d2d1: Do not clear the device context state in d2d_device_context_draw().
Clearing the state should no longer be needed now that we use
SwapDeviceContextState() and have our own dedicated state object.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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