{
SetBoolArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetFloatArray
,
0
,
0
,
3
},
{
SetFloatArray
,
0
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800123
,
0x40a00123
,
0x00000000
}},
{
SetValue
,
0
,
0
,
15
},
{
SetValue
,
0
,
16
,
REGISTER_OUTPUT_SIZE
*
4
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800123
,
0x40a00123
,
0x00000000
}},
{
SetVector
,
0
,
0
,
0
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800123
,
0x40a00123
,
0x00000000
}},
{
SetVectorArray
},
{
SetVectorArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
4
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800123
,
0x40a00123
,
0x00000000
}},
{
SetMatrix
,
0
,
0
,
0
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800123
,
0x40a00123
,
0x00000000
}},
{
SetMatrixArray
},
{
SetMatrixArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800123
,
0x40a00123
,
0x00000000
}},
{
SetMatrixTranspose
,
0
,
0
,
0
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposeArray
},
{
SetMatrixTransposeArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixPointerArray
},
{
SetMatrixPointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposePointerArray
},
{
SetMatrixTransposePointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000123
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
};
static
const
struct
registerset_constants
registerset_constants_struct_int
[]
=
{
{
"sn"
,
{
"sn"
,
D3DXRS_INT4
,
0
,
4
,
D3DXPC_STRUCT
,
D3DXPT_VOID
,
1
,
4
,
1
,
2
,
16
,
NULL
},
120
},
{
"sn.n"
,
{
"n"
,
D3DXRS_INT4
,
0
,
1
,
D3DXPC_SCALAR
,
D3DXPT_INT
,
1
,
1
,
1
,
0
,
4
,
NULL
},
120
},
{
"sn.vn"
,
{
"vn"
,
D3DXRS_INT4
,
1
,
1
,
D3DXPC_VECTOR
,
D3DXPT_INT
,
1
,
3
,
1
,
0
,
12
,
NULL
},
124
},
};
static
const
struct
registerset_test
registerset_test_struct_int
[]
=
{
{
SetInt
},
{
SetBool
},
{
SetFloat
},
{
SetIntArray
,
1
,
0
,
3
},
{
SetIntArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000003
,
0x00000004
,
0x00000005
,
0x00000000
}},
{
SetBoolArray
,
1
,
0
,
3
},
{
SetBoolArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x00000001
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000001
,
0x00000001
,
0x00000001
,
0x00000000
}},
{
SetFloatArray
,
0
,
0
,
3
},
{
SetFloatArray
,
0
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000004
,
0x00000005
,
0x00000000
}},
{
SetValue
,
1
,
0
,
15
},
{
SetValue
,
1
,
16
,
REGISTER_OUTPUT_SIZE
*
4
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000003
,
0x00000004
,
0x00000005
,
0x00000000
}},
{
SetVector
,
0
,
0
,
0
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000004
,
0x00000005
,
0x00000000
}},
{
SetVectorArray
},
{
SetVectorArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
4
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000004
,
0x00000005
,
0x00000000
}},
{
SetMatrix
,
0
,
0
,
0
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000004
,
0x00000005
,
0x00000000
}},
{
SetMatrixArray
},
{
SetMatrixArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000004
,
0x00000005
,
0x00000000
}},
{
SetMatrixTranspose
,
0
,
0
,
0
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposeArray
},
{
SetMatrixTransposeArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixPointerArray
},
{
SetMatrixPointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposePointerArray
},
{
SetMatrixTransposePointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x00000002
,
0x00000000
,
0x00000001
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
};
static
const
struct
registerset_constants
registerset_constants_struct_bool
[]
=
{
{
"sb"
,
{
"sb"
,
D3DXRS_BOOL
,
0
,
4
,
D3DXPC_STRUCT
,
D3DXPT_VOID
,
1
,
4
,
1
,
2
,
16
,
NULL
},
51
},
{
"sb.b"
,
{
"b"
,
D3DXRS_BOOL
,
0
,
1
,
D3DXPC_SCALAR
,
D3DXPT_BOOL
,
1
,
1
,
1
,
0
,
4
,
NULL
},
51
},
{
"sb.vb"
,
{
"vb"
,
D3DXRS_BOOL
,
1
,
3
,
D3DXPC_VECTOR
,
D3DXPT_BOOL
,
1
,
3
