Commit d30da7ae authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the IWineD3DSwapChain typedefs.

parent 3ec19590
......@@ -7206,7 +7206,7 @@ HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_
IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum wined3d_blit_op blit_op,
DWORD Filter)
{
IWineD3DSwapChainImpl *dst_swapchain;
struct wined3d_swapchain *dst_swapchain;
struct wined3d_context *context;
RECT dst_rect = *dst_rect_in;
......
......@@ -1268,7 +1268,7 @@ static int WineD3D_ChoosePixelFormat(IWineD3DDeviceImpl *This, HDC hdc,
}
/* Do not call while under the GL lock. */
struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain,
struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
IWineD3DSurfaceImpl *target, const struct wined3d_format *ds_format)
{
IWineD3DDeviceImpl *device = swapchain->device;
......@@ -1875,7 +1875,7 @@ static struct wined3d_context *FindContext(IWineD3DDeviceImpl *This, IWineD3DSur
}
else
{
IWineD3DSwapChainImpl *swapchain = This->swapchains[0];
struct wined3d_swapchain *swapchain = This->swapchains[0];
if (swapchain->back_buffers) target = swapchain->back_buffers[0];
else target = swapchain->front_buffer;
}
......@@ -2006,7 +2006,7 @@ static void context_validate_onscreen_formats(IWineD3DDeviceImpl *device,
struct wined3d_context *context, IWineD3DSurfaceImpl *depth_stencil)
{
/* Onscreen surfaces are always in a swapchain */
IWineD3DSwapChainImpl *swapchain = context->current_rt->container.u.swapchain;
struct wined3d_swapchain *swapchain = context->current_rt->container.u.swapchain;
if (context->render_offscreen || !depth_stencil) return;
if (match_depth_stencil_format(swapchain->ds_format, depth_stencil->resource.format)) return;
......
......@@ -1278,10 +1278,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface,
/* Do not call while under the GL lock. */
static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type,
void *parent, const struct wined3d_parent_ops *parent_ops, IWineD3DSwapChain **swapchain)
void *parent, const struct wined3d_parent_ops *parent_ops,
struct wined3d_swapchain **swapchain)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DSwapChainImpl *object;
struct wined3d_swapchain *object;
HRESULT hr;
TRACE("iface %p, present_parameters %p, swapchain %p, parent %p, surface_type %#x.\n",
......@@ -1303,7 +1304,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice *iface,
}
TRACE("Created swapchain %p.\n", object);
*swapchain = (IWineD3DSwapChain *)object;
*swapchain = object;
return WINED3D_OK;
}
......@@ -1318,22 +1319,27 @@ static UINT WINAPI IWineD3DDeviceImpl_GetNumberOfSwapChains(IWineD3DDevice *ifac
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetSwapChain(IWineD3DDevice *iface,
UINT iSwapChain, IWineD3DSwapChain **pSwapChain)
UINT swapchain_idx, struct wined3d_swapchain **swapchain)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : swapchain %d\n", This, iSwapChain);
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
if (iSwapChain < This->swapchain_count)
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n",
iface, swapchain_idx, swapchain);
if (swapchain_idx >= device->swapchain_count)
{
*pSwapChain = (IWineD3DSwapChain *)This->swapchains[iSwapChain];
wined3d_swapchain_incref(*pSwapChain);
TRACE("(%p) returning %p\n", This, *pSwapChain);
return WINED3D_OK;
} else {
TRACE("Swapchain out of range\n");
*pSwapChain = NULL;
WARN("swapchain_idx %u >= swapchain_count %u.\n",
swapchain_idx, device->swapchain_count);
*swapchain = NULL;
return WINED3DERR_INVALIDCALL;
}
*swapchain = device->swapchains[swapchain_idx];
wined3d_swapchain_incref(*swapchain);
TRACE("Returning %p.\n", *swapchain);
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice *iface,
......@@ -1888,7 +1894,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
const struct wined3d_gl_info *gl_info = &This->adapter->gl_info;
IWineD3DSwapChainImpl *swapchain = NULL;
