Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
d360a51f
Commit
d360a51f
authored
Jan 22, 2015
by
Matteo Bruni
Committed by
Alexandre Julliard
Jan 23, 2015
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Use the core version of the shader object functions.
parent
e1929396
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
92 additions
and
1 deletion
+92
-1
directx.c
dlls/wined3d/directx.c
+92
-1
glsl_shader.c
dlls/wined3d/glsl_shader.c
+0
-0
No files found.
dlls/wined3d/directx.c
View file @
d360a51f
...
...
@@ -2868,6 +2868,8 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
/* Newer core functions */
USE_GL_FUNC
(
glActiveTexture
)
/* OpenGL 1.3 */
USE_GL_FUNC
(
glAttachShader
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glBindAttribLocation
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glBindBuffer
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glBlendColor
)
/* OpenGL 1.4 */
USE_GL_FUNC
(
glBlendEquation
)
/* OpenGL 1.4 */
...
...
@@ -2876,24 +2878,64 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC
(
glBufferData
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glBufferSubData
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glColorMaski
)
/* OpenGL 3.0 */
USE_GL_FUNC
(
glCompileShader
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glCompressedTexImage2D
)
/* OpenGL 1.3 */
USE_GL_FUNC
(
glCompressedTexImage3D
)
/* OpenGL 1.3 */
USE_GL_FUNC
(
glCompressedTexSubImage2D
)
/* OpenGL 1.3 */
USE_GL_FUNC
(
glCompressedTexSubImage3D
)
/* OpenGL 1.3 */
USE_GL_FUNC
(
glCreateProgram
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glCreateShader
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glDeleteBuffers
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glDeleteProgram
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glDeleteShader
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glDetachShader
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glDisableVertexAttribArray
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glDrawBuffers
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glDrawElementsInstanced
)
/* OpenGL 3.1 */
USE_GL_FUNC
(
glEnableVertexAttribArray
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGenBuffers
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glGetActiveUniform
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetAttachedShaders
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetAttribLocation
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetBufferSubData
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glGetCompressedTexImage
)
/* OpenGL 1.3 */
USE_GL_FUNC
(
glGetProgramInfoLog
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetProgramiv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetShaderInfoLog
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetShaderiv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetShaderSource
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetUniformfv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetUniformiv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glGetUniformLocation
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glLinkProgram
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glMapBuffer
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glPointParameteri
)
/* OpenGL 1.4 */
USE_GL_FUNC
(
glPointParameteriv
)
/* OpenGL 1.4 */
USE_GL_FUNC
(
glShaderSource
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glStencilFuncSeparate
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glStencilOpSeparate
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform1f
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform1fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform1i
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform1iv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform2f
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform2fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform2i
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform2iv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform3f
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform3fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform3i
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform3iv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform4f
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform4fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform4i
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniform4iv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniformMatrix2fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniformMatrix3fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUniformMatrix4fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glUnmapBuffer
)
/* OpenGL 1.5 */
USE_GL_FUNC
(
glUseProgram
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glValidateProgram
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glVertexAttrib1f
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glVertexAttrib1fv
)
/* OpenGL 2.0 */
USE_GL_FUNC
(
glVertexAttrib2f
)
/* OpenGL 2.0 */
...
...
@@ -2917,14 +2959,22 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
gl_info
->
gl_ops
.
ext
=
((
struct
opengl_funcs
*
)
NtCurrentTeb
()
->
glTable
)
->
ext
;
#endif
#define MAP_GL_FUNCTION(core_func, ext_func) \
#define MAP_GL_FUNCTION(core_func, ext_func)
\
do \
{ \
if (!gl_info->gl_ops.ext.p_##core_func) \
gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
} while (0)
#define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
do \
{ \
if (!gl_info->gl_ops.ext.p_##core_func) \
gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
} while (0)
MAP_GL_FUNCTION
(
glActiveTexture
,
glActiveTextureARB
);
MAP_GL_FUNCTION
(
glAttachShader
,
glAttachObjectARB
);
MAP_GL_FUNCTION
(
glBindAttribLocation
,
glBindAttribLocationARB
);
MAP_GL_FUNCTION
(
glBindBuffer
,
glBindBufferARB
);
MAP_GL_FUNCTION
(
glBlendColor
,
glBlendColorEXT
);
MAP_GL_FUNCTION
(
glBlendEquation
,
glBlendEquationEXT
);
...
...
