- Fix compilation again using olders GL headers
(glCompressedTexImage2DARB problem).
- Fix typo on constant.
- Detection of NVidia texture_shader and register_combiners
extensions.
- Begin to implement BUMPMAPPING using NVidia Texture shader extension
(not really working for now).
Showing
This diff is collapsed.
Click to expand it.
Please
register
or
sign in
to comment