struct wined3d_swapchain *swapchain = NULL;
struct wined3d_context *context;
HRESULT hr;
DWORD state;
......@@ -1951,7 +1957,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
/* Setup the implicit swapchain. This also initializes a context. */
TRACE("Creating implicit swapchain\n");
hr = IWineD3DDeviceParent_CreateSwapChain(This->device_parent,
pPresentationParameters, (IWineD3DSwapChain **)&swapchain);
pPresentationParameters, &swapchain);
if (FAILED(hr))
{
WARN("Failed to create implicit swapchain\n");
......@@ -2087,13 +2093,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_InitGDI(IWineD3DDevice *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
IWineD3DSwapChainImpl *swapchain = NULL;
struct wined3d_swapchain *swapchain = NULL;
HRESULT hr;
/* Setup the implicit swapchain */
TRACE("Creating implicit swapchain\n");
hr = IWineD3DDeviceParent_CreateSwapChain(This->device_parent,
pPresentationParameters, (IWineD3DSwapChain **)&swapchain);
pPresentationParameters, &swapchain);
if (FAILED(hr))
{
WARN("Failed to create implicit swapchain\n");
......@@ -4616,7 +4622,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetTexture(IWineD3DDevice *iface,
static HRESULT WINAPI IWineD3DDeviceImpl_GetBackBuffer(IWineD3DDevice *iface, UINT swapchain_idx,
UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, IWineD3DSurface **backbuffer)
{
IWineD3DSwapChain *swapchain;
struct wined3d_swapchain *swapchain;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
......@@ -4649,36 +4655,37 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDeviceCaps(IWineD3DDevice *iface, WI
return wined3d_get_device_caps(device->wined3d, device->adapter->ordinal, device->devType, caps);
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface, UINT iSwapChain, WINED3DDISPLAYMODE* pMode) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DSwapChain *swapChain;
static HRESULT WINAPI IWineD3DDeviceImpl_GetDisplayMode(IWineD3DDevice *iface,
UINT swapchain_idx, WINED3DDISPLAYMODE *mode)
{
IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)iface;
struct wined3d_swapchain *swapchain;
HRESULT hr;
if(iSwapChain > 0) {
hr = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapChain);
TRACE("iface %p, swapchain_idx %u, mode %p.\n", iface, swapchain_idx, mode);
if (swapchain_idx)
{
hr = IWineD3DDeviceImpl_GetSwapChain(iface, swapchain_idx, &swapchain);
if (SUCCEEDED(hr))
{
hr = wined3d_swapchain_get_display_mode(swapChain, pMode);
wined3d_swapchain_decref(swapChain);
}
else
{
FIXME("(%p) Error getting display mode\n", This);
hr = wined3d_swapchain_get_display_mode(swapchain, mode);
wined3d_swapchain_decref(swapchain);
}
}
else
{
/* Don't read the real display mode,
but return the stored mode instead. X11 can't change the color
depth, and some apps are pretty angry if they SetDisplayMode from
24 to 16 bpp and find out that GetDisplayMode still returns 24 bpp
Also don't relay to the swapchain because with ddraw it's possible
that there isn't a swapchain at all */
pMode->Width = This->ddraw_width;
pMode->Height = This->ddraw_height;
pMode->Format = This->ddraw_format;
pMode->RefreshRate = 0;
/* Don't read the real display mode, but return the stored mode
* instead. X11 can't change the color depth, and some apps are
* pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
* that GetDisplayMode still returns 24 bpp.
*
* Also don't relay to the swapchain because with ddraw it's possible
* that there isn't a swapchain at all. */
mode->Width = device->ddraw_width;
mode->Height = device->ddraw_height;
mode->Format = device->ddraw_format;
mode->RefreshRate = 0;
hr = WINED3D_OK;
}
......@@ -5229,7 +5236,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateTexture(IWineD3DDevice *iface,
static HRESULT WINAPI IWineD3DDeviceImpl_GetFrontBufferData(IWineD3DDevice *iface,
UINT swapchain_idx, IWineD3DSurface *dst_surface)
{
IWineD3DSwapChain *swapchain;
