Commit d708acd9 authored by Oliver Stieber's avatar Oliver Stieber Committed by Alexandre Julliard

Back out the previous stencil patch and slightly improve on the old

functionality.
parent bb6f9b02
......@@ -122,7 +122,6 @@ MAKE_FUNCPTR(glXQueryExtension)
MAKE_FUNCPTR(glXGetFBConfigs)
MAKE_FUNCPTR(glXChooseFBConfig)
MAKE_FUNCPTR(glXGetFBConfigAttrib)
MAKE_FUNCPTR(glXGetVisualFromFBConfig)
#undef MAKE_FUNCPTR
static BOOL has_opengl(void)
......@@ -148,7 +147,6 @@ LOAD_FUNCPTR(glXQueryExtension)
LOAD_FUNCPTR(glXGetFBConfigs)
LOAD_FUNCPTR(glXChooseFBConfig)
LOAD_FUNCPTR(glXGetFBConfigAttrib)
LOAD_FUNCPTR(glXGetVisualFromFBConfig)
#undef LOAD_FUNCPTR
wine_tsx11_lock();
......@@ -477,49 +475,26 @@ XVisualInfo *X11DRV_setup_opengl_visual( Display *display )
{
XVisualInfo *visual = NULL;
/* In order to support OpenGL or D3D, we require a double-buffered visual and stencil buffer support, */
int dblBuf[] = {GLX_DRAWABLE_TYPE, GLX_PBUFFER_BIT | GLX_WINDOW_BIT,
GLX_RENDER_TYPE,GLX_RGBA_BIT
,GLX_DEPTH_SIZE,16
,GLX_DOUBLEBUFFER,TRUE, None};
int nCfgs;
unsigned int i;
int maxStencil = -1;
int attribSize;
GLXFBConfig* cfgs = NULL;
GLXFBConfig* chosenCfg = NULL;
int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, None};
if (!has_opengl()) return NULL;
wine_tsx11_lock();
/* Fint the config with the highest stencil buffer size */
cfgs = pglXChooseFBConfig(display, DefaultScreen(display), dblBuf, &nCfgs);
if (cfgs == NULL) {
WARN("Couldn't find a double buffered, RGBA visual with 16 bits depth\n");
visual = NULL;
} else {
for (i = 0; i < nCfgs ; ++i) {
pglXGetFBConfigAttrib(display, cfgs[i],GLX_STENCIL_SIZE, &attribSize);
if (attribSize > maxStencil ) {
chosenCfg = cfgs + i;
maxStencil = attribSize;
}
visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf);
wine_tsx11_unlock();
if (visual == NULL) {
/* fallback to no stencil */
int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None};
WARN("Failed to get a visual with at least 8 bits of stencil\n");
wine_tsx11_lock();
visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2);
wine_tsx11_unlock();
if (visual == NULL) {
/* This should only happen if we cannot find a match with a depth size 16 */
FIXME("Failed to find a suitable visual\n");
}
pglXGetFBConfigAttrib(display, *chosenCfg, GLX_RED_SIZE, &attribSize);
TRACE("A FB config with RED %d", attribSize);
pglXGetFBConfigAttrib(display, *chosenCfg, GLX_GREEN_SIZE, &attribSize);
TRACE(" GREEN %d",attribSize);
pglXGetFBConfigAttrib(display, *chosenCfg, GLX_BLUE_SIZE, &attribSize);
TRACE(" BLUE %d",attribSize);
pglXGetFBConfigAttrib(display, *chosenCfg, GLX_ALPHA_SIZE, &attribSize);
TRACE(" ALPHA %d",attribSize);
pglXGetFBConfigAttrib(display, *chosenCfg, GLX_DEPTH_SIZE, &attribSize);
TRACE(" DEPTH %d",attribSize);
pglXGetFBConfigAttrib(display, *chosenCfg, GLX_STENCIL_SIZE, &attribSize);
TRACE(" STENCIL %d has been chosen\n",attribSize);
visual = pglXGetVisualFromFBConfig(display, *chosenCfg);
XFree(cfgs);
}
wine_tsx11_unlock();
TRACE("Visual ID %lx Chosen\n",visual->visualid);
return visual;
}
......
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