Commit d130f7fe authored by Paul Gofman's avatar Paul Gofman Committed by Alexandre Julliard

wined3d: Use the correct colour sources in process_vertices_strided().

parent fca60d69
......@@ -3072,20 +3072,132 @@ static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf)
return size;
}
static void wined3d_format_get_colour(const struct wined3d_format *format,
const void *data, struct wined3d_color *colour)
{
float *output = &colour->r;
const uint32_t *u32_data;
const uint16_t *u16_data;
const float *f32_data;
unsigned int i;
static const struct wined3d_color default_colour = {0.0f, 0.0f, 0.0f, 1.0f};
static unsigned int warned;
switch (format->id)
{
case WINED3DFMT_B8G8R8A8_UNORM:
u32_data = data;
wined3d_color_from_d3dcolor(colour, *u32_data);
break;
case WINED3DFMT_R8G8B8A8_UNORM:
u32_data = data;
colour->r = (*u32_data & 0xffu) / 255.0f;
colour->g = ((*u32_data >> 8) & 0xffu) / 255.0f;
colour->b = ((*u32_data >> 16) & 0xffu) / 255.0f;
colour->a = ((*u32_data >> 24) & 0xffu) / 255.0f;
break;
case WINED3DFMT_R16G16_UNORM:
case WINED3DFMT_R16G16B16A16_UNORM:
u16_data = data;
*colour = default_colour;
for (i = 0; i < format->component_count; ++i)
output[i] = u16_data[i] / 65535.0f;
break;
case WINED3DFMT_R32_FLOAT:
case WINED3DFMT_R32G32_FLOAT:
case WINED3DFMT_R32G32B32_FLOAT:
case WINED3DFMT_R32G32B32A32_FLOAT:
f32_data = data;
*colour = default_colour;
for (i = 0; i < format->component_count; ++i)
output[i] = f32_data[i];
break;
default:
*colour = default_colour;
if (!warned++)
FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format->id));
break;
}
}
static void wined3d_colour_from_mcs(struct wined3d_color *colour, enum wined3d_material_color_source mcs,
const struct wined3d_color *material_colour, unsigned int index,
const struct wined3d_stream_info *stream_info)
{
const struct wined3d_stream_info_element *element = NULL;
switch (mcs)
{
case WINED3D_MCS_MATERIAL:
*colour = *material_colour;
return;
case WINED3D_MCS_COLOR1:
if (!(stream_info->use_map & (1u << WINED3D_FFP_DIFFUSE)))
{
colour->r = colour->g = colour->b = colour->a = 1.0f;
return;
}
element = &stream_info->elements[WINED3D_FFP_DIFFUSE];
break;
case WINED3D_MCS_COLOR2:
if (!(stream_info->use_map & (1u << WINED3D_FFP_SPECULAR)))
{
colour->r = colour->g = colour->b = 0.0f;
colour->a = 1.0f;
return;
}
element = &stream_info->elements[WINED3D_FFP_SPECULAR];
break;
default:
colour->r = colour->g = colour->b = colour->a = 0.0f;
ERR("Invalid material colour source %#x.\n", mcs);
return;
}
wined3d_format_get_colour(element->format, &element->data.addr[index * element->stride], colour);
}
static float wined3d_clamp(float value, float min_value, float max_value)
{
return value < min_value ? min_value : value > max_value ? max_value : value;
}
static void wined3d_color_clamp(struct wined3d_color *dst, const struct wined3d_color *src,
float min_value, float max_value)
{
dst->r = wined3d_clamp(src->r, min_value, max_value);
dst->g = wined3d_clamp(src->g, min_value, max_value);
dst->b = wined3d_clamp(src->b, min_value, max_value);
dst->a = wined3d_clamp(src->a, min_value, max_value);
}
/* Context activation is done by the caller. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD flags, DWORD dst_fvf)
{
enum wined3d_material_color_source diffuse_source, specular_source, ambient_source, emissive_source;
const struct wined3d_color *material_specular_state_colour;
struct wined3d_matrix mat, proj_mat, view_mat, world_mat;
const struct wined3d_state *state = &device->state;
const struct wined3d_format *output_colour_format;
static const struct wined3d_color black;