struct wined3d_swapchain *swapchain;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, dst_surface %p.\n", iface, swapchain_idx, dst_surface);
......@@ -5457,7 +5464,7 @@ static BOOL WINAPI IWineD3DDeviceImpl_GetSoftwareVertexProcessing(IWineD3DD
static HRESULT WINAPI IWineD3DDeviceImpl_GetRasterStatus(IWineD3DDevice *iface,
UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status)
{
IWineD3DSwapChain *swapchain;
struct wined3d_swapchain *swapchain;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, raster_status %p.\n",
......@@ -6268,7 +6275,7 @@ static BOOL is_display_mode_supported(IWineD3DDeviceImpl *This, const WINED3DPRE
}
/* Do not call while under the GL lock. */
static void delete_opengl_contexts(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain)
static void delete_opengl_contexts(IWineD3DDeviceImpl *device, struct wined3d_swapchain *swapchain)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
......@@ -6315,7 +6322,7 @@ static void delete_opengl_contexts(IWineD3DDeviceImpl *device, IWineD3DSwapChain
}
/* Do not call while under the GL lock. */
static HRESULT create_primary_opengl_context(IWineD3DDeviceImpl *device, IWineD3DSwapChainImpl *swapchain)
static HRESULT create_primary_opengl_context(IWineD3DDeviceImpl *device, struct wined3d_swapchain *swapchain)
{
struct wined3d_context *context;
HRESULT hr;
......@@ -6383,14 +6390,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice *iface,
WINED3DPRESENT_PARAMETERS *pPresentationParameters)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
IWineD3DSwapChainImpl *swapchain;
struct wined3d_swapchain *swapchain;
HRESULT hr;
BOOL DisplayModeChanged = FALSE;
WINED3DDISPLAYMODE mode;
TRACE("(%p)\n", This);
hr = IWineD3DDevice_GetSwapChain(iface, 0, (IWineD3DSwapChain **) &swapchain);
if(FAILED(hr)) {
hr = IWineD3DDevice_GetSwapChain(iface, 0, &swapchain);
if (FAILED(hr))
{
ERR("Failed to get the first implicit swapchain\n");
return hr;
}
......@@ -6662,7 +6670,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetCreationParameters(IWineD3DDevice
static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice *iface,
UINT iSwapChain, DWORD flags, const WINED3DGAMMARAMP *pRamp)
{
IWineD3DSwapChain *swapchain;
struct wined3d_swapchain *swapchain;
TRACE("Relaying to swapchain\n");
......@@ -6673,8 +6681,9 @@ static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice *iface,
}
}
static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapChain, WINED3DGAMMARAMP* pRamp) {
IWineD3DSwapChain *swapchain;
static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapChain, WINED3DGAMMARAMP* pRamp)
{
struct wined3d_swapchain *swapchain;
TRACE("Relaying to swapchain\n");
......@@ -7109,7 +7118,7 @@ void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *h
void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height)
{
IWineD3DSwapChainImpl *swapchain = context->swapchain;
struct wined3d_swapchain *swapchain = context->swapchain;
/* The drawable size of a backbuffer / aux buffer offscreen target is the size of the
* current context's drawable, which is the size of the back buffer of the swapchain
* the active context belongs to. */
......
......@@ -1079,7 +1079,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
DWORD d;
} tmpfloat;
unsigned int i;
IWineD3DSwapChain *swapchain;
struct wined3d_swapchain *swapchain;
IWineD3DSurface *backbuffer;
HRESULT hr;
......@@ -1305,8 +1305,8 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
/* Set the default viewport */
state->viewport.X = 0;
state->viewport.Y = 0;
state->viewport.Width = ((IWineD3DSwapChainImpl *)swapchain)->presentParms.BackBufferWidth;
state->viewport.Height = ((IWineD3DSwapChainImpl *)swapchain)->presentParms.BackBufferHeight;
state->viewport.Width = swapchain->presentParms.BackBufferWidth;
state->viewport.Height = swapchain->presentParms.BackBufferHeight;
state->viewport.MinZ = 0.0f;
state->viewport.MaxZ = 1.0f;
......
