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wine
wine-cw
Commits
de6aba11
Commit
de6aba11
authored
Dec 08, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 18, 2007
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d3d9: Add a note about a breakage in the refrast.
parent
110facba
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visual.c
dlls/d3d9/tests/visual.c
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dlls/d3d9/tests/visual.c
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de6aba11
...
...
@@ -4968,7 +4968,15 @@ void test_vshader_input(IDirect3DDevice9 *device)
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Present failed with %s
\n
"
,
DXGetErrorString9
(
hr
));
color
=
getPixelColor
(
device
,
480
,
360
);
/* vs_1_1 may fail, accept the clear color */
/* vs_1_1 may fail, accept the clear color
*
* NOTE: This test fails on the reference rasterizer. In the refrast, the 4 vertices have different colors,
* i.e., the whole old stream is read, and not just the last used attribute. Some games require that this
* does *not* happen, otherwise they can crash because of a read from a bad pointer, so do not accept the
* refrast's result.
*
* A test app for this behavior is Half Life 2 Episode 2 in dxlevel 95, and related games(Portal, TF2).
*/
ok
(
color
==
0x000000FF
||
color
==
0x00808080
,
"Input test: Quad 2(different colors) returned color 0x%08x, expected 0x000000FF
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
...
...
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