Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
d1e6e81b
Commit
d1e6e81b
authored
Nov 18, 2006
by
H. Verbeet
Committed by
Alexandre Julliard
Nov 20, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Make sure render target textures aren't bound when we start drawing.
parent
da65aed4
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
0 deletions
+2
-0
device.c
dlls/wined3d/device.c
+2
-0
No files found.
dlls/wined3d/device.c
View file @
d1e6e81b
...
...
@@ -7021,6 +7021,7 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_
glTexParameteri
(
target
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
glTexParameteri
(
target
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
glTexParameteri
(
target
,
GL_DEPTH_TEXTURE_MODE_ARB
,
GL_LUMINANCE
);
glBindTexture
(
target
,
0
);
GL_EXTCALL
(
glFramebufferTexture2DEXT
(
GL_FRAMEBUFFER_EXT
,
GL_DEPTH_ATTACHMENT_EXT
,
texttarget
,
depth_stencil_impl
->
glDescription
.
textureName
,
0
));
checkGLcall
(
"glFramebufferTexture2DEXT()"
);
...
...
@@ -7051,6 +7052,7 @@ static void set_render_target_fbo(IWineD3DDevice *iface, IWineD3DSurface *render
glBindTexture
(
target
,
rtimpl
->
glDescription
.
textureName
);
glTexParameteri
(
target
,
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR
);
glTexParameteri
(
target
,
GL_TEXTURE_MAG_FILTER
,
GL_LINEAR
);
glBindTexture
(
target
,
0
);
GL_EXTCALL
(
glFramebufferTexture2DEXT
(
GL_FRAMEBUFFER_EXT
,
GL_COLOR_ATTACHMENT0_EXT
,
texttarget
,
rtimpl
->
glDescription
.
textureName
,
0
));
checkGLcall
(
"glFramebufferTexture2DEXT()"
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment