Commit d4d133f0 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use C bitfields to compact the ffp description.

parent edb63043
......@@ -226,7 +226,7 @@ static GLuint find_tmpreg(struct texture_stage_op op[MAX_TEXTURES]) {
lowest_read = i;
}
if(lowest_write == -1 && op[i].dst == WINED3DTA_TEMP) {
if(lowest_write == -1 && op[i].dst == tempreg) {
lowest_write = i;
}
......@@ -418,7 +418,7 @@ static GLuint gen_ati_shader(struct texture_stage_op op[MAX_TEXTURES], WineD3D_G
break;
}
if(op[stage].dst == WINED3DTA_TEMP) {
if(op[stage].dst == tempreg) {
/* If we're writing to D3DTA_TEMP, but never reading from it we don't have to write there in the first place.
* skip the entire stage, this saves some GPU time
*/
......
......@@ -1785,16 +1785,18 @@ void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *setting
};
unsigned int i;
DWORD ttff;
DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2;
for(i = 0; i < GL_LIMITS(texture_stages); i++) {
IWineD3DBaseTextureImpl *texture;
if(stateblock->textureState[i][WINED3DTSS_COLOROP] == WINED3DTOP_DISABLE) {
settings->op[i].cop = WINED3DTOP_DISABLE;
settings->op[i].aop = WINED3DTOP_DISABLE;
settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = 0xffffffff;
settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = 0xffffffff;
/* 0x3F: set all 6 bits of the args to 1 */
settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = 0x3F;
settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = 0x3F;
settings->op[i].color_correction = WINED3DFMT_UNKNOWN;
settings->op[i].dst = 0xffffffff;
settings->op[i].dst = resultreg;
i++;
break;
}
......@@ -1803,41 +1805,51 @@ void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *setting
if(texture) {
settings->op[i].color_correction = texture->baseTexture.shader_conversion_group;
if(ignore_textype) {
settings->op[i].tex_type = 0;
settings->op[i].tex_type = tex_1d;
} else {
settings->op[i].tex_type = stateblock->textureDimensions[i];
switch(stateblock->textureDimensions[i]) {
case GL_TEXTURE_1D:
settings->op[i].tex_type = tex_1d;
break;
case GL_TEXTURE_2D:
settings->op[i].tex_type = tex_2d;
break;
case GL_TEXTURE_3D:
settings->op[i].tex_type = tex_3d;
break;
case GL_TEXTURE_CUBE_MAP_ARB:
settings->op[i].tex_type = tex_cube;
break;
case GL_TEXTURE_RECTANGLE_ARB:
settings->op[i].tex_type = tex_rect;
break;
}
}
} else {
settings->op[i].color_correction = WINED3DFMT_UNKNOWN;
settings->op[i].tex_type = 0;
settings->op[i].tex_type = tex_1d;
}
settings->op[i].cop = stateblock->textureState[i][WINED3DTSS_COLOROP];
settings->op[i].aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP];
cop = stateblock->textureState[i][WINED3DTSS_COLOROP];
aop = stateblock->textureState[i][WINED3DTSS_ALPHAOP];
settings->op[i].carg1 = (args[settings->op[i].cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : 0xffffffff;
settings->op[i].carg2 = (args[settings->op[i].cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : 0xffffffff;
settings->op[i].carg0 = (args[settings->op[i].cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : 0xffffffff;
carg1 = (args[cop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_COLORARG1] : 0xffffffff;
carg2 = (args[cop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_COLORARG2] : 0xffffffff;
carg0 = (args[cop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_COLORARG0] : 0xffffffff;
if(is_invalid_op(stateblock->wineD3DDevice, i,settings->op[i].cop,
settings->op[i].carg1, settings->op[i].carg2, settings->op[i].carg0)) {
settings->op[i].carg0 = 0xffffffff;
settings->op[i].carg2 = 0xffffffff;
settings->op[i].carg1 = WINED3DTA_CURRENT;
settings->op[i].cop = WINED3DTOP_SELECTARG1;
if(is_invalid_op(stateblock->wineD3DDevice, i, cop,
carg1, carg2, carg0)) {
carg0 = 0xffffffff;
carg2 = 0xffffffff;
carg1 = WINED3DTA_CURRENT;
cop = WINED3DTOP_SELECTARG1;
}
settings->op[i].aarg1 = (args[settings->op[i].aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : 0xffffffff;
settings->op[i].aarg2 = (args[settings->op[i].aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : 0xffffffff;
settings->op[i].aarg0 = (args[settings->op[i].aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : 0xffffffff;
aarg1 = (args[aop] & ARG1) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG1] : 0xffffffff;
aarg2 = (args[aop] & ARG2) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG2] : 0xffffffff;
aarg0 = (args[aop] & ARG0) ? stateblock->textureState[i][WINED3DTSS_ALPHAARG0] : 0xffffffff;
if(is_invalid_op(stateblock->wineD3DDevice, i, settings->op[i].aop,
settings->op[i].aarg1, settings->op[i].aarg2, settings->op[i].aarg0)) {
settings->op[i].aarg0 = 0xffffffff;
settings->op[i].aarg2 = 0xffffffff;
settings->op[i].aarg1 = WINED3DTA_CURRENT;
settings->op[i].aop = WINED3DTOP_SELECTARG1;
} else if(i == 0 && stateblock->textures[0] &&
if(i == 0 && stateblock->textures[0] &&
stateblock->renderState[WINED3DRS_COLORKEYENABLE] &&
(stateblock->textureDimensions[0] == GL_TEXTURE_2D ||
stateblock->textureDimensions[0] == GL_TEXTURE_RECTANGLE_ARB)) {
......@@ -1846,29 +1858,37 @@ void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *setting
if(surf->CKeyFlags & WINEDDSD_CKSRCBLT &&
getFormatDescEntry(surf->resource.format, NULL, NULL)->alphaMask == 0x00000000) {
if(settings->op[0].aop == WINED3DTOP_DISABLE) {
settings->op[0].aarg1 = WINED3DTA_TEXTURE;
settings->op[0].aop = WINED3DTOP_SELECTARG1;
if(aop == WINED3DTOP_DISABLE) {
aarg1 = WINED3DTA_TEXTURE;
aop = WINED3DTOP_SELECTARG1;
}
else if(settings->op[0].aop == WINED3DTOP_SELECTARG1 && settings->op[0].aarg1 != WINED3DTA_TEXTURE) {
else if(aop == WINED3DTOP_SELECTARG1 && aarg1 != WINED3DTA_TEXTURE) {
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) {
settings->op[0].aarg2 = WINED3DTA_TEXTURE;
settings->op[0].aop = WINED3DTOP_MODULATE;
aarg2 = WINED3DTA_TEXTURE;
aop = WINED3DTOP_MODULATE;
}
else settings->op[0].aarg1 = WINED3DTA_TEXTURE;
else aarg1 = WINED3DTA_TEXTURE;
}
else if(settings->op[0].aop == WINED3DTOP_SELECTARG2 && settings->op[0].aarg2 != WINED3DTA_TEXTURE) {
else if(aop == WINED3DTOP_SELECTARG2 && aarg2 != WINED3DTA_TEXTURE) {
if (stateblock->renderState[WINED3DRS_ALPHABLENDENABLE]) {
settings->op[0].aarg1 = WINED3DTA_TEXTURE;
settings->op[0].aop = WINED3DTOP_MODULATE;
aarg1 = WINED3DTA_TEXTURE;
aop = WINED3DTOP_MODULATE;
}
else settings->op[0].aarg2 = WINED3DTA_TEXTURE;
else aarg2 = WINED3DTA_TEXTURE;
}
}
}
if(settings->op[i].carg1 == WINED3DTA_TEXTURE || settings->op[i].carg2 == WINED3DTA_TEXTURE || settings->op[i].carg0 == WINED3DTA_TEXTURE ||
settings->op[i].aarg1 == WINED3DTA_TEXTURE || settings->op[i].aarg2 == WINED3DTA_TEXTURE || settings->op[i].aarg0 == WINED3DTA_TEXTURE) {
if(is_invalid_op(stateblock->wineD3DDevice, i, aop,
aarg1, aarg2, aarg0)) {
aarg0 = 0xffffffff;
aarg2 = 0xffffffff;
aarg1 = WINED3DTA_CURRENT;
aop = WINED3DTOP_SELECTARG1;
}
if(carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE ||
aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE) {
ttff = stateblock->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS];
if(ttff == (WINED3DTTFF_PROJECTED | WINED3DTTFF_COUNT3)) {
settings->op[i].projected = proj_count3;
......@@ -1881,7 +1901,20 @@ void gen_ffp_op(IWineD3DStateBlockImpl *stateblock, struct ffp_settings *setting
settings->op[i].projected = proj_none;
}
settings->op[i].dst = stateblock->textureState[i][WINED3DTSS_RESULTARG];
settings->op[i].cop = cop;
settings->op[i].aop = aop;
settings->op[i].carg0 = carg0;
settings->op[i].carg1 = carg1;
settings->op[i].carg2 = carg2;
settings->op[i].aarg0 = aarg0;
settings->op[i].aarg1 = aarg1;
settings->op[i].aarg2 = aarg2;
if(stateblock->textureState[i][WINED3DTSS_RESULTARG] == WINED3DTA_TEMP) {
settings->op[i].dst = tempreg;
} else {
settings->op[i].dst = resultreg;
}
}
/* Clear unsupported stages */
......
......@@ -714,9 +714,24 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *p
enum projection_types
{
proj_none,
proj_count3,
proj_count4
proj_none = 0,
proj_count3 = 1,
proj_count4 = 2
};
enum tex_types
{
tex_1d = 0,
tex_2d = 1,
tex_3d = 2,
tex_cube = 3,
tex_rect = 4
};
enum dst_arg
{
resultreg = 0,
tempreg = 1
};
/*****************************************************************************
......@@ -724,13 +739,13 @@ enum projection_types
*/
struct texture_stage_op
{
WINED3DTEXTUREOP cop, aop;
DWORD carg1, carg2, carg0;
DWORD aarg1, aarg2, aarg0;
unsigned cop : 5, aop : 5;
unsigned carg1 : 6, carg2 : 6, carg0 : 6;
unsigned tex_type : 3;
unsigned dst : 1;
unsigned aarg1 : 6, aarg2 : 6, aarg0 : 6;
unsigned projected : 2;
WINED3DFORMAT color_correction;
DWORD tex_type;
DWORD dst;
enum projection_types projected;
};
struct ffp_settings {
......
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