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wine
wine-cw
Commits
dc19f5c5
Commit
dc19f5c5
authored
Jan 11, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Jan 24, 2023
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d3d11/tests: Add a basic test for vertex formats.
parent
9bf9b20c
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d3d11.c
dlls/d3d11/tests/d3d11.c
+192
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dlls/d3d11/tests/d3d11.c
View file @
dc19f5c5
...
...
@@ -34725,6 +34725,197 @@ static void test_rtv_depth_slice(void)
release_test_context
(
&
test_context
);
}
static
void
test_vertex_formats
(
void
)
{
struct
d3d11_test_context
test_context
;
ID3D11DeviceContext
*
context
;
ID3D11RenderTargetView
*
rtv
;
ID3D11Device
*
device
;
ID3D11Texture2D
*
rt
;
unsigned
int
i
;
HRESULT
hr
;
static
const
D3D11_TEXTURE2D_DESC
rt_desc
=
{
.
Width
=
4
,
.
Height
=
4
,
.
MipLevels
=
1
,
.
ArraySize
=
1
,
.
Format
=
DXGI_FORMAT_R32G32B32A32_FLOAT
,
.
SampleDesc
.
Count
=
1
,
.
Usage
=
D3D11_USAGE_DEFAULT
,
.
BindFlags
=
D3D11_BIND_RENDER_TARGET
,
};
static
const
struct
quad
{
struct
vec2
position
;
unsigned
int
color
[
4
];
}
quad
[]
=
{
{{
-
1
.
0
f
,
-
1
.
0
f
},
{
0x87654321
,
0x12345678
,
0xcccccccc
,
0xdeadbeef
}},
{{
-
1
.
0
f
,
1
.
0
f
},
{
0x87654321
,
0x12345678
,
0xcccccccc
,
0xdeadbeef
}},
{{
1
.
0
f
,
-
1
.
0
f
},
{
0x87654321
,
0x12345678
,
0xcccccccc
,
0xdeadbeef
}},
{{
1
.
0
f
,
1
.
0
f
},
{
0x87654321
,
0x12345678
,
0xcccccccc
,
0xdeadbeef
}},
};
static
const
unsigned
int
vs_code
[]
=
{
#if 0
void main(inout float4 position : sv_position, inout float4 color : COLOR)
{
}
#endif
0x43425844
,
0xc2f6fe60
,
0x8a304938
,
0x14c1a190
,
0xe6f3e35e
,
0x00000001
,
0x00000144
,
0x00000003
,
0x0000002c
,
0x00000080
,
0x000000d4
,
0x4e475349
,
0x0000004c
,
0x00000002
,
0x00000008
,
0x00000038
,
0x00000000
,
0x00000000
,
0x00000003
,
0x00000000
,
0x00000f0f
,
0x00000044
,
0x00000000
,
0x00000000
,
0x00000003
,
0x00000001
,
0x00000f0f
,
0x705f7673
,
0x7469736f
,
0x006e6f69
,
0x4f4c4f43
,
0xabab0052
,
0x4e47534f
,
0x0000004c
,
0x00000002
,
0x00000008
,
0x00000038
,
0x00000000
,
0x00000001
,
0x00000003
,
0x00000000
,
0x0000000f
,
0x00000044
,
0x00000000
,
0x00000000
,
0x00000003
,
0x00000001
,
0x0000000f
,
0x705f7673
,
0x7469736f
,
0x006e6f69
,
0x4f4c4f43
,
0xabab0052
,
0x52444853
,
0x00000068
,
0x00010040
,
0x0000001a
,
0x0300005f
,
0x001010f2
,
0x00000000
,
0x0300005f
,
0x001010f2
,
0x00000001
,
0x04000067
,
0x001020f2
,
0x00000000
,
0x00000001
,
0x03000065
,
0x001020f2
,
0x00000001
,
0x05000036
,
0x001020f2
,
0x00000000
,
0x00101e46
,
0x00000000
,
0x05000036
,
0x001020f2
,
0x00000001
,
0x00101e46
,
0x00000001
,
0x0100003e
,
};
static
const
unsigned
int
ps_code
[]
=
{
#if 0
float4 main(float4 position : sv_position, float4 color : COLOR) : sv_target
{
return color;
}
#endif
0x43425844
,
0xb9b047ca
,
0x73193a19
,
0xb9a919ed
,
0x21c2ff5f
,
0x00000001
,
0x000000f4
,
0x00000003
,
0x0000002c
,
0x00000080
,
0x000000b4
,
0x4e475349
,
0x0000004c
,
0x00000002
,
0x00000008
,