@@ -2933,20 +2983,60 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION
(
glBufferData
,
glBufferDataARB
);
MAP_GL_FUNCTION
(
glBufferSubData
,
glBufferSubDataARB
);
MAP_GL_FUNCTION
(
glColorMaski
,
glColorMaskIndexedEXT
);
MAP_GL_FUNCTION
(
glCompileShader
,
glCompileShaderARB
);
MAP_GL_FUNCTION
(
glCompressedTexImage2D
,
glCompressedTexImage2DARB
);
MAP_GL_FUNCTION
(
glCompressedTexImage3D
,
glCompressedTexImage3DARB
);
MAP_GL_FUNCTION
(
glCompressedTexSubImage2D
,
glCompressedTexSubImage2DARB
);
MAP_GL_FUNCTION
(
glCompressedTexSubImage3D
,
glCompressedTexSubImage3DARB
);
MAP_GL_FUNCTION
(
glCreateProgram
,
glCreateProgramObjectARB
);
MAP_GL_FUNCTION
(
glCreateShader
,
glCreateShaderObjectARB
);
MAP_GL_FUNCTION
(
glDeleteBuffers
,
glDeleteBuffersARB
);
MAP_GL_FUNCTION
(
glDeleteProgram
,
glDeleteObjectARB
);
MAP_GL_FUNCTION
(
glDeleteShader
,
glDeleteObjectARB
);
MAP_GL_FUNCTION
(
glDetachShader
,
glDetachObjectARB
);
MAP_GL_FUNCTION
(
glDisableVertexAttribArray
,
glDisableVertexAttribArrayARB
);
MAP_GL_FUNCTION
(
glDrawBuffers
,
glDrawBuffersARB
);
MAP_GL_FUNCTION
(
glDrawElementsInstanced
,
glDrawElementsInstancedARB
);
MAP_GL_FUNCTION
(
glEnableVertexAttribArray
,
glEnableVertexAttribArrayARB
);
MAP_GL_FUNCTION
(
glGenBuffers
,
glGenBuffersARB
);
MAP_GL_FUNCTION
(
glGetActiveUniform
,
glGetActiveUniformARB
);
MAP_GL_FUNCTION
(
glGetAttachedShaders
,
glGetAttachedObjectsARB
);
MAP_GL_FUNCTION
(
glGetAttribLocation
,
glGetAttribLocationARB
);
MAP_GL_FUNCTION
(
glGetBufferSubData
,
glGetBufferSubDataARB
);
MAP_GL_FUNCTION
(
glGetCompressedTexImage
,
glGetCompressedTexImageARB
);
MAP_GL_FUNCTION
(
glGetProgramInfoLog
,
glGetInfoLogARB
);
MAP_GL_FUNCTION
(
glGetProgramiv
,
glGetObjectParameterivARB
);
MAP_GL_FUNCTION
(
glGetShaderInfoLog
,
glGetInfoLogARB
);
MAP_GL_FUNCTION
(
glGetShaderiv
,
glGetObjectParameterivARB
);
MAP_GL_FUNCTION
(
glGetShaderSource
,
glGetShaderSourceARB
);
MAP_GL_FUNCTION
(
glGetUniformfv
,
glGetUniformfvARB
);
MAP_GL_FUNCTION
(
glGetUniformiv
,
glGetUniformivARB
);
MAP_GL_FUNCTION
(
glGetUniformLocation
,
glGetUniformLocationARB
);
MAP_GL_FUNCTION
(
glLinkProgram
,
glLinkProgramARB
);
MAP_GL_FUNCTION
(
glMapBuffer
,
glMapBufferARB
);
MAP_GL_FUNCTION_CAST
(
glShaderSource
,
glShaderSourceARB
);
MAP_GL_FUNCTION
(
glUniform1f
,
glUniform1fARB
);
MAP_GL_FUNCTION
(
glUniform1fv
,
glUniform1fvARB
);
MAP_GL_FUNCTION
(
glUniform1i
,
glUniform1iARB
);
MAP_GL_FUNCTION
(
glUniform1iv
,
glUniform1ivARB
);
MAP_GL_FUNCTION
(
glUniform2f
,
glUniform2fARB
);
MAP_GL_FUNCTION
(
glUniform2fv
,
glUniform2fvARB
);
MAP_GL_FUNCTION
(
glUniform2i
,
glUniform2iARB
);
MAP_GL_FUNCTION
(
glUniform2iv
,
glUniform2ivARB
);
MAP_GL_FUNCTION
(
glUniform3f
,
glUniform3fARB
);
MAP_GL_FUNCTION
(
glUniform3fv
,
glUniform3fvARB
);
MAP_GL_FUNCTION
(
glUniform3i
,
glUniform3iARB
);
MAP_GL_FUNCTION
(
glUniform3iv
,
glUniform3ivARB
);
MAP_GL_FUNCTION
(
glUniform4f
,
glUniform4fARB
);
MAP_GL_FUNCTION
(
glUniform4fv
,
glUniform4fvARB
);
MAP_GL_FUNCTION
(
glUniform4i
,
glUniform4iARB
);
MAP_GL_FUNCTION
(
glUniform4iv
,
glUniform4ivARB
);
MAP_GL_FUNCTION
(
glUniformMatrix2fv
,
glUniformMatrix2fvARB
);
MAP_GL_FUNCTION
(
glUniformMatrix3fv
,
glUniformMatrix3fvARB
);
MAP_GL_FUNCTION
(
glUniformMatrix4fv
,
glUniformMatrix4fvARB
);
MAP_GL_FUNCTION
(
glUnmapBuffer
,
glUnmapBufferARB
);
MAP_GL_FUNCTION
(
glUseProgram
,
glUseProgramObjectARB
);
MAP_GL_FUNCTION
(
glValidateProgram
,
glValidateProgramARB
);
MAP_GL_FUNCTION
(
glVertexAttrib1f
,
glVertexAttrib1fARB
);
MAP_GL_FUNCTION
(
glVertexAttrib1fv
,
glVertexAttrib1fvARB
);
MAP_GL_FUNCTION
(
glVertexAttrib2f
,
glVertexAttrib2fARB
);
...
...
@@ -2963,6 +3053,7 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
MAP_GL_FUNCTION
(
glVertexAttribDivisor
,
glVertexAttribDivisorARB
);
MAP_GL_FUNCTION
(
glVertexAttribPointer
,
glVertexAttribPointerARB
);
#undef MAP_GL_FUNCTION
#undef MAP_GL_FUNCTION_CAST
}
static
void
wined3d_adapter_init_limits
(
struct
wined3d_gl_info
*
gl_info
)
...
...
dlls/wined3d/glsl_shader.c
View file @
d360a51f
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment