gdi32: Move the loop through each clipped rectangle to the primitive blend funcs.
This is to prepare so we don't recalculate the lookup cache map for color
tables on every clipped rect (which is expensive).
Signed-off-by: Gabriel Ivăncescu <gabrielopcode@gmail.com>
Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Showing
This diff is collapsed.
Click to expand it.
Please
register
or
sign in
to comment