Commit d3baf035 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Resource size should always be non-zero in resource_init().

parent afe4f54b
......@@ -91,6 +91,9 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
return WINED3DERR_INVALIDCALL;
}
if (!size)
ERR("Attempting to create a zero-sized resource.\n");
for (i = 0; i < ARRAY_SIZE(resource_types); ++i)
{
if (resource_types[i].type != type
......@@ -188,17 +191,10 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
resource->resource_ops = resource_ops;
resource->map_binding = WINED3D_LOCATION_SYSMEM;
if (size)
{
if (!wined3d_resource_allocate_sysmem(resource))
{
ERR("Failed to allocate system memory.\n");
return E_OUTOFMEMORY;
}
}
else
if (!wined3d_resource_allocate_sysmem(resource))
{
resource->heap_memory = NULL;
ERR("Failed to allocate system memory.\n");
return E_OUTOFMEMORY;
}
if (!(usage & WINED3DUSAGE_PRIVATE))
......
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