Commit d6b432b0 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of client_memory from wineD3DSurface_DIB.

parent 896aaa67
......@@ -4800,14 +4800,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back)
back->pbo = tmp_pbo;
}
/* client_memory should not be different, but just in case */
{
BOOL tmp;
tmp = front->dib.client_memory;
front->dib.client_memory = back->dib.client_memory;
back->dib.client_memory = tmp;
}
/* Flip the opengl texture */
{
GLuint tmp;
......
......@@ -787,14 +787,6 @@ static HRESULT swapchain_gdi_present(struct wined3d_swapchain *swapchain, const
ERR("GDI Surface %p has heap memory allocated.\n", back);
}
/* Client_memory should not be different, but just in case. */
{
BOOL tmp;
tmp = front->dib.client_memory;
front->dib.client_memory = back->dib.client_memory;
back->dib.client_memory = tmp;
}
/* FPS support */
if (TRACE_ON(fps))
{
......
......@@ -1949,7 +1949,6 @@ typedef struct wineD3DSurface_DIB {
HBITMAP DIBsection;
void* bitmap_data;
UINT bitmap_size;
BOOL client_memory;
} wineD3DSurface_DIB;
struct wined3d_renderbuffer_entry
......
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