......@@ -1169,7 +1169,7 @@ void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface, IWineD3DS
GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface)
{
IWineD3DSwapChainImpl *swapchain = surface->container.u.swapchain;
struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
TRACE("surface %p.\n", surface);
......@@ -2260,7 +2260,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
pal = This->palette->palents;
} else {
IWineD3DSurfaceImpl *dds_primary;
IWineD3DSwapChainImpl *swapchain;
struct wined3d_swapchain *swapchain;
swapchain = This->resource.device->swapchains[0];
dds_primary = swapchain->front_buffer;
if (dds_primary && dds_primary->palette)
......@@ -2847,7 +2847,7 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) {
static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD flags)
{
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DSwapChainImpl *swapchain = NULL;
struct wined3d_swapchain *swapchain = NULL;
TRACE("iface %p, override %p, flags %#x.\n", iface, override, flags);
......@@ -3020,8 +3020,8 @@ static void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *dst_surface, IWine
const RECT *src_rect, const RECT *dst_rect_in, WINED3DTEXTUREFILTERTYPE Filter)
{
IWineD3DDeviceImpl *device = dst_surface->resource.device;
struct wined3d_swapchain *src_swapchain = NULL;
GLuint src, backup = 0;
IWineD3DSwapChainImpl *src_swapchain = NULL;
float left, right, top, bottom; /* Texture coordinates */
UINT fbwidth = src_surface->resource.width;
UINT fbheight = src_surface->resource.height;
......@@ -3568,7 +3568,7 @@ static void surface_blt_to_drawable(IWineD3DDeviceImpl *device,
IWineD3DSurfaceImpl *src_surface, const RECT *src_rect_in,
IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in)
{
IWineD3DSwapChainImpl *swapchain = NULL;
struct wined3d_swapchain *swapchain = NULL;
struct wined3d_context *context;
RECT src_rect, dst_rect;
......@@ -3660,7 +3660,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *dst_surface,
{
IWineD3DDeviceImpl *device = dst_surface->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
IWineD3DSwapChainImpl *srcSwapchain = NULL, *dstSwapchain = NULL;
struct wined3d_swapchain *srcSwapchain = NULL, *dstSwapchain = NULL;
RECT dst_rect, src_rect;
TRACE("dst_surface %p, dst_rect %s, src_surface %p, src_rect %s, flags %#x, blt_fx %p, filter %s.\n",
......@@ -4918,7 +4918,7 @@ static WINED3DSURFTYPE WINAPI IWineD3DSurfaceImpl_GetImplType(IWineD3DSurface *i
BOOL surface_is_offscreen(IWineD3DSurfaceImpl *surface)
{
IWineD3DSwapChainImpl *swapchain = surface->container.u.swapchain;
struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
/* Not on a swapchain - must be offscreen */
if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN) return TRUE;
......
......@@ -87,7 +87,7 @@ static void gdi_surface_realize_palette(IWineD3DSurfaceImpl *surface)
/* Tell the swapchain to update the screen. */
if (surface->container.type == WINED3D_CONTAINER_SWAPCHAIN)
{
IWineD3DSwapChainImpl *swapchain = surface->container.u.swapchain;
struct wined3d_swapchain *swapchain = surface->container.u.swapchain;
if (surface == swapchain->front_buffer)
{
x11_copy_to_screen(swapchain, NULL);
......@@ -184,7 +184,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
/* Tell the swapchain to update the screen */
if (This->container.type == WINED3D_CONTAINER_SWAPCHAIN)
{
IWineD3DSwapChainImpl *swapchain = This->container.u.swapchain;
struct wined3d_swapchain *swapchain = This->container.u.swapchain;
if (This == swapchain->front_buffer)
{
x11_copy_to_screen(swapchain, &This->lockedRect);
......@@ -213,7 +213,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_Unmap(IWineD3DSurface *iface)
static HRESULT WINAPI IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD flags)
{
IWineD3DSurfaceImpl *surface = (IWineD3DSurfaceImpl *)iface;
IWineD3DSwapChainImpl *swapchain;
struct wined3d_swapchain *swapchain;
HRESULT hr;
if (surface->container.type != WINED3D_CONTAINER_SWAPCHAIN)
......@@ -279,7 +279,7 @@ static HRESULT WINAPI IWineGDISurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
pal = This->palette->palents;
} else {
IWineD3DSurfaceImpl *dds_primary;
IWineD3DSwapChainImpl *swapchain;
struct wined3d_swapchain *swapchain;
swapchain = This->resource.device->swapchains[0];
dds_primary = swapchain->front_buffer;
if (dds_primary && dds_primary->palette)
......