0x00000038
,
0x00000000
,
0x00000001
,
0x00000003
,
0x00000000
,
0x0000000f
,
0x00000044
,
0x00000000
,
0x00000000
,
0x00000003
,
0x00000001
,
0x00000f0f
,
0x705f7673
,
0x7469736f
,
0x006e6f69
,
0x4f4c4f43
,
0xabab0052
,
0x4e47534f
,
0x0000002c
,
0x00000001
,
0x00000008
,
0x00000020
,
0x00000000
,
0x00000000
,
0x00000003
,
0x00000000
,
0x0000000f
,
0x745f7673
,
0x65677261
,
0xabab0074
,
0x52444853
,
0x00000038
,
0x00000040
,
0x0000000e
,
0x03001062
,
0x001010f2
,
0x00000001
,
0x03000065
,
0x001020f2
,
0x00000000
,
0x05000036
,
0x001020f2
,
0x00000000
,
0x00101e46
,
0x00000001
,
0x0100003e
,
};
static
const
struct
vec4
white
=
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
};
static
const
struct
{
DXGI_FORMAT
format
;
struct
vec4
expect
;
}
tests
[]
=
{
{
DXGI_FORMAT_R32G32B32A32_FLOAT
,
{
-
1.72477726e-34
,
5.69045661e-28
,
-
1.07374176e+08
,
-
6.25985340e+18
}},
{
DXGI_FORMAT_R32G32B32_FLOAT
,
{
-
1.72477726e-34
,
5.69045661e-28
,
-
1.07374176e+08
,
1
.
0
}},
{
DXGI_FORMAT_R32G32_FLOAT
,
{
-
1.72477726e-34
,
5.69045661e-28
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R32_FLOAT
,
{
-
1.72477726e-34
,
0
.
0
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R10G10B10A2_UNORM
,
{
7.82991230e-01
,
3.28445762e-01
,
1.15347020e-01
,
6.66666666e-01
}},
{
DXGI_FORMAT_R11G11B10_FLOAT
,
{
1.89453125e-01
,
1.30000000e+01
,
3.81250000e+00
,
1
.
0
}},
{
DXGI_FORMAT_R16G16B16A16_FLOAT
,
{
3.56445313e+00
,
-
1.12831593e-04
,
1.03500000e+02
,
7.57217407e-04
}},
{
DXGI_FORMAT_R16G16B16A16_UNORM
,
{
2.62226284e-01
,
5.28892934e-01
,
3.37773710e-01
,
7.11070448e-02
}},
{
DXGI_FORMAT_R16G16B16A16_SNORM
,
{
5.24460614e-01
,
-
9.42258954e-01
,
6.75557733e-01
,
1.42216250e-01
}},
{
DXGI_FORMAT_R16G16_FLOAT
,
{
3.56445313e+00
,
-
1.12831593e-04
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R16G16_UNORM
,
{
2.62226284e-01
,
5.28892934e-01
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R16G16_SNORM
,
{
5.24460614e-01
,
-
9.42258954e-01
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R16_FLOAT
,
{
3.56445313e+00
,
0
.
0
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R16_UNORM
,
{
2.62226284e-01
,
0
.
0
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R16_SNORM
,
{
5.24460614e-01
,
0
.
0
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R8G8B8A8_UNORM
,
{
1.29411772e-01
,
2.62745112e-01
,
3.96078438e-01
,
5.29411793e-01
}},
{
DXGI_FORMAT_R8G8B8A8_SNORM
,
{
2.59842515e-01
,
5.27559042e-01
,
7.95275569e-01
,
-
9.52755928e-01
}},
{
DXGI_FORMAT_R8G8_UNORM
,
{
1.29411772e-01
,
2.62745112e-01
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R8G8_SNORM
,
{
2.59842515e-01
,
5.27559042e-01
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R8_UNORM
,
{
1.29411772e-01
,
0
.
0
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_R8_SNORM
,
{
2.59842515e-01
,
0
.
0
,
0
.
0
,
1
.
0
}},
{
DXGI_FORMAT_B8G8R8A8_UNORM
,
{
3.96078438e-01
,
2.62745112e-01
,
1.29411772e-01
,
5.29411793e-01
}},
{
DXGI_FORMAT_B8G8R8X8_UNORM
,
{
3.96078438e-01
,
2.62745112e-01
,
1.29411772e-01
,
1
.
