Commit d3d97854 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Always set GL_PIXEL_PACK_BUFFER binding in texture2d_read_from_framebuffer().

parent f4cbd110
......@@ -475,6 +475,11 @@ void texture2d_read_from_framebuffer(struct wined3d_texture *texture, unsigned i
checkGLcall("glBindBuffer");
offset += data.buffer_object->buffer_offset;
}
else
{
GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER, 0));
checkGLcall("glBindBuffer");
}
level = sub_resource_idx % texture->level_count;
wined3d_texture_get_pitch(texture, level, &row_pitch, &slice_pitch);
......
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