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wine
wine-cw
Commits
d1e44ff7
Commit
d1e44ff7
authored
Sep 16, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 16, 2013
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Plain Diff
wined3d: Pass a resource to wined3d_resource_free_sysmem().
parent
261246ef
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Side-by-side
Showing
5 changed files
with
19 additions
and
39 deletions
+19
-39
buffer.c
dlls/wined3d/buffer.c
+1
-2
resource.c
dlls/wined3d/resource.c
+6
-6
surface.c
dlls/wined3d/surface.c
+9
-25
volume.c
dlls/wined3d/volume.c
+2
-4
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-2
No files found.
dlls/wined3d/buffer.c
View file @
d1e44ff7
...
...
@@ -198,9 +198,8 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This, struct wine
}
else
{
wined3d_resource_free_sysmem
(
This
->
resource
.
heap_memory
);
wined3d_resource_free_sysmem
(
&
This
->
resource
);
This
->
resource
.
allocatedMemory
=
NULL
;
This
->
resource
.
heap_memory
=
NULL
;
}
return
;
...
...
dlls/wined3d/resource.c
View file @
d1e44ff7
...
...
@@ -138,7 +138,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
if
(
size
>
wined3d_device_get_available_texture_mem
(
device
))
{
ERR
(
"Out of adapter memory
\n
"
);
wined3d_resource_free_sysmem
(
resource
->
heap_memory
);
wined3d_resource_free_sysmem
(
resource
);
return
WINED3DERR_OUTOFVIDEOMEMORY
;
}
adapter_adjust_memory
(
device
->
adapter
,
size
);
...
...
@@ -172,9 +172,8 @@ void resource_cleanup(struct wined3d_resource *resource)
ERR
(
"Failed to free private data when destroying resource %p, hr = %#x.
\n
"
,
resource
,
hr
);
}
wined3d_resource_free_sysmem
(
resource
->
heap_memory
);
wined3d_resource_free_sysmem
(
resource
);
resource
->
allocatedMemory
=
NULL
;
resource
->
heap_memory
=
NULL
;
device_resource_released
(
resource
->
device
,
resource
);
}
...
...
@@ -360,14 +359,15 @@ BOOL wined3d_resource_allocate_sysmem(struct wined3d_resource *resource)
return
TRUE
;
}
void
wined3d_resource_free_sysmem
(
void
*
mem
)
void
wined3d_resource_free_sysmem
(
struct
wined3d_resource
*
resource
)
{
void
**
p
=
mem
;
void
**
p
=
resource
->
heap_memory
;
if
(
!
mem
)
if
(
!
p
)
return
;
HeapFree
(
GetProcessHeap
(),
0
,
*
(
--
p
));
resource
->
heap_memory
=
NULL
;
}
DWORD
wined3d_resource_sanitize_map_flags
(
const
struct
wined3d_resource
*
resource
,
DWORD
flags
)
...
...
dlls/wined3d/surface.c
View file @
d1e44ff7
...
...
@@ -566,10 +566,7 @@ static void surface_load_pbo(struct wined3d_surface *surface, const struct wined
/* We don't need the system memory anymore and we can't even use it for PBOs. */
if
(
!
(
surface
->
flags
&
SFLAG_CLIENT
))
{
wined3d_resource_free_sysmem
(
surface
->
resource
.
heap_memory
);
surface
->
resource
.
heap_memory
=
NULL
;
}
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
surface
->
resource
.
allocatedMemory
=
NULL
;
surface
->
flags
|=
SFLAG_PBO
;
context_release
(
context
);
...
...
@@ -601,9 +598,8 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
if
(
surface
->
resource
.
map_count
||
(
surface
->
flags
&
SFLAG_DONOTFREE
))
return
;
wined3d_resource_free_sysmem
(
surface
->
resource
.
heap_memory
);
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
surface
->
resource
.
allocatedMemory
=
NULL
;
surface
->
resource
.
heap_memory
=
NULL
;
surface_invalidate_location
(
surface
,
SFLAG_INSYSMEM
);
}
...
...
@@ -1611,8 +1607,7 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
hr
=
surface_create_dib_section
(
surface
);
if
(
SUCCEEDED
(
hr
))
{
wined3d_resource_free_sysmem
(
surface
->
resource
.
heap_memory
);
surface
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
surface
->
resource
.
allocatedMemory
=
surface
->
dib
.
bitmap_data
;
}
...
...
@@ -1671,8 +1666,7 @@ static void gdi_surface_map(struct wined3d_surface *surface, const RECT *rect, D
ERR
(
"Failed to create dib section, hr %#x.
\n
"
,
hr
);
return
;
}
wined3d_resource_free_sysmem
(
surface
->
resource
.
heap_memory
);
surface
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
surface
->
resource
.
allocatedMemory
=
surface
->
dib
.
bitmap_data
;
}
}
...
...
@@ -2867,8 +2861,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
if
(
mem
&&
mem
!=
surface
->
resource
.
allocatedMemory
)
{
void
*
release
=
NULL
;
/* Do I have to copy the old surface content? */
if
(
surface
->
flags
&
SFLAG_DIBSECTION
)
{
...