......@@ -27,7 +27,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(fps);
/* Do not call while under the GL lock. */
static void swapchain_cleanup(IWineD3DSwapChainImpl *swapchain)
static void swapchain_cleanup(struct wined3d_swapchain *swapchain)
{
WINED3DDISPLAYMODE mode;
UINT i;
......@@ -269,11 +269,11 @@ HRESULT CDECL wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *s
}
/* A GL context is provided by the caller */
static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect)
static void swapchain_blit(struct wined3d_swapchain *swapchain,
struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect)
{
IWineD3DDeviceImpl *device = This->device;
IWineD3DSurfaceImpl *backbuffer = This->back_buffers[0];
IWineD3DSurfaceImpl *backbuffer = swapchain->back_buffers[0];
IWineD3DDeviceImpl *device = swapchain->device;
UINT src_w = src_rect->right - src_rect->left;
UINT src_h = src_rect->bottom - src_rect->top;
GLenum gl_filter;
......@@ -282,14 +282,14 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
UINT win_h;
TRACE("swapchain %p, context %p, src_rect %s, dst_rect %s.\n",
This, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
swapchain, context, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect));
if (src_w == dst_rect->right - dst_rect->left && src_h == dst_rect->bottom - dst_rect->top)
gl_filter = GL_NEAREST;
else
gl_filter = GL_LINEAR;
GetClientRect(This->win_handle, &win_rect);
GetClientRect(swapchain->win_handle, &win_rect);
win_h = win_rect.bottom - win_rect.top;
if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format->color_fixup))
......@@ -309,7 +309,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_RENDER(WINED3DRS_COLORWRITEENABLE3));
glDisable(GL_SCISSOR_TEST);
IWineD3DDeviceImpl_MarkStateDirty(This->device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
IWineD3DDeviceImpl_MarkStateDirty(device, STATE_RENDER(WINED3DRS_SCISSORTESTENABLE));
/* Note that the texture is upside down */
gl_info->fbo_ops.glBlitFramebuffer(src_rect->left, src_rect->top, src_rect->right, src_rect->bottom,
......@@ -326,7 +326,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
float tex_right = src_rect->right;
float tex_bottom = src_rect->bottom;
context2 = context_acquire(This->device, This->back_buffers[0]);
context2 = context_acquire(device, swapchain->back_buffers[0]);
context_apply_blit_state(context2, device);
if (backbuffer->flags & SFLAG_NORMCOORD)
......@@ -395,7 +395,7 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
}
}
static HRESULT swapchain_gl_present(IWineD3DSwapChainImpl *swapchain, const RECT *src_rect_in,
static HRESULT swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in,
const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags)
{
const struct wined3d_gl_info *gl_info;
......@@ -634,7 +634,7 @@ static const struct wined3d_swapchain_ops swapchain_gl_ops =
};
/* Helper function that blits the front buffer contents to the target window. */
void x11_copy_to_screen(IWineD3DSwapChainImpl *swapchain, const RECT *rect)
void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect)
{
IWineD3DSurfaceImpl *front;
POINT offset = {0, 0};
......@@ -710,7 +710,7 @@ void x11_copy_to_screen(IWineD3DSwapChainImpl *swapchain, const RECT *rect)
ReleaseDC(window, dst_dc);
}
static HRESULT swapchain_gdi_present(IWineD3DSwapChainImpl *swapchain, const RECT *src_rect_in,
static HRESULT swapchain_gdi_present(struct wined3d_swapchain *swapchain, const RECT *src_rect_in,
const RECT *dst_rect_in, const RGNDATA *dirty_region, DWORD flags)
{
IWineD3DSurfaceImpl *front, *back;
......@@ -794,7 +794,7 @@ static const struct wined3d_swapchain_ops swapchain_gdi_ops =
};
/* Do not call while under the GL lock. */
HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTYPE surface_type,
IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
......
......@@ -54,8 +54,6 @@
typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
typedef struct wined3d_swapchain IWineD3DSwapChainImpl;
typedef struct wined3d_swapchain IWineD3DSwapChain;
/* Texture format fixups */
......@@ -1050,7 +1048,7 @@ struct wined3d_context
DWORD numDirtyEntries;
DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
IWineD3DSwapChainImpl *swapchain;
struct wined3d_swapchain *swapchain;
IWineD3DSurfaceImpl *current_rt;
DWORD tid; /* Thread ID which owns this context at the moment */
......@@ -1220,7 +1218,7 @@ void context_attach_depth_stencil_fbo(struct wined3d_context *context,
GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
void context_check_fbo_status(struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3DSurfaceImpl *target,
struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, IWineD3DSurfaceImpl *target,
const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
......@@ -1709,7 +1707,7 @@ struct IWineD3DDeviceImpl
WINED3DDEVTYPE devType;
HWND focus_window;
IWineD3DSwapChainImpl **swapchains;
struct wined3d_swapchain **swapchains;
UINT swapchain_count;
struct list resources; /* a linked list to track resources created by the device */
......@@ -2551,10 +2549,10 @@ struct wined3d_swapchain
HWND device_window;
};
void x11_copy_to_screen(IWineD3DSwapChainImpl *This, const RECT *rc) DECLSPEC_HIDDEN;
void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface_type,
HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTYPE surface_type,
IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
......
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