,
1
,
0
,
12
,
NULL
},
52
},
};
static
const
struct
registerset_test
registerset_test_struct_bool
[]
=
{
{
SetInt
},
{
SetBool
},
{
SetFloat
},
{
SetIntArray
,
1
,
0
,
3
},
{
SetIntArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
4
,
{
0x00000001
,
0x00000001
,
0x00000001
,
0x00000001
}},
{
SetBoolArray
,
1
,
0
,
3
},
{
SetBoolArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
4
,
{
0x00000002
,
0x00000003
,
0x00000004
,
0x00000005
}},
{
SetFloatArray
,
0
,
0
,
3
},
{
SetFloatArray
,
0
,
4
,
REGISTER_OUTPUT_SIZE
,
4
,
{
0x00000001
,
0x00000000
,
0x00000001
,
0x00000001
}},
{
SetValue
,
1
,
0
,
15
},
{
SetValue
,
1
,
16
,
REGISTER_OUTPUT_SIZE
*
4
,
4
,
{
0x00000002
,
0x00000003
,
0x00000004
,
0x00000005
}},
{
SetVector
,
0
,
0
,
0
,
4
,
{
0x00000001
,
0x00000000
,
0x00000001
,
0x00000001
}},
{
SetVectorArray
},
{
SetVectorArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
4
,
4
,
{
0x00000001
,
0x00000000
,
0x00000001
,
0x00000001
}},
{
SetMatrix
,
0
,
0
,
0
,
4
,
{
0x00000001
,
0x00000000
,
0x00000001
,
0x00000001
}},
{
SetMatrixArray
},
{
SetMatrixArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
4
,
{
0x00000001
,
0x00000000
,
0x00000001
,
0x00000001
}},
{
SetMatrixTranspose
,
0
,
0
,
0
,
4
,
{
0x00000001
,
0x00000001
,
0x00000001
,
0x00000001
}},
{
SetMatrixTransposeArray
},
{
SetMatrixTransposeArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
4
,
{
0x00000001
,
0x00000001
,
0x00000001
,
0x00000001
}},
{
SetMatrixPointerArray
},
{
SetMatrixPointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
4
,
{
0x00000001
,
0x00000000
,
0x00000001
,
0x00000001
}},
{
SetMatrixTransposePointerArray
},
{
SetMatrixTransposePointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
4
,
{
0x00000001
,
0x00000001
,
0x00000001
,
0x00000001
}},
};
static
const
struct
registerset_constants
registerset_constants_struct_int_float
[]
=
{
{
"snf"
,
{
"snf"
,
D3DXRS_FLOAT4
,
2
,
2
,
D3DXPC_STRUCT
,
D3DXPT_VOID
,
1
,
4
,
1
,
2
,
16
,
NULL
},
139
},
{
"snf.nf"
,
{
"nf"
,
D3DXRS_FLOAT4
,
2
,
1
,
D3DXPC_SCALAR
,
D3DXPT_INT
,
1
,
1
,
1
,
0
,
4
,
NULL
},
139
},
{
"snf.vnf"
,
{
"vnf"
,
D3DXRS_FLOAT4
,
3
,
1
,
D3DXPC_VECTOR
,
D3DXPT_INT
,
1
,
3
,
1
,
0
,
12
,
NULL
},
143
},
};
static
const
struct
registerset_test
registerset_test_struct_int_float
[]
=
{
{
SetInt
},
{
SetBool
},
{
SetFloat
},
{
SetIntArray
,
1
,
0
,
3
},
{
SetIntArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40400000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetBoolArray
,
1
,
0
,
3
},
{
SetBoolArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetFloatArray
,
0
,
0
,
3
},
{
SetFloatArray
,
0
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetValue
,
1
,
0
,
15
},
{
SetValue
,
1
,
16
,
REGISTER_OUTPUT_SIZE
*
4
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40400000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetVector
,
0
,
0
,
0
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetVectorArray
},
{
SetVectorArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
4
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetMatrix
,
0
,
0
,
0
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetMatrixArray
},
{
SetMatrixArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x40800000
,
0x40a00000
,
0x00000000
}},
{
SetMatrixTranspose
,
0
,
0
,
0
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposeArray
},
{
SetMatrixTransposeArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixPointerArray
},
{
SetMatrixPointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposePointerArray
},
{
SetMatrixTransposePointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x40000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
};
static
const
struct
registerset_constants
registerset_constants_struct_bool_float
[]
=
{
{
"sbf"
,
{
"sbf"
,
D3DXRS_FLOAT4
,
4
,
2
,
D3DXPC_STRUCT
,
D3DXPT_VOID