...
@@ -2881,8 +2873,7 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
}
else
if
(
!
(
surface
->
flags
&
SFLAG_USERPTR
))
{
release
=
surface
->
resource
.
heap_memory
;
surface
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
}
surface
->
resource
.
allocatedMemory
=
mem
;
surface
->
flags
|=
SFLAG_USERPTR
;
...
...
@@ -2894,9 +2885,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
/* For client textures OpenGL has to be notified. */
if
(
surface
->
flags
&
SFLAG_CLIENT
)
surface_release_client_storage
(
surface
);
/* Now free the old memory if any. */
wined3d_resource_free_sysmem
(
release
);
}
else
if
(
surface
->
flags
&
SFLAG_USERPTR
)
{
...
...
@@ -3086,8 +3074,7 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
surface
->
flags
&=
~
(
SFLAG_LOCATIONS
|
SFLAG_USERPTR
);
surface
->
resource
.
allocatedMemory
=
NULL
;
wined3d_resource_free_sysmem
(
surface
->
resource
.
heap_memory
);
surface
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
surface
->
resource
.
width
=
width
;
surface
->
resource
.
height
=
height
;
...
...
@@ -3583,8 +3570,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
/* Use the DIB section from now on if we are not using a PBO. */
if
(
!
(
surface
->
flags
&
(
SFLAG_PBO
|
SFLAG_PIN_SYSMEM
)))
{
wined3d_resource_free_sysmem
(
surface
->
resource
.
heap_memory
);
surface
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
surface
->
resource
.
allocatedMemory
=
surface
->
dib
.
bitmap_data
;
}
}
...
...
@@ -5004,9 +4990,8 @@ static HRESULT surface_blt_special(struct wined3d_surface *dst_surface, const RE
if
(
!
dst_surface
->
resource
.
map_count
&&
!
(
dst_surface
->
flags
&
SFLAG_DONOTFREE
))
{
wined3d_resource_free_sysmem
(
dst_surface
->
resource
.
heap_memory
);
wined3d_resource_free_sysmem
(
&
dst_surface
->
resource
);
dst_surface
->
resource
.
allocatedMemory
=
NULL
;
dst_surface
->
resource
.
heap_memory
=
NULL
;
}
else
{
...
...
@@ -6933,8 +6918,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, UINT alignment, UIN
if
((
usage
&
WINED3DUSAGE_OWNDC
)
&&
!
surface
->
hDC
&&
SUCCEEDED
(
surface_create_dib_section
(
surface
)))
{
wined3d_resource_free_sysmem
(
surface
->
resource
.
heap_memory
);
surface
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
surface
->
resource
);
surface
->
resource
.
allocatedMemory
=
surface
->
dib
.
bitmap_data
;
}
...
...
dlls/wined3d/volume.c
View file @
d1e44ff7
...
...
@@ -142,8 +142,7 @@ static void wined3d_volume_download_data(struct wined3d_volume *volume,
static
void
wined3d_volume_evict_sysmem
(
struct
wined3d_volume
*
volume
)
{
wined3d_resource_free_sysmem
(
volume
->
resource
.
heap_memory
);
volume
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
volume
->
resource
);
volume
->
resource
.
allocatedMemory
=
NULL
;
wined3d_volume_invalidate_location
(
volume
,
WINED3D_LOCATION_SYSMEM
);
}
...
...
@@ -702,8 +701,7 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device
if
(
pool
==
WINED3D_POOL_DEFAULT
&&
usage
&
WINED3DUSAGE_DYNAMIC
&&
gl_info
->
supported
[
ARB_PIXEL_BUFFER_OBJECT
])
{
wined3d_resource_free_sysmem
(
volume
->
resource
.
heap_memory
);
volume
->
resource
.
heap_memory
=
NULL
;
wined3d_resource_free_sysmem
(
&
volume
->
resource
);
volume
->
resource
.
allocatedMemory
=
NULL
;
volume
->
flags
|=
WINED3D_VFLAG_PBO
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
d1e44ff7
...
...
@@ -1984,8 +1984,6 @@ struct wined3d_resource_ops
void
(
*
resource_unload
)(
struct
wined3d_resource
*
resource
);
};
void
wined3d_resource_free_sysmem
(
void
*
mem
)
DECLSPEC_HIDDEN
;
struct
wined3d_resource
{
LONG
ref
;
...
...
@@ -2025,6 +2023,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
DWORD
resource_set_priority
(
struct
wined3d_resource
*
resource
,
DWORD
priority
)
DECLSPEC_HIDDEN
;
void
resource_unload
(
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
BOOL
wined3d_resource_allocate_sysmem
(
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
void
wined3d_resource_free_sysmem
(
struct
wined3d_resource
*
resource
)
DECLSPEC_HIDDEN
;
DWORD
wined3d_resource_sanitize_map_flags
(
const
struct
wined3d_resource
*
resource
,
DWORD
flags
)
DECLSPEC_HIDDEN
;
GLbitfield
wined3d_resource_gl_map_flags
(
DWORD
d3d_flags
)
DECLSPEC_HIDDEN
;
...
...
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