Commit d65ae3ff authored by Maarten Lankhorst's avatar Maarten Lankhorst Committed by Alexandre Julliard

dsound: Support arbitrarily sized buffers for waveout.

parent 0c4ec8a1
......@@ -802,18 +802,24 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n",
wave_fragpos, wave_writepos, device->pwqueue, device->prebuf);
if(force == FALSE){
if (!force)
{
/* check remaining prebuffered frags */
prebuf_frags = DSOUND_BufPtrDiff(device->buflen, device->mixpos, wave_writepos);
prebuf_frags = prebuf_frags / device->fraglen;
prebuf_frags = device->mixpos / device->fraglen;
if (prebuf_frags == device->helfrags)
--prebuf_frags;
TRACE("wave_fragpos = %d, mixpos_frags = %d\n", wave_fragpos, prebuf_frags);
if (prebuf_frags < wave_fragpos)
prebuf_frags += device->helfrags;
prebuf_frags -= wave_fragpos;
TRACE("wanted prebuf_frags = %d\n", prebuf_frags);
}
else{
else
/* buffer the maximum amount of frags */
prebuf_frags = device->prebuf;
}
/* limit to the queue we have left */
if((prebuf_frags + device->pwqueue) > device->prebuf)
if ((prebuf_frags + device->pwqueue) > device->prebuf)
prebuf_frags = device->prebuf - device->pwqueue;
TRACE("prebuf_frags = %i\n", prebuf_frags);
......@@ -846,7 +852,6 @@ static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
*/
static void DSOUND_PerformMix(DirectSoundDevice *device)
{
TRACE("(%p)\n", device);
/* **** */
......@@ -907,6 +912,8 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
/* calc maximum prebuff */
prebuff_max = (device->prebuf * device->fraglen);
if (!device->hwbuf && playpos + prebuff_max >= device->helfrags * device->fraglen)
prebuff_max += device->buflen - device->helfrags * device->fraglen;
/* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
......@@ -964,9 +971,8 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
if (prebuff_left >= device->fraglen){
/* update the wave queue if using wave system */
if(device->hwbuf == NULL){
DSOUND_WaveQueue(device,TRUE);
}
if (!device->hwbuf)
DSOUND_WaveQueue(device, FALSE);
/* buffers are full. start playing if applicable */
if(device->state == STATE_STARTING){
......@@ -1005,7 +1011,7 @@ static void DSOUND_PerformMix(DirectSoundDevice *device)
} else {
/* update the wave queue if using wave system */
if(device->hwbuf == NULL)
if (!device->hwbuf)
DSOUND_WaveQueue(device, TRUE);
else
/* Keep alsa happy, which needs GetPosition called once every 10 ms */
......
......@@ -381,23 +381,19 @@ HRESULT DSOUND_PrimaryGetPosition(DirectSoundDevice *device, LPDWORD playpos, LP
return err;
}
} else {
TRACE("pwplay=%i, pwqueue=%i\n", device->pwplay, device->pwqueue);
/* check if playpos was requested */
if (playpos) {
if (playpos)
/* use the cached play position */
*playpos = device->pwplay * device->fraglen;
}
/* check if writepos was requested */
if (writepos) {
TRACE("pwplay=%i, pwqueue=%i\n", device->pwplay, device->pwqueue);
if (writepos)
/* the writepos is the first non-queued position */
*writepos = (device->pwplay + device->pwqueue) * device->fraglen;
*writepos %= device->buflen;
}
*writepos = ((device->pwplay + device->pwqueue) % device->helfrags) * device->fraglen;
}
TRACE("playpos = %d, writepos = %d (%p, time=%d)\n", playpos?*playpos:0, writepos?*writepos:0, device, GetTickCount());
TRACE("playpos = %d, writepos = %d (%p, time=%d)\n", playpos?*playpos:-1, writepos?*writepos:-1, device, GetTickCount());
return DS_OK;
}
......
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