struct wined3d_map_desc map_desc;
struct wined3d_box box = {0};
struct wined3d_viewport vp;
unsigned int texture_count;
unsigned int vertex_size;
unsigned int i;
BYTE *dest_ptr;
BOOL doClip;
DWORD numTextures;
HRESULT hr;
if (stream_info->use_map & (1u << WINED3D_FFP_NORMAL))
......@@ -3095,11 +3207,11 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
if (!(stream_info->use_map & (1u << WINED3D_FFP_POSITION)))
{
ERR("Source has no position mask\n");
ERR("Source has no position mask.\n");
return WINED3DERR_INVALIDCALL;
}
if (device->state.render_states[WINED3D_RS_CLIPPING])
if (state->render_states[WINED3D_RS_CLIPPING])
{
static BOOL warned = FALSE;
/*
......@@ -3159,7 +3271,14 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
multiply_matrix(&mat,&view_mat,&world_mat);
multiply_matrix(&mat,&proj_mat,&mat);
numTextures = (dst_fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
texture_count = (dst_fvf & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT;
wined3d_get_material_colour_source(&diffuse_source, &emissive_source,
&ambient_source, &specular_source, state, stream_info);
output_colour_format = wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, 0);
material_specular_state_colour = state->render_states[WINED3D_RS_SPECULARENABLE]
? &state->material.specular : &black;
for (i = 0; i < dwCount; i+= 1) {
unsigned int tex_index;
......@@ -3278,50 +3397,27 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO
if (dst_fvf & WINED3DFVF_DIFFUSE)
{
const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_DIFFUSE];
const DWORD *color_d = (const DWORD *)(element->data.addr + i * element->stride);
if (!(stream_info->use_map & (1u << WINED3D_FFP_DIFFUSE)))
{
static BOOL warned = FALSE;
struct wined3d_color material_diffuse;
if(!warned) {
ERR("No diffuse color in source, but destination has one\n");
warned = TRUE;
}
*( (DWORD *) dest_ptr) = 0xffffffff;
dest_ptr += sizeof(DWORD);
}
else
{
copy_and_next(dest_ptr, color_d, sizeof(DWORD));
}
wined3d_colour_from_mcs(&material_diffuse, diffuse_source,
&state->material.diffuse, i, stream_info);
wined3d_color_clamp(&material_diffuse, &material_diffuse, 0.0f, 1.0f);
*(DWORD *)dest_ptr = wined3d_format_convert_from_float(output_colour_format, &material_diffuse);
dest_ptr += sizeof(DWORD);
}
if (dst_fvf & WINED3DFVF_SPECULAR)
{
/* What's the color value in the feedback buffer? */
const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_SPECULAR];
const DWORD *color_s = (const DWORD *)(element->data.addr + i * element->stride);
if (!(stream_info->use_map & (1u << WINED3D_FFP_SPECULAR)))
{
static BOOL warned = FALSE;
if(!warned) {
ERR("No specular color in source, but destination has one\n");
warned = TRUE;
}
struct wined3d_color material_specular;
*(DWORD *)dest_ptr = 0xff000000;
dest_ptr += sizeof(DWORD);
}
else
{
copy_and_next(dest_ptr, color_s, sizeof(DWORD));
}
wined3d_colour_from_mcs(&material_specular, specular_source,
material_specular_state_colour, i, stream_info);
wined3d_color_clamp(&material_specular, &material_specular, 0.0f, 1.0f);
*((DWORD *)dest_ptr) = wined3d_format_convert_from_float(output_colour_format, &material_specular);
dest_ptr += sizeof(DWORD);
}
for (tex_index = 0; tex_index < numTextures; ++tex_index)
for (tex_index = 0; tex_index < texture_count; ++tex_index)
{
const struct wined3d_stream_info_element *element = &stream_info->elements[WINED3D_FFP_TEXCOORD0 + tex_index];
const float *tex_coord = (const float *)(element->data.addr + i * element->stride);
......
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