TRACE_(d3d_shader)("(%p) : Bound vertex program %u and enabled GL_VERTEX_PROGRAM_ARB\n",This,((IWineD3DVertexShaderImpl*)This->stateBlock->vertexShader)->baseShader.prgId);
TRACE_(d3d_shader)("(%p) : Bound fragment program %u and enabled GL_FRAGMENT_PROGRAM_ARB\n",This,((IWineD3DPixelShaderImpl*)This->stateBlock->pixelShader)->baseShader.prgId);
/* Update the constants */
for(i=0;i<WINED3D_PSHADER_MAX_CONSTANTS;++i){
/* TODO: add support for Integer and Boolean constants */