,
1
,
4
,
1
,
2
,
16
,
NULL
},
66
},
{
"sbf.bf"
,
{
"bf"
,
D3DXRS_FLOAT4
,
4
,
1
,
D3DXPC_SCALAR
,
D3DXPT_BOOL
,
1
,
1
,
1
,
0
,
4
,
NULL
},
66
},
{
"sbf.vbf"
,
{
"vbf"
,
D3DXRS_FLOAT4
,
5
,
1
,
D3DXPC_VECTOR
,
D3DXPT_BOOL
,
1
,
3
,
1
,
0
,
12
,
NULL
},
70
},
};
static
const
struct
registerset_test
registerset_test_struct_bool_float
[]
=
{
{
SetInt
},
{
SetBool
},
{
SetFloat
},
{
SetIntArray
,
1
,
0
,
3
},
{
SetIntArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetBoolArray
,
1
,
0
,
3
},
{
SetBoolArray
,
1
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetFloatArray
,
0
,
0
,
3
},
{
SetFloatArray
,
0
,
4
,
REGISTER_OUTPUT_SIZE
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetValue
,
1
,
0
,
15
},
{
SetValue
,
1
,
16
,
REGISTER_OUTPUT_SIZE
*
4
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetVector
,
0
,
0
,
0
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetVectorArray
},
{
SetVectorArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
4
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetMatrix
,
0
,
0
,
0
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetMatrixArray
},
{
SetMatrixArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x3f800000
,
0x3f800000
,
0x00000000
}},
{
SetMatrixTranspose
,
0
,
0
,
0
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposeArray
},
{
SetMatrixTransposeArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixPointerArray
},
{
SetMatrixPointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
{
SetMatrixTransposePointerArray
},
{
SetMatrixTransposePointerArray
,
0
,
1
,
REGISTER_OUTPUT_SIZE
/
16
,
8
,
{
0x3f800000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
,
0x00000000
}},
};
static
const
struct
{
const
char
*
name
;
...
...
@@ -4642,6 +4927,29 @@ registerset_data[] =
sizeof
(
registerset_test_row_array_int_float
)
/
sizeof
(
*
registerset_test_row_array_int_float
),
registerset_constants_row_array_int_float
,
sizeof
(
registerset_constants_row_array_int_float
)
/
sizeof
(
*
registerset_constants_row_array_int_float
)},
/* struct */
{
"struct float"
,
"sf"
,
0
,
D3DXRS_FLOAT4
,
registerset_blob_struct
,
registerset_test_struct_float
,
sizeof
(
registerset_test_struct_float
)
/
sizeof
(
*
registerset_test_struct_float
),
registerset_constants_struct_float
,
sizeof
(
registerset_constants_struct_float
)
/
sizeof
(
*
registerset_constants_struct_float
)},
{
"struct int"
,
"sn"
,
0
,
D3DXRS_INT4
,
registerset_blob_struct
,
registerset_test_struct_int
,
sizeof
(
registerset_test_struct_int
)
/
sizeof
(
*
registerset_test_struct_int
),
registerset_constants_struct_int
,
sizeof
(
registerset_constants_struct_int
)
/
sizeof
(
*
registerset_constants_struct_int
)},
{
"struct bool"
,
"sb"
,
0
,
D3DXRS_BOOL
,
registerset_blob_struct
,
registerset_test_struct_bool
,
sizeof
(
registerset_test_struct_bool
)
/
sizeof
(
*
registerset_test_struct_bool
),
registerset_constants_struct_bool
,
sizeof
(
registerset_constants_struct_bool
)
/
sizeof
(
*
registerset_constants_struct_bool
)},
{
"struct bool float"
,
"sbf"
,
16
,
D3DXRS_FLOAT4
,
registerset_blob_struct
,
registerset_test_struct_bool_float
,
sizeof
(
registerset_test_struct_bool_float
)
/
sizeof
(
*
registerset_test_struct_bool_float
),
registerset_constants_struct_bool_float
,
sizeof
(
registerset_constants_struct_bool_float
)
/
sizeof
(
*
registerset_constants_struct_bool_float
)},
{
"struct int float"
,
"snf"
,
8
,
D3DXRS_FLOAT4
,
registerset_blob_struct
,
registerset_test_struct_int_float
,
sizeof
(
registerset_test_struct_int_float
)
/
sizeof
(
*
registerset_test_struct_int_float
),
registerset_constants_struct_int_float
,
sizeof
(
registerset_constants_struct_int_float
)
/
sizeof
(
*
registerset_constants_struct_int_float
)},
};
static
void
registerset_clear
(
IDirect3DDevice9
*
device
)
...
...
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