0
}},
};
if
(
!
init_test_context
(
&
test_context
,
NULL
))
return
;
device
=
test_context
.
device
;
context
=
test_context
.
immediate_context
;
hr
=
ID3D11Device_CreateTexture2D
(
device
,
&
rt_desc
,
NULL
,
&
rt
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
ID3D11Device_CreateRenderTargetView
(
device
,
(
ID3D11Resource
*
)
rt
,
NULL
,
&
rtv
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
ID3D11Device_CreateVertexShader
(
device
,
vs_code
,
sizeof
(
vs_code
),
NULL
,
&
test_context
.
vs
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
hr
=
ID3D11Device_CreatePixelShader
(
device
,
ps_code
,
sizeof
(
ps_code
),
NULL
,
&
test_context
.
ps
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
test_context
.
vb
=
create_buffer
(
device
,
D3D11_BIND_VERTEX_BUFFER
,
sizeof
(
quad
),
quad
);
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
tests
);
++
i
)
{
const
D3D11_INPUT_ELEMENT_DESC
layout_desc
[]
=
{
{
.
SemanticName
=
"sv_position"
,
.
SemanticIndex
=
0
,
.
Format
=
DXGI_FORMAT_R32G32_FLOAT
,
.
InputSlot
=
0
,
.
AlignedByteOffset
=
offsetof
(
struct
quad
,
position
),
.
InputSlotClass
=
D3D11_INPUT_PER_VERTEX_DATA
,
},
{
.
SemanticName
=
"COLOR"
,
.
SemanticIndex
=
0
,
.
Format
=
tests
[
i
].
format
,
.
InputSlot
=
0
,
.
AlignedByteOffset
=
offsetof
(
struct
quad
,
color
),
.
InputSlotClass
=
D3D11_INPUT_PER_VERTEX_DATA
,
},
};
static
const
unsigned
int
stride
=
sizeof
(
*
quad
);
static
const
unsigned
int
offset
=
0
;
ID3D11InputLayout
*
input_layout
;
unsigned
int
format_support
;
hr
=
ID3D11Device_CheckFormatSupport
(
device
,
tests
[
i
].
format
,
&
format_support
);
ok
(
hr
==
S_OK
||
hr
==
E_FAIL
,
"Got hr %#lx.
\n
"
,
hr
);
if
(
!
(
format_support
&
D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
))
continue
;
winetest_push_context
(
"Format %#x"
,
tests
[
i
].
format
);
hr
=
ID3D11Device_CreateInputLayout
(
device
,
layout_desc
,
ARRAY_SIZE
(
layout_desc
),
vs_code
,
sizeof
(
vs_code
),
&
input_layout
);
ok
(
hr
==
S_OK
,
"Got hr %#lx.
\n
"
,
hr
);
clear_rtv
(
context
,
rtv
,
&
white
);
ID3D11DeviceContext_OMSetRenderTargets
(
context
,
1
,
&
rtv
,
NULL
);
ID3D11DeviceContext_IASetInputLayout
(
context
,
input_layout
);
ID3D11DeviceContext_IASetPrimitiveTopology
(
context
,
D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP
);
ID3D11DeviceContext_IASetVertexBuffers
(
context
,
0
,
1
,
&
test_context
.
vb
,
&
stride
,
&
offset
);
ID3D11DeviceContext_VSSetShader
(
context
,
test_context
.
vs
,
NULL
,
0
);
ID3D11DeviceContext_PSSetShader
(
context
,
test_context
.
ps
,
NULL
,
0
);
ID3D11DeviceContext_Draw
(
context
,
4
,
0
);
todo_wine_if
(
tests
[
i
].
format
==
DXGI_FORMAT_R11G11B10_FLOAT
)
check_texture_vec4
(
rt
,
&
tests
[
i
].
expect
,
1
);
ID3D11InputLayout_Release
(
input_layout
);
winetest_pop_context
();
}
ID3D11RenderTargetView_Release
(
rtv
);
ID3D11Texture2D_Release
(
rt
);
release_test_context
(
&
test_context
);
}
START_TEST
(
d3d11
)
{
unsigned
int
argc
,
i
;
...
...
@@ -34907,6 +35098,7 @@ START_TEST(d3d11)
queue_test
(
test_user_defined_annotation
);
queue_test
(
test_logic_op
);
queue_test
(
test_rtv_depth_slice
);
queue_test
(
test_vertex_formats
);
run_queued_tests
();
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